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			77 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
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#define OPENMW_COMPONENTS_MISC_COORDINATECONVERTER_H
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#include <components/esm3/loadcell.hpp>
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#include <components/esm3/loadland.hpp>
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#include <components/esm3/loadpgrd.hpp>
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namespace Misc
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{
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    /// \brief convert coordinates between world and local cell
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    class CoordinateConverter
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    {
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    public:
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        CoordinateConverter(bool exterior, int cellX, int cellY)
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            : mCellX(exterior ? cellX * ESM::Land::REAL_SIZE : 0)
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            , mCellY(exterior ? cellY * ESM::Land::REAL_SIZE : 0)
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        {
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        }
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        explicit CoordinateConverter(const ESM::Cell* cell)
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            : CoordinateConverter(cell->isExterior(), cell->mData.mX, cell->mData.mY)
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        {
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        }
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        /// in-place conversion from local to world
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        void toWorld(ESM::Pathgrid::Point& point) const
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        {
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            point.mX += mCellX;
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            point.mY += mCellY;
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        }
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        /// in-place conversion from world to local
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        void toLocal(ESM::Pathgrid::Point& point) const
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        {
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            point.mX -= mCellX;
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            point.mY -= mCellY;
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        }
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        ESM::Pathgrid::Point toWorldPoint(ESM::Pathgrid::Point point) const
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        {
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            toWorld(point);
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            return point;
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        }
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        ESM::Pathgrid::Point toLocalPoint(ESM::Pathgrid::Point point) const
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        {
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            toLocal(point);
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            return point;
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        }
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        /// in-place conversion from local to world
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        void toWorld(osg::Vec3f& point) const
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        {
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            point.x() += static_cast<float>(mCellX);
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            point.y() += static_cast<float>(mCellY);
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        }
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        /// in-place conversion from world to local
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        void toLocal(osg::Vec3f& point) const
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        {
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            point.x() -= static_cast<float>(mCellX);
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            point.y() -= static_cast<float>(mCellY);
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        }
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        osg::Vec3f toLocalVec3(const osg::Vec3f& point) const
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        {
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            return osg::Vec3f(
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                point.x() - static_cast<float>(mCellX), point.y() - static_cast<float>(mCellY), point.z());
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        }
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    private:
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        int mCellX;
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        int mCellY;
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    };
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}
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#endif
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