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			38 lines
		
	
	
	
		
			776 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
	
		
			776 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef GAME_RENDER_CELLBORDER
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#define GAME_RENDER_CELLBORDER
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#include <map>
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#include <osg/Group>
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namespace Terrain
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{
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    class World;
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    /**
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     * @Brief Handles the debug cell borders.
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     */
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    class CellBorder
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    {
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    public:
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        typedef std::map<std::pair<int, int>, osg::ref_ptr<osg::Node> > CellGrid; 
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        CellBorder(Terrain::World *world, osg::Group *root, int borderMask);
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        void createCellBorderGeometry(int x, int y);
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        void destroyCellBorderGeometry(int x, int y);
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        /**
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          Destroys the geometry for all borders.
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        */
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        void destroyCellBorderGeometry();
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    protected:
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        Terrain::World *mWorld;
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        osg::Group *mRoot;
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        CellGrid mCellBorderNodes;
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        int mBorderMask;
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    };
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}
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#endif
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