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openmw/components/settings/settings.hpp

83 lines
3.3 KiB
C++

#ifndef COMPONENTS_SETTINGS_H
#define COMPONENTS_SETTINGS_H
#include "categories.hpp"
#include <set>
#include <map>
#include <string>
#include <osg/Vec2f>
#include <osg/Vec3f>
namespace Files
{
struct ConfigurationManager;
}
namespace Settings
{
enum class WindowMode
{
Fullscreen = 0,
WindowedFullscreen,
Windowed
};
///
/// \brief Settings management (can change during runtime)
///
class Manager
{
public:
static CategorySettingValueMap mDefaultSettings;
static CategorySettingValueMap mUserSettings;
static CategorySettingVector mChangedSettings;
///< tracks all the settings that were changed since the last apply() call
static void clear();
///< clears all settings and default settings
static std::string load(const Files::ConfigurationManager& cfgMgr, bool loadEditorSettings = false);
///< load settings from all active config dirs. Returns the path of the last loaded file.
static void saveUser (const std::string& file);
///< save user settings to file
static void resetPendingChange(const std::string &setting, const std::string &category);
///< resets a single pending change
static void resetPendingChanges();
///< resets the list of all pending changes
static void resetPendingChanges(const CategorySettingVector& filter);
///< resets only the pending changes listed in the filter
static CategorySettingVector getPendingChanges();
///< returns the list of changed settings
static CategorySettingVector getPendingChanges(const CategorySettingVector& filter);
///< returns the list of changed settings intersecting with the filter
static int getInt (const std::string& setting, const std::string& category);
static std::int64_t getInt64 (const std::string& setting, const std::string& category);
static float getFloat (const std::string& setting, const std::string& category);
static double getDouble (const std::string& setting, const std::string& category);
static std::string getString (const std::string& setting, const std::string& category);
static bool getBool (const std::string& setting, const std::string& category);
static osg::Vec2f getVector2 (const std::string& setting, const std::string& category);
static osg::Vec3f getVector3 (const std::string& setting, const std::string& category);
static void setInt (const std::string& setting, const std::string& category, int value);
static void setInt64 (const std::string& setting, const std::string& category, std::int64_t value);
static void setFloat (const std::string& setting, const std::string& category, float value);
static void setDouble (const std::string& setting, const std::string& category, double value);
static void setString (const std::string& setting, const std::string& category, const std::string& value);
static void setBool (const std::string& setting, const std::string& category, bool value);
static void setVector2 (const std::string& setting, const std::string& category, osg::Vec2f value);
static void setVector3 (const std::string& setting, const std::string& category, osg::Vec3f value);
};
}
#endif // COMPONENTS_SETTINGS_H