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			218 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "morphgeometry.hpp"
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#include <osgUtil/CullVisitor>
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#include <cassert>
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#include <components/resource/scenemanager.hpp>
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namespace SceneUtil
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{
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    MorphGeometry::MorphGeometry()
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        : mLastFrameNumber(0)
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        , mDirty(true)
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        , mMorphedBoundingBox(false)
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    {
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    }
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    MorphGeometry::MorphGeometry(const MorphGeometry& copy, const osg::CopyOp& copyop)
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        : osg::Drawable(copy, copyop)
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        , mMorphTargets(copy.mMorphTargets)
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        , mLastFrameNumber(0)
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        , mDirty(true)
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        , mMorphedBoundingBox(false)
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    {
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        setSourceGeometry(copy.getSourceGeometry());
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    }
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    void MorphGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom)
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    {
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        for (unsigned int i = 0; i < 2; ++i)
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            mGeometry[i] = nullptr;
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        mSourceGeometry = sourceGeom;
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        for (unsigned int i = 0; i < 2; ++i)
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        {
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            // DO NOT COPY AND PASTE THIS CODE. Cloning osg::Geometry without also cloning its contained Arrays is
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            // generally unsafe. In this specific case the operation is safe under the following two assumptions:
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            // - When Arrays are removed or replaced in the cloned geometry, the original Arrays in their place must
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            // outlive the cloned geometry regardless. (ensured by TemplateRef)
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            // - Arrays that we add or replace in the cloned geometry must be explicitely forbidden from reusing
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            // BufferObjects of the original geometry. (ensured by vbo below)
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            mGeometry[i] = new osg::Geometry(*mSourceGeometry, osg::CopyOp::SHALLOW_COPY);
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            mGeometry[i]->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(mSourceGeometry));
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            const osg::Geometry& from = *mSourceGeometry;
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            osg::Geometry& to = *mGeometry[i];
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            to.setSupportsDisplayList(false);
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            to.setUseVertexBufferObjects(true);
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            to.setCullingActive(false); // make sure to disable culling since that's handled by this class
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            // vertices are modified every frame, so we need to deep copy them.
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            // assign a dedicated VBO to make sure that modifications don't interfere with source geometry's VBO.
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            osg::ref_ptr<osg::VertexBufferObject> vbo(new osg::VertexBufferObject);
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            vbo->setUsage(GL_DYNAMIC_DRAW_ARB);
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            osg::ref_ptr<osg::Array> vertexArray
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                = static_cast<osg::Array*>(from.getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ALL));
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            if (vertexArray)
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            {
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                vertexArray->setVertexBufferObject(vbo);
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                to.setVertexArray(vertexArray);
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            }
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        }
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    }
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    void MorphGeometry::addMorphTarget(osg::Vec3Array* offsets, float weight)
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    {
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        mMorphTargets.push_back(MorphTarget(offsets, weight));
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        mMorphedBoundingBox = false;
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        dirty();
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    }
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    void MorphGeometry::dirty()
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    {
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        mDirty = true;
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        if (!mMorphedBoundingBox)
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            dirtyBound();
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    }
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    osg::ref_ptr<osg::Geometry> MorphGeometry::getSourceGeometry() const
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    {
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        return mSourceGeometry;
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    }
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    void MorphGeometry::accept(osg::NodeVisitor& nv)
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    {
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        if (!nv.validNodeMask(*this))
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            return;
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        nv.pushOntoNodePath(this);
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        if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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        {
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            // The cull visitor won't be applied to the node itself,
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            // but we want to use its state to render the child geometry.
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            osg::StateSet* stateset = getStateSet();
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            osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
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            if (stateset)
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                cv->pushStateSet(stateset);
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            cull(&nv);
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            if (stateset)
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                cv->popStateSet();
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        }
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        else
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            nv.apply(*this);
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        nv.popFromNodePath();
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    }
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    void MorphGeometry::accept(osg::PrimitiveFunctor& func) const
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    {
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        getGeometry(mLastFrameNumber)->accept(func);
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    }
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    osg::BoundingBox MorphGeometry::computeBoundingBox() const
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    {
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        bool anyMorphTarget = false;
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        for (unsigned int i = 1; i < mMorphTargets.size(); ++i)
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            if (mMorphTargets[i].getWeight() != 0)
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            {
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                anyMorphTarget = true;
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                break;
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            }
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        // before the MorphGeometry has started animating, we will use a regular bounding box (this is required
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        // for correct object placements, which uses the bounding box)
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        if (!mMorphedBoundingBox && !anyMorphTarget)
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        {
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            return mSourceGeometry->getBoundingBox();
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        }
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        // once it animates, use a bounding box that encompasses all possible animations so as to avoid recalculating
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        else
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        {
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            mMorphedBoundingBox = true;
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            const osg::Vec3Array* sourceVerts = static_cast<const osg::Vec3Array*>(mSourceGeometry->getVertexArray());
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            if (mMorphTargets.size() != 0)
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                sourceVerts = mMorphTargets[0].getOffsets();
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            std::vector<osg::BoundingBox> vertBounds(sourceVerts->size());
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            // Since we don't know what combinations of morphs are being applied we need to keep track of a bounding box
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            // for each vertex. The minimum/maximum of the box is the minimum/maximum offset the vertex can have from
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            // its starting position.
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            // Start with zero offsets which will happen when no morphs are applied.
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            for (unsigned int i = 0; i < vertBounds.size(); ++i)
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                vertBounds[i].set(osg::Vec3f(0, 0, 0), osg::Vec3f(0, 0, 0));
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            for (unsigned int i = 1; i < mMorphTargets.size(); ++i)
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            {
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                const osg::Vec3Array& offsets = *mMorphTargets[i].getOffsets();
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                for (unsigned int j = 0; j < offsets.size() && j < vertBounds.size(); ++j)
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                {
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                    osg::BoundingBox& bounds = vertBounds[j];
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                    bounds.expandBy(bounds._max + offsets[j]);
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                    bounds.expandBy(bounds._min + offsets[j]);
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                }
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            }
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            osg::BoundingBox box;
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            for (unsigned int i = 0; i < vertBounds.size(); ++i)
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            {
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                vertBounds[i]._max += (*sourceVerts)[i];
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                vertBounds[i]._min += (*sourceVerts)[i];
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                box.expandBy(vertBounds[i]);
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            }
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            return box;
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        }
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    }
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    void MorphGeometry::cull(osg::NodeVisitor* nv)
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    {
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        if (mLastFrameNumber == nv->getTraversalNumber() || !mDirty || mMorphTargets.size() == 0)
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        {
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            osg::Geometry& geom = *getGeometry(mLastFrameNumber);
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            nv->pushOntoNodePath(&geom);
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            nv->apply(geom);
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            nv->popFromNodePath();
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            return;
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        }
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        mDirty = false;
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        mLastFrameNumber = nv->getTraversalNumber();
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        osg::Geometry& geom = *getGeometry(mLastFrameNumber);
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        const osg::Vec3Array* positionSrc = mMorphTargets[0].getOffsets();
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        osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(geom.getVertexArray());
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        assert(positionSrc->size() == positionDst->size());
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        for (unsigned int vertex = 0; vertex < positionSrc->size(); ++vertex)
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            (*positionDst)[vertex] = (*positionSrc)[vertex];
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        for (unsigned int i = 1; i < mMorphTargets.size(); ++i)
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        {
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            float weight = mMorphTargets[i].getWeight();
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            if (weight == 0.f)
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                continue;
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            const osg::Vec3Array* offsets = mMorphTargets[i].getOffsets();
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            for (unsigned int vertex = 0; vertex < positionSrc->size(); ++vertex)
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                (*positionDst)[vertex] += (*offsets)[vertex] * weight;
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        }
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        positionDst->dirty();
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        geom.osg::Drawable::dirtyGLObjects();
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        nv->pushOntoNodePath(&geom);
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        nv->apply(geom);
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        nv->popFromNodePath();
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    }
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    osg::Geometry* MorphGeometry::getGeometry(unsigned int frame) const
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    {
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        return mGeometry[frame % 2];
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    }
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}
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