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37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#ifndef OPENMW_COMPONENTS_FALLBACK_H
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#define OPENMW_COMPONENTS_FALLBACK_H
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#include <map>
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#include <string>
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#include <string_view>
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#include <osg/Vec4f>
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namespace Fallback
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{
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/// @brief contains settings imported from the Morrowind INI file.
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class Map
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{
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static std::map<std::string, int, std::less<>> mIntFallbackMap;
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static std::map<std::string, float, std::less<>> mFloatFallbackMap;
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static std::map<std::string, std::string, std::less<>> mNonNumericFallbackMap;
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public:
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static void init(const std::map<std::string, std::string>& fallback);
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static const std::map<std::string, int, std::less<>>& getIntFallbackMap() { return mIntFallbackMap; }
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static const std::map<std::string, float, std::less<>>& getFloatFallbackMap() { return mFloatFallbackMap; }
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static const std::map<std::string, std::string, std::less<>>& getNonNumericFallbackMap()
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{
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return mNonNumericFallbackMap;
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}
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static std::string_view getString(std::string_view fall);
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static float getFloat(std::string_view fall);
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static int getInt(std::string_view fall);
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static bool getBool(std::string_view fall);
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static osg::Vec4f getColour(std::string_view fall);
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};
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}
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#endif
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