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			94 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|   Copyright (C) 2016, 2018-2020 cc9cii
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| 
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|   This software is provided 'as-is', without any express or implied
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|   warranty.  In no event will the authors be held liable for any damages
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|   arising from the use of this software.
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| 
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|   Permission is granted to anyone to use this software for any purpose,
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|   including commercial applications, and to alter it and redistribute it
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|   freely, subject to the following restrictions:
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| 
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|   1. The origin of this software must not be misrepresented; you must not
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|      claim that you wrote the original software. If you use this software
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|      in a product, an acknowledgment in the product documentation would be
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|      appreciated but is not required.
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|   2. Altered source versions must be plainly marked as such, and must not be
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|      misrepresented as being the original software.
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|   3. This notice may not be removed or altered from any source distribution.
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| 
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|   cc9cii cc9c@iinet.net.au
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| 
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|   Much of the information on the data structures are based on the information
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|   from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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|   trial & error.  See http://en.uesp.net/wiki for details.
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| 
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| */
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| #ifndef ESM4_LIGH_H
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| #define ESM4_LIGH_H
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| 
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| #include <cstdint>
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| #include <string>
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| 
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| #include "formid.hpp"
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| 
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| namespace ESM4
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| {
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|     class Reader;
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|     class Writer;
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| 
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|     struct Light
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|     {
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|         struct Data
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|         {
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|             std::uint32_t time;               // FO/FONV only
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|             float         duration = -1;
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|             std::uint32_t radius;
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|             std::uint32_t colour; // RGBA
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|             // flags:
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|             // 0x00000001 = Dynamic
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|             // 0x00000002 = Can be Carried
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|             // 0x00000004 = Negative
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|             // 0x00000008 = Flicker
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|             // 0x00000020 = Off By Default
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|             // 0x00000040 = Flicker Slow
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|             // 0x00000080 = Pulse
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|             // 0x00000100 = Pulse Slow
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|             // 0x00000200 = Spot Light
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|             // 0x00000400 = Spot Shadow
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|             std::int32_t  flags;
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|             float         falloff = 1.f;
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|             float         FOV = 90; // FIXME: FOV in degrees or radians?
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|             float         nearClip;           // TES5 only
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|             float         frequency;          // TES5 only
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|             float         intensityAmplitude; // TES5 only
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|             float         movementAmplitude;  // TES5 only
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|             std::uint32_t value;   // gold
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|             float         weight;
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|         };
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| 
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|         FormId mFormId;       // from the header
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|         std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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| 
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|         std::string mEditorId;
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|         std::string mFullName;
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|         std::string mModel;
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|         std::string mIcon;
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| 
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|         float mBoundRadius;
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| 
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|         FormId mScriptId;
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|         FormId mSound;
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| 
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|         float mFade;
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| 
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|         Data mData;
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| 
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|         void load(ESM4::Reader& reader);
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|         //void save(ESM4::Writer& writer) const;
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| 
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|         //void blank();
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|     };
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| }
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| 
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| #endif // ESM4_LIGH_H
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