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openmw/files/shaders/compatibility
Petr Mikheev 63d5bd6f8a Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman) 1 year ago
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bs Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman) 1 year ago
luminance shade refactor 2 years ago
debug.frag shade refactor 2 years ago
debug.vert Improve shaders formatting 2 years ago
depthclipped.frag shade refactor 2 years ago
depthclipped.vert shade refactor 2 years ago
fog.glsl shade refactor 2 years ago
fullscreen_tri.frag shade refactor 2 years ago
fullscreen_tri.vert shade refactor 2 years ago
groundcover.frag fix shader compilation 2 years ago
groundcover.vert shade refactor 2 years ago
gui.frag shade refactor 2 years ago
gui.vert shade refactor 2 years ago
multiview_resolve.frag Improve shaders formatting 2 years ago
multiview_resolve.vert shade refactor 2 years ago
objects.frag fix shader compilation 2 years ago
objects.vert shade refactor 2 years ago
ripples_blobber.frag Use Allman brackets 2 years ago
ripples_simulate.frag Improve shaders formatting 2 years ago
s360.frag shade refactor 2 years ago
s360.vert shade refactor 2 years ago
shadowcasting.frag fix shader compilation 2 years ago
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2 years ago
shadows_fragment.glsl Improve shaders formatting 2 years ago
shadows_vertex.glsl Merge branch 'moo-bitch-get-out-my-hay' into 'master' 2 years ago
sky.frag Improve shaders formatting 2 years ago
sky.vert shade refactor 2 years ago
terrain.frag shade refactor 2 years ago
terrain.vert shade refactor 2 years ago
vertexcolors.glsl shade refactor 2 years ago
water.frag Improve shaders formatting 2 years ago
water.vert Implement shader-based water ripples (feature 3537) 2 years ago