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108 lines
3 KiB
C++
108 lines
3 KiB
C++
#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <components/bsa/bsa_file.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/nifosg/nifloader.hpp>
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#include <osgGA/TrackballManipulator>
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#include <osgDB/Registry>
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#include <osgDB/WriteFile>
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#include <osg/PolygonMode>
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// EventHandler to toggle wireframe when 'w' key is pressed
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class WireframeKeyHandler : public osgGA::GUIEventHandler
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{
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public:
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WireframeKeyHandler(osg::Node* node)
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: mWireframe(false)
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, mNode(node)
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{
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}
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virtual bool handle(const osgGA::GUIEventAdapter& adapter,osgGA::GUIActionAdapter& action)
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{
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switch (adapter.getEventType())
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{
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case osgGA::GUIEventAdapter::KEYDOWN:
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if (adapter.getKey() == osgGA::GUIEventAdapter::KEY_W)
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{
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mWireframe = !mWireframe;
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osg::PolygonMode* mode = new osg::PolygonMode;
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mode->setMode(osg::PolygonMode::FRONT_AND_BACK,
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mWireframe ? osg::PolygonMode::LINE : osg::PolygonMode::FILL);
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mNode->getOrCreateStateSet()->setAttributeAndModes(mode, osg::StateAttribute::ON);
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mNode->getOrCreateStateSet()->setMode(GL_CULL_FACE, mWireframe ? osg::StateAttribute::OFF
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: osg::StateAttribute::ON);
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return true;
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}
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default:
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break;
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}
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return false;
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}
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private:
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bool mWireframe;
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osg::Node* mNode;
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};
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int main(int argc, char** argv)
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{
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if (argc < 3)
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{
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std::cout << "Usage: " << argv[0] << " <BSA file> <NIF file>" << std::endl;
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return 1;
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}
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Bsa::BSAFile bsa;
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bsa.open(argv[1]);
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Nif::NIFFilePtr nif(new Nif::NIFFile(bsa.getFile(argv[2]), std::string(argv[2])));
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osgViewer::Viewer viewer;
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osg::ref_ptr<osg::Group> root(new osg::Group());
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root->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
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// To prevent lighting issues with scaled meshes
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root->getOrCreateStateSet()->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
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//osgDB::writeNodeFile(*newNode, "out.osg");
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std::vector<NifOsg::Controller > controllers;
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osg::Group* newNode = new osg::Group;
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NifOsg::Loader loader;
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loader.resourceManager = &bsa;
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loader.loadAsSkeleton(nif, newNode);
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for (unsigned int i=0; i<loader.mControllers.size(); ++i)
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controllers.push_back(loader.mControllers[i]);
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for (int x=0; x<1;++x)
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{
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root->addChild(newNode);
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}
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viewer.setSceneData(root);
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viewer.setUpViewInWindow(0, 0, 800, 600);
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viewer.realize();
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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viewer.addEventHandler(new WireframeKeyHandler(root));
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viewer.addEventHandler(new osgViewer::StatsHandler);
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while (!viewer.done())
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{
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viewer.frame();
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for (unsigned int i=0; i<controllers.size(); ++i)
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controllers[i].update();
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}
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return 0;
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}
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