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openmw/components/esm3/creaturestats.cpp

299 lines
8.4 KiB
C++

#include "creaturestats.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
#include <limits>
namespace ESM
{
void CreatureStats::load(ESMReader& esm)
{
const bool intFallback = esm.getFormatVersion() <= MaxIntFallbackFormatVersion;
for (auto& attribute : mAttributes)
attribute.load(esm, intFallback);
for (auto& dynamic : mDynamic)
dynamic.load(esm);
mGoldPool = 0;
esm.getHNOT(mGoldPool, "GOLD");
mTradeTime.mDay = 0;
mTradeTime.mHour = 0;
if (esm.peekNextSub("TIME"))
mTradeTime.load(esm);
int32_t flags = 0;
mDead = false;
mDeathAnimationFinished = false;
mDied = false;
mMurdered = false;
mTalkedTo = false;
mAlarmed = false;
mAttacked = false;
mKnockdown = false;
mKnockdownOneFrame = false;
mKnockdownOverOneFrame = false;
mHitRecovery = false;
mBlock = false;
mRecalcDynamicStats = false;
if (esm.getFormatVersion() <= MaxUnoptimizedCharacterDataFormatVersion)
{
esm.getHNOT(mDead, "DEAD");
esm.getHNOT(mDeathAnimationFinished, "DFNT");
esm.getHNOT(mDied, "DIED");
esm.getHNOT(mMurdered, "MURD");
esm.getHNOT(mTalkedTo, "TALK");
esm.getHNOT(mAlarmed, "ALRM");
esm.getHNOT(mAttacked, "ATKD");
esm.getHNOT(mKnockdown, "KNCK");
esm.getHNOT(mKnockdownOneFrame, "KNC1");
esm.getHNOT(mKnockdownOverOneFrame, "KNCO");
esm.getHNOT(mHitRecovery, "HITR");
esm.getHNOT(mBlock, "BLCK");
}
else
{
esm.getHNOT(flags, "AFLG");
mDead = flags & Dead;
mDeathAnimationFinished = flags & DeathAnimationFinished;
mDied = flags & Died;
mMurdered = flags & Murdered;
mTalkedTo = flags & TalkedTo;
mAlarmed = flags & Alarmed;
mAttacked = flags & Attacked;
mKnockdown = flags & Knockdown;
mKnockdownOneFrame = flags & KnockdownOneFrame;
mKnockdownOverOneFrame = flags & KnockdownOverOneFrame;
mHitRecovery = flags & HitRecovery;
mBlock = flags & Block;
mRecalcDynamicStats = flags & RecalcDynamicStats;
}
mMovementFlags = 0;
esm.getHNOT(mMovementFlags, "MOVE");
mFallHeight = 0;
esm.getHNOT(mFallHeight, "FALL");
mLastHitObject = esm.getHNORefId("LHIT");
mLastHitAttemptObject = esm.getHNORefId("LHAT");
if (esm.getFormatVersion() <= MaxUnoptimizedCharacterDataFormatVersion)
esm.getHNOT(mRecalcDynamicStats, "CALC");
mDrawState = 0;
esm.getHNOT(mDrawState, "DRAW");
mLevel = 1;
esm.getHNOT(mLevel, "LEVL");
mActorId = -1;
esm.getHNOT(mActorId, "ACID");
mDeathAnimation = -1;
esm.getHNOT(mDeathAnimation, "DANM");
mTimeOfDeath.mDay = 0;
mTimeOfDeath.mHour = 0;
if (esm.peekNextSub("DTIM"))
mTimeOfDeath.load(esm, "DTIM");
mSpells.load(esm);
mActiveSpells.load(esm);
mAiSequence.load(esm);
mMagicEffects.load(esm);
if (esm.getFormatVersion() <= MaxClearModifiersFormatVersion)
{
while (esm.isNextSub("SUMM"))
{
int32_t magicEffect;
esm.getHT(magicEffect);
ESM::RefId source = esm.getHNORefId("SOUR");
int32_t effectIndex = -1;
esm.getHNOT(effectIndex, "EIND");
int32_t actorId;
esm.getHNT(actorId, "ACID");
mSummonedCreatureMap[SummonKey(magicEffect, source, effectIndex)] = actorId;
mSummonedCreatures.emplace(magicEffect, actorId);
}
}
else
{
while (esm.isNextSub("SUMM"))
{
int32_t magicEffect;
esm.getHT(magicEffect);
int32_t actorId;
esm.getHNT(actorId, "ACID");
mSummonedCreatures.emplace(magicEffect, actorId);
}
}
while (esm.isNextSub("GRAV"))
{
int32_t actorId;
esm.getHT(actorId);
mSummonGraveyard.push_back(actorId);
}
mHasAiSettings = false;
esm.getHNOT(mHasAiSettings, "AISE");
if (mHasAiSettings)
{
for (auto& setting : mAiSettings)
setting.load(esm);
}
while (esm.isNextSub("CORP"))
{
ESM::RefId id = esm.getRefId();
CorprusStats stats;
esm.getHNT(stats.mWorsenings, "WORS");
stats.mNextWorsening.load(esm);
mCorprusSpells[id] = stats;
}
if (esm.getFormatVersion() <= MaxOldSkillsAndAttributesFormatVersion)
mMissingACDT = mGoldPool == std::numeric_limits<int>::min();
else
{
mMissingACDT = false;
esm.getHNOT(mMissingACDT, "NOAC");
}
}
void CreatureStats::save(ESMWriter& esm) const
{
for (const auto& attribute : mAttributes)
attribute.save(esm);
for (const auto& dynamic : mDynamic)
dynamic.save(esm);
if (mGoldPool)
esm.writeHNT("GOLD", mGoldPool);
if (mTradeTime.mDay != 0 || mTradeTime.mHour != 0)
esm.writeHNT("TIME", mTradeTime);
int32_t flags = 0;
if (mDead)
flags |= Dead;
if (mDeathAnimationFinished)
flags |= DeathAnimationFinished;
if (mDied)
flags |= Died;
if (mMurdered)
flags |= Murdered;
if (mTalkedTo)
flags |= TalkedTo;
if (mAlarmed)
flags |= Alarmed;
if (mAttacked)
flags |= Attacked;
if (mKnockdown)
flags |= Knockdown;
if (mKnockdownOneFrame)
flags |= KnockdownOneFrame;
if (mKnockdownOverOneFrame)
flags |= KnockdownOverOneFrame;
if (mHitRecovery)
flags |= HitRecovery;
if (mBlock)
flags |= Block;
if (mRecalcDynamicStats)
flags |= RecalcDynamicStats;
if (flags)
esm.writeHNT("AFLG", flags);
if (mMovementFlags)
esm.writeHNT("MOVE", mMovementFlags);
if (mFallHeight)
esm.writeHNT("FALL", mFallHeight);
if (!mLastHitObject.empty())
esm.writeHNRefId("LHIT", mLastHitObject);
if (!mLastHitAttemptObject.empty())
esm.writeHNRefId("LHAT", mLastHitAttemptObject);
if (mDrawState)
esm.writeHNT("DRAW", mDrawState);
if (mLevel != 1)
esm.writeHNT("LEVL", mLevel);
if (mActorId != -1)
esm.writeHNT("ACID", mActorId);
if (mDeathAnimation != -1)
esm.writeHNT("DANM", mDeathAnimation);
if (mTimeOfDeath.mHour != 0 || mTimeOfDeath.mDay != 0)
esm.writeHNT("DTIM", mTimeOfDeath);
mSpells.save(esm);
mActiveSpells.save(esm);
mAiSequence.save(esm);
mMagicEffects.save(esm);
for (const auto& [effectId, actorId] : mSummonedCreatures)
{
esm.writeHNT("SUMM", effectId);
esm.writeHNT("ACID", actorId);
}
for (int32_t key : mSummonGraveyard)
{
esm.writeHNT("GRAV", key);
}
esm.writeHNT("AISE", mHasAiSettings);
if (mHasAiSettings)
{
for (const auto& setting : mAiSettings)
setting.save(esm);
}
if (mMissingACDT)
esm.writeHNT("NOAC", mMissingACDT);
}
void CreatureStats::blank()
{
mTradeTime.mHour = 0;
mTradeTime.mDay = 0;
mGoldPool = 0;
mActorId = -1;
mHasAiSettings = false;
mDead = false;
mDeathAnimationFinished = false;
mDied = false;
mMurdered = false;
mTalkedTo = false;
mAlarmed = false;
mAttacked = false;
mKnockdown = false;
mKnockdownOneFrame = false;
mKnockdownOverOneFrame = false;
mHitRecovery = false;
mBlock = false;
mMovementFlags = 0;
mFallHeight = 0.f;
mRecalcDynamicStats = false;
mDrawState = 0;
mDeathAnimation = -1;
mLevel = 1;
mCorprusSpells.clear();
mMissingACDT = false;
}
}