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			25 lines
		
	
	
	
		
			563 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			563 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <signal.h>
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#include <SDL.h>
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#include <SDL_video.h>
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bool initSDL()
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{
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    SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software");
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    SDL_SetMainReady();
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    // Required for determining screen resolution and such on the Graphics tab
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    if (SDL_Init(SDL_INIT_VIDEO) != 0)
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    {
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        return false;
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    }
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    signal(SIGINT, SIG_DFL); // We don't want to use the SDL event loop in the launcher,
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    // so reset SIGINT which SDL wants to redirect to an SDL_Quit event.
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    return true;
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}
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void quitSDL()
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{
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    // Disconnect from SDL processes
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    SDL_Quit();
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}
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