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openmw/components/sceneutil
AnyOldName3 657da50d99 Ensure GL_BLEND is disabled when drawing shadow maps 4 years ago
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actorutil.cpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
agentpath.cpp Remove redundant includes 6 years ago
agentpath.hpp Add command and settings option to enable actors paths render 6 years ago
attach.cpp Mark overrided methods by override keyword 4 years ago
attach.hpp Speed up finding of attachment node by using the cached nodeMap 8 years ago
clone.cpp OSG-Collada animation support 4 years ago
clone.hpp Mark overrided methods by override keyword 4 years ago
controller.cpp Replace all NULLs to nullptr 6 years ago
controller.hpp Mark overrided methods by override keyword 4 years ago
detourdebugdraw.cpp Remove unused macro 5 years ago
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 6 years ago
keyframe.hpp Don't copy osga-data in base class keyframecontroller, fix warnings. 4 years ago
lightcontroller.cpp Rewrite flickering/pulsing to work more like vanilla (bug #4952) 5 years ago
lightcontroller.hpp Mark overrided methods by override keyword 4 years ago
lightmanager.cpp Replace zeroes and nulls by nullptrs 4 years ago
lightmanager.hpp Mark overrided methods by override keyword 4 years ago
lightutil.cpp as it says; revert vismask and uncomplicate openmw 5 years ago
lightutil.hpp as it says; revert vismask and uncomplicate openmw 5 years ago
morphgeometry.cpp profiling 5 years ago
morphgeometry.hpp Mark overrided methods by override keyword 4 years ago
mwshadowtechnique.cpp Explicitly default-construct array 4 years ago
mwshadowtechnique.hpp Set correct array size 4 years ago
navmesh.cpp Add command to enable NavMesh render 6 years ago
navmesh.hpp Add command to enable NavMesh render 6 years ago
optimizer.cpp Mark overrided methods by override keyword 4 years ago
optimizer.hpp Mark overrided methods by override keyword 4 years ago
osgacontroller.cpp Use bip01 for root bone name 4 years ago
osgacontroller.hpp Don't duplicate getFileExtension, use OpenMW's namespaces 4 years ago
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 5 years ago
pathgridutil.hpp Drag indicator. 9 years ago
positionattitudetransform.cpp Remove redundant includes 6 years ago
positionattitudetransform.hpp Mark overrided methods by override keyword 4 years ago
recastmesh.cpp Support recast mesh rendering 5 years ago
recastmesh.hpp Support recast mesh rendering 5 years ago
riggeometry.cpp Revert "Merge branch 'skinning' into 'master'" 4 years ago
riggeometry.hpp Mark overrided methods by override keyword 4 years ago
serialize.cpp NIF fixes and cleanup 4 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp Merge branch 'shadowdisable-fix' into 'master' 4 years ago
shadow.hpp Remove unused virtual modifiers in ShadowManager 5 years ago
shadowsbin.cpp Ensure GL_BLEND is disabled when drawing shadow maps 4 years ago
shadowsbin.hpp Set correct array size 4 years ago
skeleton.cpp Mark overrided methods by override keyword 4 years ago
skeleton.hpp Mark overrided methods by override keyword 4 years ago
statesetupdater.cpp Use emplace_back instead of push_back 4 years ago
statesetupdater.hpp Mark overrided methods by override keyword 4 years ago
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 4 years ago
unrefqueue.cpp Use emplace_back instead of push_back 4 years ago
unrefqueue.hpp Mark overrided methods by override keyword 4 years ago
util.cpp Guarantee glow updater regenerates shaders on completion 4 years ago
util.hpp Mark overrided methods by override keyword 4 years ago
visitor.cpp Use emplace_back instead of push_back 4 years ago
visitor.hpp Mark overrided methods by override keyword 4 years ago
waterutil.cpp Mark overrided methods by override keyword 4 years ago
waterutil.hpp Move water mesh + simple state generation to components library. 9 years ago
workqueue.cpp Use std types for WorkQueue 5 years ago
workqueue.hpp Use std types for WorkQueue 5 years ago
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 5 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago