mirror of
https://github.com/OpenMW/openmw.git
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1109 lines
42 KiB
C++
1109 lines
42 KiB
C++
#include "inventorywindow.hpp"
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#include <cmath>
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#include <stdexcept>
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#include <MyGUI_Button.h>
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#include <MyGUI_EditBox.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_InputManager.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_Window.h>
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#include <osg/Texture2D>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/myguiplatform/myguitexture.hpp>
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#include <components/settings/values.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/luamanager.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/action.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "../mwmechanics/npcstats.hpp"
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#include "companionwindow.hpp"
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#include "container.hpp"
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#include "countdialog.hpp"
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#include "draganddrop.hpp"
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#include "hud.hpp"
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#include "inventoryitemmodel.hpp"
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#include "itemtransfer.hpp"
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#include "itemview.hpp"
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#include "settings.hpp"
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#include "sortfilteritemmodel.hpp"
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#include "statswindow.hpp"
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#include "tooltips.hpp"
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#include "tradeitemmodel.hpp"
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#include "tradewindow.hpp"
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namespace
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{
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bool isRightHandWeapon(const MWWorld::Ptr& item)
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{
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if (item.getClass().getType() != ESM::Weapon::sRecordId)
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return false;
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std::vector<int> equipmentSlots = item.getClass().getEquipmentSlots(item).first;
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return (!equipmentSlots.empty() && equipmentSlots.front() == MWWorld::InventoryStore::Slot_CarriedRight);
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}
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}
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namespace MWGui
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{
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namespace
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{
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WindowSettingValues getModeSettings(GuiMode mode)
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{
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switch (mode)
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{
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case GM_Container:
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return makeInventoryContainerWindowSettingValues();
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case GM_Companion:
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return makeInventoryCompanionWindowSettingValues();
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case GM_Barter:
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return makeInventoryBarterWindowSettingValues();
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default:
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return makeInventoryWindowSettingValues();
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}
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}
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}
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InventoryWindow::InventoryWindow(DragAndDrop& dragAndDrop, ItemTransfer& itemTransfer, osg::Group* parent,
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Resource::ResourceSystem* resourceSystem)
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: WindowPinnableBase("openmw_inventory_window.layout")
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, mDragAndDrop(&dragAndDrop)
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, mItemTransfer(&itemTransfer)
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, mSelectedItem(-1)
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, mSortModel(nullptr)
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, mTradeModel(nullptr)
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, mGuiMode(GM_Inventory)
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, mLastXSize(0)
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, mLastYSize(0)
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, mPreview(std::make_unique<MWRender::InventoryPreview>(parent, resourceSystem, MWMechanics::getPlayer()))
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, mTrading(false)
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, mUpdateNextFrame(false)
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, mPendingControllerAction(ControllerAction::None)
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{
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mPreviewTexture
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= std::make_unique<MyGUIPlatform::OSGTexture>(mPreview->getTexture(), mPreview->getTextureStateSet());
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mPreview->rebuild();
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mMainWidget->castType<MyGUI::Window>()->eventWindowChangeCoord
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+= MyGUI::newDelegate(this, &InventoryWindow::onWindowResize);
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getWidget(mAvatar, "Avatar");
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getWidget(mAvatarImage, "AvatarImage");
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getWidget(mEncumbranceBar, "EncumbranceBar");
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getWidget(mFilterAll, "AllButton");
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getWidget(mFilterWeapon, "WeaponButton");
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getWidget(mFilterApparel, "ApparelButton");
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getWidget(mFilterMagic, "MagicButton");
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getWidget(mFilterMisc, "MiscButton");
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getWidget(mLeftPane, "LeftPane");
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getWidget(mRightPane, "RightPane");
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getWidget(mArmorRating, "ArmorRating");
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getWidget(mFilterEdit, "FilterEdit");
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mAvatarImage->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onAvatarClicked);
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mAvatarImage->setRenderItemTexture(mPreviewTexture.get());
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mAvatarImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
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getWidget(mItemView, "ItemView");
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mItemView->eventItemClicked += MyGUI::newDelegate(this, &InventoryWindow::onItemSelected);
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mItemView->eventBackgroundClicked += MyGUI::newDelegate(this, &InventoryWindow::onBackgroundSelected);
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mFilterAll->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterWeapon->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterApparel->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterMagic->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterMisc->eventMouseButtonClick += MyGUI::newDelegate(this, &InventoryWindow::onFilterChanged);
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mFilterEdit->eventEditTextChange += MyGUI::newDelegate(this, &InventoryWindow::onNameFilterChanged);
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mFilterAll->setStateSelected(true);
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setGuiMode(mGuiMode);
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if (Settings::gui().mControllerMenus)
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{
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// Show L1 and R1 buttons next to tabs
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MyGUI::ImageBox* image;
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getWidget(image, "BtnL1Image");
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image->setVisible(true);
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image->setUserString("Hidden", "false");
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image->setImageTexture(MWBase::Environment::get().getInputManager()->getControllerButtonIcon(
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SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
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getWidget(image, "BtnR1Image");
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image->setVisible(true);
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image->setUserString("Hidden", "false");
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image->setImageTexture(MWBase::Environment::get().getInputManager()->getControllerButtonIcon(
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
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mControllerButtons.mR3 = "#{Interface:Info}";
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}
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adjustPanes();
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}
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void InventoryWindow::adjustPanes()
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{
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const float aspect = 0.5; // fixed aspect ratio for the avatar image
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int leftPaneWidth = static_cast<int>((mMainWidget->getSize().height - 44 - mArmorRating->getHeight()) * aspect);
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mLeftPane->setSize(leftPaneWidth, mMainWidget->getSize().height - 44);
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mRightPane->setCoord(mLeftPane->getPosition().left + leftPaneWidth + 4, mRightPane->getPosition().top,
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mMainWidget->getSize().width - 12 - leftPaneWidth - 15, mMainWidget->getSize().height - 44);
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}
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void InventoryWindow::updatePlayer()
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{
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mPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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auto tradeModel = std::make_unique<TradeItemModel>(std::make_unique<InventoryItemModel>(mPtr), MWWorld::Ptr());
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mTradeModel = tradeModel.get();
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mPtr.getClass().getInventoryStore(mPtr).setContListener(this);
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if (mSortModel) // reuse existing SortModel when possible to keep previous category/filter settings
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mSortModel->setSourceModel(std::move(tradeModel));
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else
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{
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auto sortModel = std::make_unique<SortFilterItemModel>(std::move(tradeModel));
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mSortModel = sortModel.get();
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mItemView->setModel(std::move(sortModel));
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}
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mSortModel->setNameFilter(mFilterEdit->getCaption());
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mFilterAll->setStateSelected(true);
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mFilterWeapon->setStateSelected(false);
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mFilterApparel->setStateSelected(false);
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mFilterMagic->setStateSelected(false);
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mFilterMisc->setStateSelected(false);
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mPreview->updatePtr(mPtr);
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mPreview->rebuild();
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mPreview->update();
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dirtyPreview();
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updatePreviewSize();
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updateEncumbranceBar();
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mItemView->update();
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notifyContentChanged();
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}
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void InventoryWindow::clear()
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{
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mPtr = MWWorld::Ptr();
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mTradeModel = nullptr;
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mSortModel = nullptr;
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mItemView->setModel(nullptr);
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}
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void InventoryWindow::toggleMaximized()
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{
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const WindowSettingValues settings = getModeSettings(mGuiMode);
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const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mRegular : settings.mMaximized;
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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const float x = rect.mX * viewSize.width;
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const float y = rect.mY * viewSize.height;
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const float w = rect.mW * viewSize.width;
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const float h = rect.mH * viewSize.height;
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MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>();
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window->setCoord(x, y, w, h);
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settings.mIsMaximized.set(!settings.mIsMaximized);
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adjustPanes();
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updatePreviewSize();
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}
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void InventoryWindow::setGuiMode(GuiMode mode)
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{
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if (Settings::gui().mControllerMenus && mGuiMode == mode && isVisible())
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return;
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mGuiMode = mode;
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const WindowSettingValues settings = getModeSettings(mGuiMode);
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setPinButtonVisible(
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mode != GM_Container && mode != GM_Companion && mode != GM_Barter && !Settings::gui().mControllerMenus);
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const WindowRectSettingValues& rect = settings.mIsMaximized ? settings.mMaximized : settings.mRegular;
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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MyGUI::IntPoint pos(static_cast<int>(rect.mX * viewSize.width), static_cast<int>(rect.mY * viewSize.height));
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MyGUI::IntSize size(static_cast<int>(rect.mW * viewSize.width), static_cast<int>(rect.mH * viewSize.height));
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bool needUpdate = (size.width != mMainWidget->getWidth() || size.height != mMainWidget->getHeight());
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mMainWidget->setPosition(pos);
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mMainWidget->setSize(size);
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adjustPanes();
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if (needUpdate)
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updatePreviewSize();
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}
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SortFilterItemModel* InventoryWindow::getSortFilterModel()
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{
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return mSortModel;
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}
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TradeItemModel* InventoryWindow::getTradeModel()
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{
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return mTradeModel;
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}
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ItemModel* InventoryWindow::getModel()
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{
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return mTradeModel;
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}
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void InventoryWindow::onBackgroundSelected()
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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mDragAndDrop->drop(mTradeModel, mItemView);
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}
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void InventoryWindow::onItemSelected(int index)
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{
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onItemSelectedFromSourceModel(mSortModel->mapToSource(index));
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}
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void InventoryWindow::onItemSelectedFromSourceModel(int index)
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{
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if (mDragAndDrop->mIsOnDragAndDrop)
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{
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mDragAndDrop->drop(mTradeModel, mItemView);
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return;
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}
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const ItemStack& item = mTradeModel->getItem(index);
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const ESM::RefId& sound = item.mBase.getClass().getDownSoundId(item.mBase);
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MWWorld::Ptr object = item.mBase;
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int count = item.mCount;
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bool shift = MyGUI::InputManager::getInstance().isShiftPressed();
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if (MyGUI::InputManager::getInstance().isControlPressed())
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count = 1;
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if (mTrading)
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{
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// Can't give conjured items to a merchant
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if (item.mFlags & ItemStack::Flag_Bound)
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{
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MWBase::Environment::get().getWindowManager()->playSound(sound);
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MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog9}");
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return;
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}
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// check if merchant accepts item
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int services = MWBase::Environment::get().getWindowManager()->getTradeWindow()->getMerchantServices();
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if (!object.getClass().canSell(object, services))
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{
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MWBase::Environment::get().getWindowManager()->playSound(sound);
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MWBase::Environment::get().getWindowManager()->messageBox("#{sBarterDialog4}");
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return;
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}
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}
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// If we unequip weapon during attack, it can lead to unexpected behaviour
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if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(mPtr))
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{
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bool isWeapon = item.mBase.getType() == ESM::Weapon::sRecordId;
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MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
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if (isWeapon && invStore.isEquipped(item.mBase))
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{
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MWBase::Environment::get().getWindowManager()->messageBox("#{sCantEquipWeapWarning}");
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return;
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}
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}
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// Show a dialog to select a count of items, but not when using an item from the inventory
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// in controller mode. In that case, we skip the dialog and just use one item immediately.
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if (count > 1 && !shift && mPendingControllerAction != ControllerAction::Use)
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{
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CountDialog* dialog = MWBase::Environment::get().getWindowManager()->getCountDialog();
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std::string message = "#{sTake}";
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if (mTrading || mPendingControllerAction == ControllerAction::Sell)
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message = "#{sQuanityMenuMessage01}";
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else if (mPendingControllerAction == ControllerAction::Drop)
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message = "#{sDrop}";
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std::string name{ object.getClass().getName(object) };
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name += MWGui::ToolTips::getSoulString(object.getCellRef());
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dialog->openCountDialog(name, message, count);
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dialog->eventOkClicked.clear();
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if (mTrading || mPendingControllerAction == ControllerAction::Sell)
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dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::sellItem);
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else if (mPendingControllerAction == ControllerAction::Drop)
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dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::dropItem);
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else if (MyGUI::InputManager::getInstance().isAltPressed()
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|| mPendingControllerAction == ControllerAction::Transfer)
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dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::transferItem);
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else
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dialog->eventOkClicked += MyGUI::newDelegate(this, &InventoryWindow::dragItem);
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mSelectedItem = index;
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}
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else
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{
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mSelectedItem = index;
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if (mTrading || mPendingControllerAction == ControllerAction::Sell)
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sellItem(nullptr, count);
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else if (mPendingControllerAction == ControllerAction::Use)
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{
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dragItem(nullptr, count);
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if (item.mType == ItemStack::Type_Equipped)
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{
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// Drop the item on the inventory background to unequip it.
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onBackgroundSelected();
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}
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else
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{
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// Drop the item on the avatar to activate or equip it.
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onAvatarClicked(nullptr);
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// Drop any remaining items back in inventory. This is needed when clicking on a
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// stack of items; we only want to use the first item.
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onBackgroundSelected();
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}
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}
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else if (mPendingControllerAction == ControllerAction::Drop)
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dropItem(nullptr, count);
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else if (MyGUI::InputManager::getInstance().isAltPressed()
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|| mPendingControllerAction == ControllerAction::Transfer)
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transferItem(nullptr, count);
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else
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dragItem(nullptr, count);
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}
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mPendingControllerAction = ControllerAction::None;
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}
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void InventoryWindow::ensureSelectedItemUnequipped(int count)
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{
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const ItemStack& item = mTradeModel->getItem(mSelectedItem);
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if (item.mType == ItemStack::Type_Equipped)
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{
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MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
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MWWorld::Ptr newStack = *invStore.unequipItemQuantity(item.mBase, count);
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// The unequipped item was re-stacked. We have to update the index
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// since the item pointed does not exist anymore.
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if (item.mBase != newStack)
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{
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updateItemView(); // Unequipping can produce a new stack, not yet in the window...
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// newIndex will store the index of the ItemStack the item was stacked on
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int newIndex = -1;
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for (size_t i = 0; i < mTradeModel->getItemCount(); ++i)
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{
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if (mTradeModel->getItem(i).mBase == newStack)
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{
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newIndex = i;
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break;
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}
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}
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if (newIndex == -1)
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throw std::runtime_error("Can't find restacked item");
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mSelectedItem = newIndex;
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}
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}
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}
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void InventoryWindow::dragItem(MyGUI::Widget* /*sender*/, std::size_t count)
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{
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ensureSelectedItemUnequipped(count);
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mDragAndDrop->startDrag(mSelectedItem, mSortModel, mTradeModel, mItemView, count);
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notifyContentChanged();
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}
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void InventoryWindow::transferItem(MyGUI::Widget* /*sender*/, std::size_t count)
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{
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ensureSelectedItemUnequipped(count);
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mItemTransfer->apply(mTradeModel->getItem(mSelectedItem), count, *mItemView);
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notifyContentChanged();
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}
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void InventoryWindow::sellItem(MyGUI::Widget* /*sender*/, std::size_t count)
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{
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ensureSelectedItemUnequipped(count);
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const ItemStack& item = mTradeModel->getItem(mSelectedItem);
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const ESM::RefId& sound = item.mBase.getClass().getUpSoundId(item.mBase);
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MWBase::Environment::get().getWindowManager()->playSound(sound);
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if (item.mType == ItemStack::Type_Barter)
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{
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// this was an item borrowed to us by the merchant
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mTradeModel->returnItemBorrowedToUs(mSelectedItem, count);
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MWBase::Environment::get().getWindowManager()->getTradeWindow()->returnItem(mSelectedItem, count);
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}
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else
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{
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// borrow item to the merchant
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mTradeModel->borrowItemFromUs(mSelectedItem, count);
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MWBase::Environment::get().getWindowManager()->getTradeWindow()->borrowItem(mSelectedItem, count);
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}
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mItemView->update();
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notifyContentChanged();
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}
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void InventoryWindow::dropItem(MyGUI::Widget* sender, size_t count)
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{
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if (mGuiMode != MWGui::GM_Inventory)
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return;
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if (!mDragAndDrop->mIsOnDragAndDrop)
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dragItem(sender, count);
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// Drop the item into the gameworld
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if (mDragAndDrop->mIsOnDragAndDrop)
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MWBase::Environment::get().getWindowManager()->getHud()->dropDraggedItem(0.5f, 0.5f);
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}
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void InventoryWindow::updateItemView()
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{
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MWBase::Environment::get().getWindowManager()->updateSpellWindow();
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mItemView->update();
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dirtyPreview();
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}
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void InventoryWindow::onOpen()
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{
|
|
// Reset the filter focus when opening the window
|
|
MyGUI::Widget* focus = MyGUI::InputManager::getInstance().getKeyFocusWidget();
|
|
if (focus == mFilterEdit)
|
|
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(nullptr);
|
|
|
|
if (!mPtr.isEmpty())
|
|
{
|
|
updateEncumbranceBar();
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
}
|
|
adjustPanes();
|
|
|
|
mItemTransfer->addTarget(*mItemView);
|
|
}
|
|
|
|
void InventoryWindow::onClose()
|
|
{
|
|
mItemTransfer->removeTarget(*mItemView);
|
|
}
|
|
|
|
void InventoryWindow::onWindowResize(MyGUI::Window* sender)
|
|
{
|
|
WindowBase::clampWindowCoordinates(sender);
|
|
|
|
adjustPanes();
|
|
const WindowSettingValues settings = getModeSettings(mGuiMode);
|
|
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
|
|
settings.mRegular.mX.set(sender->getPosition().left / static_cast<float>(viewSize.width));
|
|
settings.mRegular.mY.set(sender->getPosition().top / static_cast<float>(viewSize.height));
|
|
settings.mRegular.mW.set(sender->getSize().width / static_cast<float>(viewSize.width));
|
|
settings.mRegular.mH.set(sender->getSize().height / static_cast<float>(viewSize.height));
|
|
settings.mIsMaximized.set(false);
|
|
|
|
if (mMainWidget->getSize().width != mLastXSize || mMainWidget->getSize().height != mLastYSize)
|
|
{
|
|
mLastXSize = mMainWidget->getSize().width;
|
|
mLastYSize = mMainWidget->getSize().height;
|
|
|
|
updatePreviewSize();
|
|
updateArmorRating();
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::updateArmorRating()
|
|
{
|
|
if (mPtr.isEmpty())
|
|
return;
|
|
|
|
auto rating = MyGUI::utility::toString(static_cast<int>(mPtr.getClass().getArmorRating(mPtr, true)));
|
|
mArmorRating->setCaptionWithReplacing("#{sArmor}: " + rating);
|
|
if (mArmorRating->getTextSize().width > mArmorRating->getSize().width)
|
|
mArmorRating->setCaptionWithReplacing(rating);
|
|
}
|
|
|
|
void InventoryWindow::updatePreviewSize()
|
|
{
|
|
const MyGUI::IntSize viewport = getPreviewViewportSize();
|
|
mPreview->setViewport(viewport.width, viewport.height);
|
|
mAvatarImage->getSubWidgetMain()->_setUVSet(
|
|
MyGUI::FloatRect(0.f, 0.f, viewport.width / float(mPreview->getTextureWidth()),
|
|
viewport.height / float(mPreview->getTextureHeight())));
|
|
}
|
|
|
|
void InventoryWindow::onNameFilterChanged(MyGUI::EditBox* sender)
|
|
{
|
|
mSortModel->setNameFilter(sender->getCaption());
|
|
mItemView->update();
|
|
}
|
|
|
|
void InventoryWindow::onFilterChanged(MyGUI::Widget* sender)
|
|
{
|
|
if (sender == mFilterAll)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_All);
|
|
else if (sender == mFilterWeapon)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Weapon);
|
|
else if (sender == mFilterApparel)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Apparel);
|
|
else if (sender == mFilterMagic)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Magic);
|
|
else if (sender == mFilterMisc)
|
|
mSortModel->setCategory(SortFilterItemModel::Category_Misc);
|
|
mFilterAll->setStateSelected(false);
|
|
mFilterWeapon->setStateSelected(false);
|
|
mFilterApparel->setStateSelected(false);
|
|
mFilterMagic->setStateSelected(false);
|
|
mFilterMisc->setStateSelected(false);
|
|
|
|
mItemView->update();
|
|
|
|
sender->castType<MyGUI::Button>()->setStateSelected(true);
|
|
}
|
|
|
|
void InventoryWindow::onPinToggled()
|
|
{
|
|
Settings::windows().mInventoryPin.set(mPinned);
|
|
|
|
MWBase::Environment::get().getWindowManager()->setWeaponVisibility(!mPinned);
|
|
}
|
|
|
|
void InventoryWindow::onTitleDoubleClicked()
|
|
{
|
|
if (Settings::gui().mControllerMenus && mGuiMode == GM_Inventory)
|
|
return;
|
|
else if (MyGUI::InputManager::getInstance().isShiftPressed())
|
|
toggleMaximized();
|
|
else if (!mPinned)
|
|
MWBase::Environment::get().getWindowManager()->toggleVisible(GW_Inventory);
|
|
}
|
|
|
|
void InventoryWindow::useItem(const MWWorld::Ptr& ptr, bool force)
|
|
{
|
|
const ESM::RefId& script = ptr.getClass().getScript(ptr);
|
|
if (!script.empty())
|
|
{
|
|
// Don't try to equip the item if PCSkipEquip is set to 1
|
|
if (ptr.getRefData().getLocals().getIntVar(script, "pcskipequip") == 1)
|
|
{
|
|
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
|
|
return;
|
|
}
|
|
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 0);
|
|
}
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
auto type = ptr.getType();
|
|
bool isWeaponOrArmor = type == ESM::Weapon::sRecordId || type == ESM::Armor::sRecordId;
|
|
bool isBroken = ptr.getClass().hasItemHealth(ptr) && ptr.getCellRef().getCharge() == 0;
|
|
const bool isFromDragAndDrop = mDragAndDrop->mIsOnDragAndDrop && mDragAndDrop->mItem.mBase == ptr;
|
|
const auto [canEquipResult, canEquipMsg] = ptr.getClass().canBeEquipped(ptr, mPtr);
|
|
|
|
// In vanilla, broken armor or weapons cannot be equipped
|
|
// tools with 0 charges is equippable
|
|
if (isBroken && isWeaponOrArmor)
|
|
{
|
|
if (isFromDragAndDrop)
|
|
mDragAndDrop->drop(mTradeModel, mItemView);
|
|
MWBase::Environment::get().getWindowManager()->messageBox(canEquipMsg);
|
|
return;
|
|
}
|
|
|
|
const bool willEquip = canEquipResult != 0 || force;
|
|
|
|
// If the item has a script, set OnPCEquip or PCSkipEquip to 1
|
|
if (!script.empty() && willEquip)
|
|
{
|
|
// Ingredients, books and repair hammers must not have OnPCEquip set to 1 here
|
|
bool isBook = type == ESM::Book::sRecordId;
|
|
if (!isBook && type != ESM::Ingredient::sRecordId && type != ESM::Repair::sRecordId)
|
|
ptr.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
|
|
// Books must have PCSkipEquip set to 1 instead
|
|
else if (isBook)
|
|
ptr.getRefData().getLocals().setVarByInt(script, "pcskipequip", 1);
|
|
}
|
|
|
|
std::unique_ptr<MWWorld::Action> action = ptr.getClass().use(ptr, force);
|
|
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
auto [eqSlots, canStack] = ptr.getClass().getEquipmentSlots(ptr);
|
|
int useCount = isFromDragAndDrop ? mDragAndDrop->mDraggedCount : ptr.getCellRef().getCount();
|
|
|
|
if (!eqSlots.empty())
|
|
{
|
|
MWWorld::ContainerStoreIterator it = invStore.getSlot(eqSlots.front());
|
|
if (it != invStore.end() && it->getCellRef().getRefId() == ptr.getCellRef().getRefId())
|
|
useCount += it->getCellRef().getCount();
|
|
}
|
|
|
|
action->execute(player, !willEquip);
|
|
|
|
// Partial equipping
|
|
int excess = ptr.getCellRef().getCount() - useCount;
|
|
if (excess > 0 && canStack)
|
|
invStore.unequipItemQuantity(ptr, excess);
|
|
|
|
if (isFromDragAndDrop)
|
|
{
|
|
// Feature: Don't finish draganddrop if potion or ingredient was used
|
|
if (type == ESM::Potion::sRecordId || type == ESM::Ingredient::sRecordId)
|
|
mDragAndDrop->update();
|
|
else if (!willEquip)
|
|
mDragAndDrop->drop(mTradeModel, mItemView);
|
|
else
|
|
mDragAndDrop->finish();
|
|
}
|
|
|
|
if (isVisible())
|
|
{
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
}
|
|
// else: will be updated in open()
|
|
}
|
|
|
|
void InventoryWindow::onAvatarClicked(MyGUI::Widget* /*sender*/)
|
|
{
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
{
|
|
MWWorld::Ptr ptr = mDragAndDrop->mItem.mBase;
|
|
|
|
if (mDragAndDrop->mSourceModel != mTradeModel)
|
|
{
|
|
// Move item to the player's inventory
|
|
ptr = mDragAndDrop->mSourceModel->moveItem(
|
|
mDragAndDrop->mItem, mDragAndDrop->mDraggedCount, mTradeModel);
|
|
}
|
|
|
|
MWBase::Environment::get().getLuaManager()->useItem(ptr, MWMechanics::getPlayer(), false);
|
|
}
|
|
else
|
|
{
|
|
MyGUI::IntPoint mousePos
|
|
= MyGUI::InputManager::getInstance().getLastPressedPosition(MyGUI::MouseButton::Left);
|
|
MyGUI::IntPoint relPos = mousePos - mAvatarImage->getAbsolutePosition();
|
|
|
|
MWWorld::Ptr itemSelected = getAvatarSelectedItem(relPos.left, relPos.top);
|
|
if (itemSelected.isEmpty())
|
|
return;
|
|
|
|
for (size_t i = 0; i < mTradeModel->getItemCount(); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == itemSelected)
|
|
{
|
|
onItemSelectedFromSourceModel(i);
|
|
return;
|
|
}
|
|
}
|
|
throw std::runtime_error("Can't find clicked item");
|
|
}
|
|
}
|
|
|
|
MWWorld::Ptr InventoryWindow::getAvatarSelectedItem(int x, int y)
|
|
{
|
|
const osg::Vec2f viewportCoords = mapPreviewWindowToViewport(x, y);
|
|
int slot = mPreview->getSlotSelected(viewportCoords.x(), viewportCoords.y());
|
|
|
|
if (slot == -1)
|
|
return MWWorld::Ptr();
|
|
|
|
MWWorld::InventoryStore& invStore = mPtr.getClass().getInventoryStore(mPtr);
|
|
if (invStore.getSlot(slot) != invStore.end())
|
|
{
|
|
MWWorld::Ptr item = *invStore.getSlot(slot);
|
|
if (!item.getClass().showsInInventory(item))
|
|
return MWWorld::Ptr();
|
|
return item;
|
|
}
|
|
|
|
return MWWorld::Ptr();
|
|
}
|
|
|
|
void InventoryWindow::updateEncumbranceBar()
|
|
{
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
|
|
float capacity = player.getClass().getCapacity(player);
|
|
float encumbrance = player.getClass().getEncumbrance(player);
|
|
mTradeModel->adjustEncumbrance(encumbrance);
|
|
mEncumbranceBar->setValue(std::ceil(encumbrance), static_cast<int>(capacity));
|
|
}
|
|
|
|
void InventoryWindow::onFrame(float dt)
|
|
{
|
|
if (mUpdateNextFrame)
|
|
{
|
|
if (mTrading)
|
|
{
|
|
mTradeModel->updateBorrowed();
|
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->mTradeModel->updateBorrowed();
|
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->updateItemView();
|
|
MWBase::Environment::get().getWindowManager()->getTradeWindow()->updateOffer();
|
|
}
|
|
|
|
updateEncumbranceBar();
|
|
mDragAndDrop->update();
|
|
mItemView->update();
|
|
notifyContentChanged();
|
|
mUpdateNextFrame = false;
|
|
}
|
|
}
|
|
|
|
void InventoryWindow::setTrading(bool trading)
|
|
{
|
|
mTrading = trading;
|
|
}
|
|
|
|
void InventoryWindow::dirtyPreview()
|
|
{
|
|
mPreview->update();
|
|
|
|
updateArmorRating();
|
|
}
|
|
|
|
void InventoryWindow::notifyContentChanged()
|
|
{
|
|
// update the spell window just in case new enchanted items were added to inventory
|
|
MWBase::Environment::get().getWindowManager()->updateSpellWindow();
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->updateMagicEffects(MWMechanics::getPlayer());
|
|
|
|
dirtyPreview();
|
|
}
|
|
|
|
void InventoryWindow::pickUpObject(MWWorld::Ptr object)
|
|
{
|
|
// If the inventory is not yet enabled, don't pick anything up
|
|
if (!MWBase::Environment::get().getWindowManager()->isAllowed(GW_Inventory))
|
|
return;
|
|
// make sure the object is of a type that can be picked up
|
|
auto type = object.getType();
|
|
if ((type != ESM::Apparatus::sRecordId) && (type != ESM::Armor::sRecordId) && (type != ESM::Book::sRecordId)
|
|
&& (type != ESM::Clothing::sRecordId) && (type != ESM::Ingredient::sRecordId)
|
|
&& (type != ESM::Light::sRecordId) && (type != ESM::Miscellaneous::sRecordId)
|
|
&& (type != ESM::Lockpick::sRecordId) && (type != ESM::Probe::sRecordId) && (type != ESM::Repair::sRecordId)
|
|
&& (type != ESM::Weapon::sRecordId) && (type != ESM::Potion::sRecordId))
|
|
return;
|
|
|
|
// An object that can be picked up must have a tooltip.
|
|
if (!object.getClass().hasToolTip(object))
|
|
return;
|
|
|
|
int count = object.getCellRef().getCount();
|
|
if (object.getClass().isGold(object))
|
|
count *= object.getClass().getValue(object);
|
|
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
MWBase::Environment::get().getWorld()->breakInvisibility(player);
|
|
|
|
if (!object.getRefData().activate())
|
|
return;
|
|
|
|
// Player must not be paralyzed, knocked down, or dead to pick up an item.
|
|
const MWMechanics::NpcStats& playerStats = player.getClass().getNpcStats(player);
|
|
if (playerStats.isParalyzed() || playerStats.getKnockedDown() || playerStats.isDead())
|
|
return;
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->itemTaken(player, object, MWWorld::Ptr(), count);
|
|
|
|
// add to player inventory
|
|
// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
|
|
MWWorld::Ptr newObject = *player.getClass().getContainerStore(player).add(object, count);
|
|
|
|
// remove from world
|
|
MWBase::Environment::get().getWorld()->deleteObject(object);
|
|
|
|
// get ModelIndex to the item
|
|
mTradeModel->update();
|
|
size_t i = 0;
|
|
for (; i < mTradeModel->getItemCount(); ++i)
|
|
{
|
|
if (mTradeModel->getItem(i).mBase == newObject)
|
|
break;
|
|
}
|
|
if (i == mTradeModel->getItemCount())
|
|
throw std::runtime_error("Added item not found");
|
|
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
mDragAndDrop->finish();
|
|
|
|
if (MyGUI::InputManager::getInstance().isAltPressed())
|
|
{
|
|
const MWWorld::Ptr item = mTradeModel->getItem(i).mBase;
|
|
MWBase::Environment::get().getWindowManager()->playSound(item.getClass().getDownSoundId(item));
|
|
mItemView->update();
|
|
}
|
|
else
|
|
{
|
|
mDragAndDrop->startDrag(i, mSortModel, mTradeModel, mItemView, count);
|
|
}
|
|
|
|
MWBase::Environment::get().getWindowManager()->updateSpellWindow();
|
|
}
|
|
|
|
void InventoryWindow::cycle(bool next)
|
|
{
|
|
MWWorld::Ptr player = MWMechanics::getPlayer();
|
|
|
|
if (MWBase::Environment::get().getMechanicsManager()->isAttackingOrSpell(player))
|
|
return;
|
|
|
|
const MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
|
|
if (stats.isParalyzed() || stats.getKnockedDown() || stats.isDead() || stats.getHitRecovery())
|
|
return;
|
|
|
|
ItemModel::ModelIndex selected = -1;
|
|
// not using mSortFilterModel as we only need sorting, not filtering
|
|
SortFilterItemModel model(std::make_unique<InventoryItemModel>(player));
|
|
model.setSortByType(false);
|
|
model.update();
|
|
if (model.getItemCount() == 0)
|
|
return;
|
|
|
|
for (ItemModel::ModelIndex i = 0; i < int(model.getItemCount()); ++i)
|
|
{
|
|
MWWorld::Ptr item = model.getItem(i).mBase;
|
|
if (model.getItem(i).mType & ItemStack::Type_Equipped && isRightHandWeapon(item))
|
|
selected = i;
|
|
}
|
|
|
|
int incr = next ? 1 : -1;
|
|
bool found = false;
|
|
ESM::RefId lastId;
|
|
if (selected != -1)
|
|
lastId = model.getItem(selected).mBase.getCellRef().getRefId();
|
|
ItemModel::ModelIndex cycled = selected;
|
|
for (size_t i = 0; i < model.getItemCount(); ++i)
|
|
{
|
|
cycled += incr;
|
|
cycled = (cycled + model.getItemCount()) % model.getItemCount();
|
|
|
|
MWWorld::Ptr item = model.getItem(cycled).mBase;
|
|
|
|
// skip different stacks of the same item, or we will get stuck as stacking/unstacking them may change their
|
|
// relative ordering
|
|
if (lastId == item.getCellRef().getRefId())
|
|
continue;
|
|
|
|
lastId = item.getCellRef().getRefId();
|
|
|
|
if (item.getClass().getType() == ESM::Weapon::sRecordId && isRightHandWeapon(item)
|
|
&& item.getClass().canBeEquipped(item, player).first)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found || selected == cycled)
|
|
return;
|
|
|
|
useItem(model.getItem(cycled).mBase);
|
|
}
|
|
|
|
void InventoryWindow::rebuildAvatar()
|
|
{
|
|
mPreview->rebuild();
|
|
}
|
|
|
|
void InventoryWindow::itemAdded(const MWWorld::ConstPtr& item, int count)
|
|
{
|
|
mUpdateNextFrame = true;
|
|
}
|
|
|
|
void InventoryWindow::itemRemoved(const MWWorld::ConstPtr& item, int count)
|
|
{
|
|
mUpdateNextFrame = true;
|
|
}
|
|
|
|
MyGUI::IntSize InventoryWindow::getPreviewViewportSize() const
|
|
{
|
|
const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize();
|
|
const float scale = MWBase::Environment::get().getWindowManager()->getScalingFactor();
|
|
|
|
return MyGUI::IntSize(std::min<int>(mPreview->getTextureWidth(), previewWindowSize.width * scale),
|
|
std::min<int>(mPreview->getTextureHeight(), previewWindowSize.height * scale));
|
|
}
|
|
|
|
osg::Vec2f InventoryWindow::mapPreviewWindowToViewport(int x, int y) const
|
|
{
|
|
const MyGUI::IntSize previewWindowSize = mAvatarImage->getSize();
|
|
const float normalisedX = x / std::max<float>(1.0f, previewWindowSize.width);
|
|
const float normalisedY = y / std::max<float>(1.0f, previewWindowSize.height);
|
|
|
|
const MyGUI::IntSize viewport = getPreviewViewportSize();
|
|
return osg::Vec2f(normalisedX * float(viewport.width - 1), (1.0 - normalisedY) * float(viewport.height - 1));
|
|
}
|
|
|
|
ControllerButtons* InventoryWindow::getControllerButtons()
|
|
{
|
|
switch (mGuiMode)
|
|
{
|
|
case MWGui::GM_Companion:
|
|
mControllerButtons.mA = "#{OMWEngine:InventorySelect}";
|
|
mControllerButtons.mB = "#{Interface:Close}";
|
|
mControllerButtons.mX.clear();
|
|
mControllerButtons.mR2 = "#{Interface:Share}";
|
|
break;
|
|
case MWGui::GM_Container:
|
|
mControllerButtons.mA = "#{OMWEngine:InventorySelect}";
|
|
mControllerButtons.mB = "#{Interface:Close}";
|
|
mControllerButtons.mX = "#{Interface:TakeAll}";
|
|
mControllerButtons.mR2 = "#{Interface:Container}";
|
|
break;
|
|
case MWGui::GM_Barter:
|
|
mControllerButtons.mA = "#{Interface:Sell}";
|
|
mControllerButtons.mB = "#{Interface:Cancel}";
|
|
mControllerButtons.mX = "#{Interface:Offer}";
|
|
mControllerButtons.mR2 = "#{Interface:Barter}";
|
|
break;
|
|
case MWGui::GM_Inventory:
|
|
default:
|
|
mControllerButtons.mA = "#{Interface:Equip}";
|
|
mControllerButtons.mB = "#{Interface:Back}";
|
|
mControllerButtons.mX = "#{Interface:Drop}";
|
|
mControllerButtons.mR2.clear();
|
|
break;
|
|
}
|
|
return &mControllerButtons;
|
|
}
|
|
|
|
bool InventoryWindow::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
|
|
{
|
|
mPendingControllerAction = ControllerAction::None; // Clear any pending controller actions
|
|
|
|
if (arg.button == SDL_CONTROLLER_BUTTON_B)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
|
|
}
|
|
else if (arg.button == SDL_CONTROLLER_BUTTON_A)
|
|
{
|
|
if (mGuiMode == MWGui::GM_Inventory)
|
|
mPendingControllerAction = ControllerAction::Use;
|
|
else if (mGuiMode == MWGui::GM_Companion || mGuiMode == MWGui::GM_Container)
|
|
mPendingControllerAction = ControllerAction::Transfer;
|
|
else if (mGuiMode == MWGui::GM_Barter)
|
|
mPendingControllerAction = ControllerAction::Sell;
|
|
|
|
mItemView->onControllerButton(SDL_CONTROLLER_BUTTON_A);
|
|
}
|
|
else if (arg.button == SDL_CONTROLLER_BUTTON_X)
|
|
{
|
|
if (mGuiMode == MWGui::GM_Inventory)
|
|
{
|
|
mPendingControllerAction = ControllerAction::Drop;
|
|
mItemView->onControllerButton(SDL_CONTROLLER_BUTTON_A);
|
|
}
|
|
else if (mGuiMode == MWGui::GM_Container)
|
|
{
|
|
// Take all. Pass the button press to the container window and let it do the
|
|
// logic of taking all.
|
|
MWGui::ContainerWindow* containerWindow = static_cast<MWGui::ContainerWindow*>(
|
|
MWBase::Environment::get().getWindowManager()->getGuiModeWindows(mGuiMode).at(0));
|
|
containerWindow->onControllerButtonEvent(arg);
|
|
}
|
|
else if (mGuiMode == MWGui::GM_Barter)
|
|
{
|
|
// Offer. Pass the button press to the barter window and let it do the logic
|
|
// of making an offer.
|
|
MWGui::TradeWindow* tradeWindow = static_cast<MWGui::TradeWindow*>(
|
|
MWBase::Environment::get().getWindowManager()->getGuiModeWindows(mGuiMode).at(1));
|
|
tradeWindow->onControllerButtonEvent(arg);
|
|
}
|
|
}
|
|
else if (arg.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
|
|
{
|
|
if (mFilterAll->getStateSelected())
|
|
onFilterChanged(mFilterMisc);
|
|
else if (mFilterWeapon->getStateSelected())
|
|
onFilterChanged(mFilterAll);
|
|
else if (mFilterApparel->getStateSelected())
|
|
onFilterChanged(mFilterWeapon);
|
|
else if (mFilterMagic->getStateSelected())
|
|
onFilterChanged(mFilterApparel);
|
|
else if (mFilterMisc->getStateSelected())
|
|
onFilterChanged(mFilterMagic);
|
|
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
|
|
}
|
|
else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
|
|
{
|
|
if (mFilterAll->getStateSelected())
|
|
onFilterChanged(mFilterWeapon);
|
|
else if (mFilterWeapon->getStateSelected())
|
|
onFilterChanged(mFilterApparel);
|
|
else if (mFilterApparel->getStateSelected())
|
|
onFilterChanged(mFilterMagic);
|
|
else if (mFilterMagic->getStateSelected())
|
|
onFilterChanged(mFilterMisc);
|
|
else if (mFilterMisc->getStateSelected())
|
|
onFilterChanged(mFilterAll);
|
|
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
|
|
}
|
|
else
|
|
{
|
|
mItemView->onControllerButton(arg.button);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void InventoryWindow::setActiveControllerWindow(bool active)
|
|
{
|
|
if (!Settings::gui().mControllerMenus)
|
|
return;
|
|
|
|
MWBase::WindowManager* winMgr = MWBase::Environment::get().getWindowManager();
|
|
if (winMgr->getMode() == MWGui::GM_Inventory)
|
|
{
|
|
// Fill the screen, or limit to a certain size on large screens. Size chosen to
|
|
// match the size of the stats window.
|
|
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
int width = std::min(viewSize.width, 1600);
|
|
int height = std::min(winMgr->getControllerMenuHeight(), StatsWindow::getIdealHeight());
|
|
int x = (viewSize.width - width) / 2;
|
|
int y = (viewSize.height - height) / 2;
|
|
|
|
MyGUI::Window* window = mMainWidget->castType<MyGUI::Window>();
|
|
window->setCoord(x, active ? y : viewSize.height + 1, width, height);
|
|
|
|
adjustPanes();
|
|
updatePreviewSize();
|
|
}
|
|
|
|
// Show L1 and R1 buttons next to tabs
|
|
MyGUI::Widget* image;
|
|
getWidget(image, "BtnL1Image");
|
|
image->setVisible(active);
|
|
|
|
getWidget(image, "BtnR1Image");
|
|
image->setVisible(active);
|
|
|
|
mItemView->setActiveControllerWindow(active);
|
|
WindowBase::setActiveControllerWindow(active);
|
|
}
|
|
}
|