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83 lines
2.3 KiB
C++
83 lines
2.3 KiB
C++
#include "display.hpp"
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#include <numeric>
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#include <string>
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#include <components/misc/strings/format.hpp>
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namespace Misc
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{
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std::string getResolutionText(int x, int y, const std::string& format)
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{
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int gcd = std::gcd(x, y);
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if (gcd == 0)
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return std::string();
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int xaspect = x / gcd;
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int yaspect = y / gcd;
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// It is unclear how to handle 90-degree screen rotation properly.
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// So far only swap aspects, apply custom formatting logic and then swap back.
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// As result, 1920 x 1200 is displayed as "1200 x 1920 (10:16)"
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bool flipped = false;
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if (yaspect > xaspect)
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{
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flipped = true;
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std::swap(xaspect, yaspect);
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}
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// 683:384 (used in 1366 x 768) is usually referred as 16:9
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if (xaspect == 683 && yaspect == 384)
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{
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xaspect = 16;
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yaspect = 9;
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}
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// 85:48 (used in 1360 x 768) is usually referred as 16:9
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else if (xaspect == 85 && yaspect == 48)
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{
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xaspect = 16;
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yaspect = 9;
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}
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// 49:36 (used in 1176 x 864) is usually referred as 4:3
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else if (xaspect == 49 && yaspect == 36)
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{
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xaspect = 4;
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yaspect = 3;
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}
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// 39:29 (used in 624 x 484) is usually referred as 4:3
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else if (xaspect == 39 && yaspect == 29)
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{
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xaspect = 4;
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yaspect = 3;
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}
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// 8:5 (used in 1440 x 900) is usually referred as 16:10
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else if (xaspect == 8 && yaspect == 5)
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{
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xaspect = 16;
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yaspect = 10;
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}
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// 5:3 (used in 1280 x 768) is usually referred as 15:9
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else if (xaspect == 5 && yaspect == 3)
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{
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xaspect = 15;
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yaspect = 9;
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}
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else
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{
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// everything between 21:9 and 22:9
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// is usually referred as 21:9
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float ratio = static_cast<float>(xaspect) / yaspect;
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if (ratio >= 21 / 9.f && ratio < 22 / 9.f)
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{
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xaspect = 21;
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yaspect = 9;
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}
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}
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if (flipped)
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std::swap(xaspect, yaspect);
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return Misc::StringUtils::format(format, x, y, xaspect, yaspect);
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}
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}
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