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openmw/components/terrain
2017-03-14 19:27:55 +01:00
..
buffercache.cpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
buffercache.hpp Refactor BufferCache to allow caching buffers of different sizes 2017-03-14 19:27:55 +01:00
chunkmanager.cpp Subdivide the composite maps 2017-03-14 19:27:55 +01:00
chunkmanager.hpp Subdivide the composite maps 2017-03-14 19:27:55 +01:00
compositemaprenderer.cpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
compositemaprenderer.hpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
defs.hpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
material.cpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
material.hpp Add CompositeMapRenderer 2017-03-14 19:27:55 +01:00
quadtreenode.cpp Preliminary rendering of QuadTreeWorld 2017-03-14 19:27:55 +01:00
quadtreenode.hpp Preliminary rendering of QuadTreeWorld 2017-03-14 19:27:55 +01:00
quadtreeworld.cpp Preliminary rendering of QuadTreeWorld 2017-03-14 19:27:55 +01:00
quadtreeworld.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
storage.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
terraindrawable.cpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
terraindrawable.hpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 2017-03-14 19:27:55 +01:00
terraingrid.cpp Subdivide the composite maps 2017-03-14 19:27:55 +01:00
terraingrid.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
texturemanager.cpp Make reportStats const 2017-03-14 19:27:55 +01:00
texturemanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
viewdata.cpp Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 2017-03-14 19:27:55 +01:00
viewdata.hpp Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 2017-03-14 19:27:55 +01:00
world.cpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00
world.hpp Add quad tree implementation (no rendering yet) 2017-03-14 19:27:55 +01:00