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openmw/files/shaders/compatibility
Alexei Kotov f0e4793321 Remove allow shadow map overlap setting (#7939) 8 months ago
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bs Reconstruct normal Z *properly* 9 months ago
luminance shade refactor 2 years ago
debug.frag shade refactor 2 years ago
debug.vert Improve shaders formatting 2 years ago
depthclipped.frag shade refactor 2 years ago
depthclipped.vert shade refactor 2 years ago
fog.glsl shade refactor 2 years ago
fullscreen_tri.frag shade refactor 2 years ago
fullscreen_tri.vert shade refactor 2 years ago
groundcover.frag Reconstruct normal Z *properly* 9 months ago
groundcover.vert Don't handle per-vertex normals as tangent space normals 1 year ago
gui.frag shade refactor 2 years ago
gui.vert shade refactor 2 years ago
multiview_resolve.frag Improve shaders formatting 2 years ago
multiview_resolve.vert shade refactor 2 years ago
normals.glsl Untangle normals and parallax handling 1 year ago
objects.frag Reconstruct normal Z *properly* 9 months ago
objects.vert Don't handle per-vertex normals as tangent space normals 1 year ago
ripples_blobber.frag Convert water/ripple defines to camelCase 9 months ago
ripples_simulate.frag Convert water/ripple defines to camelCase 9 months ago
s360.frag shade refactor 2 years ago
s360.vert shade refactor 2 years ago
shadowcasting.frag fix shader compilation 2 years ago
shadowcasting.vert Fix tree shadows when TreeAnim flag is used 2 years ago
shadows_fragment.glsl Remove allow shadow map overlap setting (#7939) 8 months ago
shadows_vertex.glsl Eliminate unused uniform 10 months ago
sky.frag Improve shaders formatting 2 years ago
sky.vert shade refactor 2 years ago
terrain.frag Reconstruct normal Z *properly* 9 months ago
terrain.vert Don't handle per-vertex normals as tangent space normals 1 year ago
vertexcolors.glsl shade refactor 2 years ago
water.frag Don't flip the water normal map twice 9 months ago
water.vert Convert water/ripple defines to camelCase 9 months ago