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232 lines
5.0 KiB
C++
232 lines
5.0 KiB
C++
#ifndef OPENMW_COMPONENTS_SETTINGS_VALUES_H
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#define OPENMW_COMPONENTS_SETTINGS_VALUES_H
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#include "categories/camera.hpp"
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#include "categories/cells.hpp"
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#include "categories/fog.hpp"
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#include "categories/game.hpp"
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#include "categories/general.hpp"
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#include "categories/groundcover.hpp"
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#include "categories/gui.hpp"
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#include "categories/hud.hpp"
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#include "categories/input.hpp"
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#include "categories/lua.hpp"
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#include "categories/map.hpp"
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#include "categories/models.hpp"
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#include "categories/navigator.hpp"
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#include "categories/physics.hpp"
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#include "categories/postprocessing.hpp"
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#include "categories/saves.hpp"
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#include "categories/shaders.hpp"
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#include "categories/shadows.hpp"
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#include "categories/sound.hpp"
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#include "categories/stereo.hpp"
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#include "categories/stereoview.hpp"
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#include "categories/terrain.hpp"
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#include "categories/video.hpp"
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#include "categories/water.hpp"
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#include "categories/windows.hpp"
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#include "settingvalue.hpp"
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#include <cassert>
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#include <string_view>
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namespace Settings
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{
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struct Values : WithIndex
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{
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using WithIndex::WithIndex;
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CameraCategory mCamera{ mIndex };
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CellsCategory mCells{ mIndex };
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TerrainCategory mTerrain{ mIndex };
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FogCategory mFog{ mIndex };
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MapCategory mMap{ mIndex };
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GUICategory mGUI{ mIndex };
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HUDCategory mHUD{ mIndex };
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GameCategory mGame{ mIndex };
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GeneralCategory mGeneral{ mIndex };
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ShadersCategory mShaders{ mIndex };
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InputCategory mInput{ mIndex };
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SavesCategory mSaves{ mIndex };
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SoundCategory mSound{ mIndex };
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VideoCategory mVideo{ mIndex };
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WaterCategory mWater{ mIndex };
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WindowsCategory mWindows{ mIndex };
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NavigatorCategory mNavigator{ mIndex };
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ShadowsCategory mShadows{ mIndex };
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PhysicsCategory mPhysics{ mIndex };
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ModelsCategory mModels{ mIndex };
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GroundcoverCategory mGroundcover{ mIndex };
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LuaCategory mLua{ mIndex };
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StereoCategory mStereo{ mIndex };
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StereoViewCategory mStereoView{ mIndex };
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PostProcessingCategory mPostProcessing{ mIndex };
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};
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class StaticValues
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{
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public:
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static void initDefaults();
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static void init();
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private:
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static Index* sIndex;
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static Values* sValues;
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friend Values& values();
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template <class T>
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friend SettingValue<T>* find(std::string_view category, std::string_view name);
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template <class T>
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friend SettingValue<T>& get(std::string_view category, std::string_view name);
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};
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inline Values& values()
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{
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assert(StaticValues::sValues != nullptr);
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return *StaticValues::sValues;
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}
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inline CameraCategory& camera()
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{
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return values().mCamera;
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}
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inline CellsCategory& cells()
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{
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return values().mCells;
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}
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inline TerrainCategory& terrain()
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{
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return values().mTerrain;
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}
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inline FogCategory& fog()
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{
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return values().mFog;
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}
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inline MapCategory& map()
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{
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return values().mMap;
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}
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inline GUICategory& gui()
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{
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return values().mGUI;
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}
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inline HUDCategory& hud()
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{
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return values().mHUD;
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}
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inline GameCategory& game()
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{
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return values().mGame;
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}
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inline GeneralCategory& general()
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{
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return values().mGeneral;
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}
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inline ShadersCategory& shaders()
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{
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return values().mShaders;
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}
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inline InputCategory& input()
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{
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return values().mInput;
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}
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inline SavesCategory& saves()
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{
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return values().mSaves;
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}
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inline SoundCategory& sound()
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{
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return values().mSound;
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}
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inline VideoCategory& video()
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{
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return values().mVideo;
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}
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inline WaterCategory& water()
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{
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return values().mWater;
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}
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inline WindowsCategory& windows()
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{
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return values().mWindows;
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}
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inline NavigatorCategory& navigator()
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{
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return values().mNavigator;
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}
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inline ShadowsCategory& shadows()
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{
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return values().mShadows;
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}
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inline PhysicsCategory& physics()
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{
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return values().mPhysics;
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}
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inline ModelsCategory& models()
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{
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return values().mModels;
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}
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inline GroundcoverCategory& groundcover()
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{
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return values().mGroundcover;
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}
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inline LuaCategory& lua()
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{
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return values().mLua;
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}
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inline StereoCategory& stereo()
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{
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return values().mStereo;
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}
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inline StereoViewCategory& stereoView()
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{
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return values().mStereoView;
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}
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inline PostProcessingCategory& postProcessing()
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{
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return values().mPostProcessing;
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}
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template <class T>
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SettingValue<T>* find(std::string_view category, std::string_view name)
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{
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return StaticValues::sIndex->find<T>(category, name);
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}
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template <class T>
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SettingValue<T>& get(std::string_view category, std::string_view name)
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{
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return StaticValues::sIndex->get<T>(category, name);
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}
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}
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#endif
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