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			196 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Video Settings
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| ##############
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| 
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| resolution x
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| ------------
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| 
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| :Type:		integer
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| :Range:		> 0
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| :Default:	800
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| 
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| This setting determines the horizontal resolution of the OpenMW game window.
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| Larger values produce more detailed images within the constraints of your graphics hardware,
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| but may reduce the frame rate.
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| 
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| The window resolution can be selected from a menu of common screen sizes
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| in the Video tab of the Video Panel of the Options menu, or in the Graphics tab of the OpenMW Launcher.
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| The horizontal resolution can also be set to a custom value in the Graphics tab of the OpenMW Launcher.
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| 
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| resolution y
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| ------------
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| 
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| :Type:		integer
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| :Range:		> 0
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| :Default:	600
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| 
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| This setting determines the vertical resolution of the OpenMW game window.
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| Larger values produce more detailed images within the constraints of your graphics hardware,
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| but may reduce the frame rate.
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| 
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| The window resolution can be selected from a menu of common screen sizes
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| in the Video tab of the Video Panel of the Options menu, or in the Graphics tab of the OpenMW Launcher.
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| The vertical resolution can also be set to a custom value in the Graphics tab of the OpenMW Launcher.
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| 
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| window mode
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| -----------
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| 
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| :Type:		integer
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| :Range:		0, 1, 2
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| :Default:	2 (Windowed)
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| 
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| This setting determines the window mode.
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| 
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| 0: Exclusive fullscreen
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| 
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| 1: Windowed fullscreen, borderless window that matches screen resolution
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| 
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| 2: Windowed
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| 
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| 
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| This setting can be toggled in game using the dropdown list in the Video tab of the Video panel in the Options menu.
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| It can also be toggled with the window mode dropdown in the Graphics tab of the OpenMW Launcher.
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| 
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| screen
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| ------
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| 
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| :Type:		integer
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| :Range:		>= 0
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| :Default:	0
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| 
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| This setting determines which screen the game will open on in multi-monitor configurations.
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| This setting is particularly important when the fullscreen setting is true,
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| since this is the only way to control which screen is used,
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| but it can also be used to control which screen a normal window or a borderless window opens on as well.
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| The screens are numbered in increasing order, beginning with 0.
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| 
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| This setting can be selected from a pull down menu in the Graphics tab of the OpenMW Launcher,
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| but cannot be changed during game play.
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| 
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| minimize on focus loss
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| ----------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| Minimize the OpenMW window if it loses cursor focus. This setting is primarily useful for single screen configurations,
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| so that the OpenMW screen in full screen mode can be minimized
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| when the operating system regains control of the mouse and keyboard.
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| On multiple screen configurations, disabling this option makes it easier to switch between screens while playing OpenMW.
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| 
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| .. Note::
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| 	A minimized game window consumes less system resources and produces less heat,
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| 	since the game does not need to render in minimized state.
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| 	It is therefore advisable to minimize the game during pauses
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| 	(either via use of this setting, or by minimizing the window manually).
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| 
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| This setting has no effect if the fullscreen setting is false.
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| 
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| Developer note: corresponds to SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS.
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| 
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| This setting can only be configured by editing the settings configuration file.
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| 
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| window border
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| -------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	True
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| 
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| This setting determines whether there's an operating system border drawn around the OpenMW window.
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| If this setting is true, the window can be moved and resized with the operating system window controls.
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| If this setting is false, the window has no operating system border.
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| 
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| This setting has no effect if the fullscreen setting is true.
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| 
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| This setting can be toggled in game using the Window Border button
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| in the Video tab of the Video panel in the Options menu.
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| It can also be toggled with the Window Border check box in the OpenMW Launcher.
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| 
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| antialiasing
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| ------------
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| 
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| :Type:		integer
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| :Range:		0, 2, 4, 8, 16
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| :Default:	0
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| 
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| This setting controls anti-aliasing. Anti-aliasing is a technique designed to improve the appearance of polygon edges,
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| so they do not appear to be "jagged".
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| Anti-aliasing can smooth these edges at the cost of a minor reduction in the frame rate.
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| A value of 0 disables anti-aliasing.
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| Other powers of two (e.g. 2, 4, 8, 16) are supported according to the capabilities of your graphics hardware.
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| Higher values do a better job of smoothing out the image but have a greater impact on frame rate.
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| 
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| This setting can be configured from a list of valid choices in the Graphics panel of the OpenMW Launcher,
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| but cannot be changed during game play
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| due to a technical limitation that may be addressed in a future version of OpenMW.
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| 
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| vsync mode
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| ----------
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| 
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| :Type:		integer
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| :Range:		0, 1, 2
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| :Default:	0
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| 
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| This setting determines whether frame draws are synchronized with the vertical refresh rate of your monitor.
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| Enabling this setting can reduce screen tearing,
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| a visual defect caused by updating the image buffer in the middle of a screen draw.
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| Enabling this option (1 or 2) typically implies limiting the framerate to the refresh rate of your monitor,
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| but may also introduce additional delays caused by having to wait until the appropriate time
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| (the vertical blanking interval) to draw a frame, and a loss in mouse responsiveness known as 'input lag'.
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| Mode 2 of this option corresponds to the use of adaptive vsync. Adaptive vsync is turned off if the framerate
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| cannot reach your display's refresh rate. This prevents the input lag from becoming unbearable but may lead to tearing.
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| Some hardware might not support this mode, in which case traditional vsync will be used.
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| 
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| This setting can be adjusted in game using the VSync combo box in the Video tab of the Video panel in the Options menu.
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| It can also be changed by toggling the Vertical Sync combo box in the Graphics tab of the OpenMW Launcher.
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| 
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| framerate limit
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| ---------------
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| 
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| :Type:		floating point
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| :Range:		>= 0.0
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| :Default:	300
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| 
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| This setting determines the maximum frame rate in frames per second.
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| If this setting is 0.0, the frame rate is unlimited.
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| 
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| There are several reasons to consider capping your frame rate,
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| especially if you're already experiencing a relatively high frame rate (greater than 60 frames per second).
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| Lower frame rates will consume less power and generate less heat and noise.
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| Frame rates above 60 frames per second rarely produce perceptible improvements in visual quality,
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| but may improve input responsiveness.
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| Capping the frame rate may in some situations reduce the perception of choppiness
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| (highly variable frame rates during game play) by lowering the peak frame rates.
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| 
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| This setting interacts with the vsync setting in the Video section
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| in the sense that enabling vertical sync limits the frame rate to the refresh rate of your monitor
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| (often 60 frames per second).
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| Choosing to limit the frame rate using this setting instead of vsync may reduce input lag
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| due to the game not having to wait for the vertical blanking interval.
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| 
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| contrast
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| --------
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| 
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| :Type:		floating point
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| :Range:		> 0.0
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| :Default:	1.0
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| 
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| This setting controls the contrast correction for all video in the game.
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| 
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| This setting can only be configured by editing the settings configuration file. 
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| It has been reported to not work on some Linux systems.
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| 
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| gamma
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| -----
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| 
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| :Type:		floating point
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| :Range:		> 0.0
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| :Default:	1.0
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| 
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| This setting controls the gamma correction for all video in the game.
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| Gamma is an exponent that makes colors brighter if greater than 1.0 and darker if less than 1.0.
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| 
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| This setting can be changed in the Detail tab of the Video panel of the Options menu.
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| It has been reported to not work on some Linux systems, 
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| and therefore the in-game setting in the Options menu has been disabled on Linux systems.
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