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			835 lines
		
	
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			835 lines
		
	
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <components/debug/debuglog.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/esm/loadcell.hpp>
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#include <components/compiler/opcodes.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include <components/interpreter/runtime.hpp>
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#include <components/interpreter/opcodes.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "interpretercontext.hpp"
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#include "ref.hpp"
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namespace MWScript
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{
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    namespace Transformation
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    {
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        void moveStandingActors(const MWWorld::Ptr &ptr, const osg::Vec3f& diff)
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        {
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            std::vector<MWWorld::Ptr> actors;
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            MWBase::Environment::get().getWorld()->getActorsStandingOn (ptr, actors);
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            for (auto& actor : actors)
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            {
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                osg::Vec3f actorPos(actor.getRefData().getPosition().asVec3());
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                actorPos += diff;
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                MWBase::Environment::get().getWorld()->moveObject(actor, actorPos.x(), actorPos.y(), actorPos.z());
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            }
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        }
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        template<class R>
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        class OpGetDistance : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr from = R()(runtime);
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                    std::string name = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    if (from.getContainerStore()) // is the object contained?
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                    {
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                        MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(from);
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                        if (!container.isEmpty())
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                            from = container;
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                        else
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                        {
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                            std::string error = "Failed to find the container of object '" + from.getCellRef().getRefId() + "'";
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                            runtime.getContext().report(error);
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                            Log(Debug::Error) << error;
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                            runtime.push(0.f);
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                            return;
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                        }
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                    }
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                    const MWWorld::Ptr to = MWBase::Environment::get().getWorld()->searchPtr(name, false);
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                    if (to.isEmpty())
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                    {
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                        std::string error = "Failed to find an instance of object '" + name + "'";
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                        runtime.getContext().report(error);
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                        Log(Debug::Error) << error;
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                        runtime.push(0.f);
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                        return;
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                    }
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                    float distance;
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                    // If the objects are in different worldspaces, return a large value (just like vanilla)
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                    if (!to.isInCell() || !from.isInCell() || to.getCell()->getCell()->getCellId().mWorldspace != from.getCell()->getCell()->getCellId().mWorldspace)
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                        distance = std::numeric_limits<float>::max();
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                    else
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                    {
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                        double diff[3];
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                        const float* const pos1 = to.getRefData().getPosition().pos;
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                        const float* const pos2 = from.getRefData().getPosition().pos;
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                        for (int i=0; i<3; ++i)
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                            diff[i] = pos1[i] - pos2[i];
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                        distance = static_cast<float>(std::sqrt(diff[0] * diff[0] + diff[1] * diff[1] + diff[2] * diff[2]));
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                    }
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                    runtime.push(distance);
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                }
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        };
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        template<class R>
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        class OpSetScale : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    Interpreter::Type_Float scale = runtime[0].mFloat;
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                    runtime.pop();
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                    MWBase::Environment::get().getWorld()->scaleObject(ptr,scale);
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                }
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        };
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        template<class R>
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        class OpGetScale : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    runtime.push(ptr.getCellRef().getScale());
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                }
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        };
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        template<class R>
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        class OpModScale : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    Interpreter::Type_Float scale = runtime[0].mFloat;
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                    runtime.pop();
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                    // add the parameter to the object's scale.
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                    MWBase::Environment::get().getWorld()->scaleObject(ptr,ptr.getCellRef().getScale() + scale);
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                }
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        };
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        template<class R>
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        class OpSetAngle : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    Interpreter::Type_Float angle = osg::DegreesToRadians(runtime[0].mFloat);
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                    runtime.pop();
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                    float ax = ptr.getRefData().getPosition().rot[0];
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                    float ay = ptr.getRefData().getPosition().rot[1];
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                    float az = ptr.getRefData().getPosition().rot[2];
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                    if (axis == "x")
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                        MWBase::Environment::get().getWorld()->rotateObject(ptr,angle,ay,az);
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                    else if (axis == "y")
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                        MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,angle,az);
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                    else if (axis == "z")
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                        MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,angle);
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                }
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        };
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        template<class R>
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        class OpGetStartingAngle : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    if (axis == "x")
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                    {
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                        runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[0]));
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                    }
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                    else if (axis == "y")
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                    {
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                        runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[1]));
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                    }
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                    else if (axis == "z")
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                    {
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                        runtime.push(osg::RadiansToDegrees(ptr.getCellRef().getPosition().rot[2]));
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                    }
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                }
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        };
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        template<class R>
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        class OpGetAngle : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    if (axis=="x")
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                    {
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                        runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]));
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                    }
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                    else if (axis=="y")
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                    {
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                        runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]));
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                    }
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                    else if (axis=="z")
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                    {
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                        runtime.push(osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[2]));
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                    }
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                }
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        };
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        template<class R>
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        class OpGetPos : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    if(axis == "x")
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                    {
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                        runtime.push(ptr.getRefData().getPosition().pos[0]);
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                    }
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                    else if(axis == "y")
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                    {
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                        runtime.push(ptr.getRefData().getPosition().pos[1]);
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                    }
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                    else if(axis == "z")
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                    {
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                        runtime.push(ptr.getRefData().getPosition().pos[2]);
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                    }
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                }
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        };
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        template<class R>
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        class OpSetPos : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    if (!ptr.isInCell())
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                        return;
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                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    Interpreter::Type_Float pos = runtime[0].mFloat;
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                    runtime.pop();
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                    float ax = ptr.getRefData().getPosition().pos[0];
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                    float ay = ptr.getRefData().getPosition().pos[1];
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                    float az = ptr.getRefData().getPosition().pos[2];
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                    // Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
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                    MWWorld::Ptr updated = ptr;
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                    if(axis == "x")
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                    {
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                        updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az,true);
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                    }
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                    else if(axis == "y")
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                    {
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                        updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az,true);
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                    }
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                    else if(axis == "z")
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                    {
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                        // We should not place actors under ground
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                        if (ptr.getClass().isActor())
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                        {
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                            float terrainHeight = -std::numeric_limits<float>::max();
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                            if (ptr.getCell()->isExterior())
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                                terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
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                            if (pos < terrainHeight)
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                                pos = terrainHeight;
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                        }
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                        updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos,true);
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                    }
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                    else
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                    {
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                        return;
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                    }
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                    dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,updated);
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                }
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        };
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        template<class R>
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        class OpGetStartingPos : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    if(axis == "x")
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                    {
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                        runtime.push(ptr.getCellRef().getPosition().pos[0]);
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                    }
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                    else if(axis == "y")
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                    {
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                        runtime.push(ptr.getCellRef().getPosition().pos[1]);
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                    }
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                    else if(axis == "z")
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                    {
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                        runtime.push(ptr.getCellRef().getPosition().pos[2]);
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                    }
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                }
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        };
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        template<class R>
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        class OpPositionCell : public Interpreter::Opcode0
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        {
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            public:
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                virtual void execute (Interpreter::Runtime& runtime)
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                {
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                    MWWorld::Ptr ptr = R()(runtime);
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                    if (ptr.getContainerStore())
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                        return;
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                    if (ptr == MWMechanics::getPlayer())
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                    {
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                        MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
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                    }
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                    Interpreter::Type_Float x = runtime[0].mFloat;
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                    runtime.pop();
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                    Interpreter::Type_Float y = runtime[0].mFloat;
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                    runtime.pop();
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                    Interpreter::Type_Float z = runtime[0].mFloat;
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                    runtime.pop();
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                    Interpreter::Type_Float zRot = runtime[0].mFloat;
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                    runtime.pop();
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                    std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
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                    runtime.pop();
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                    MWWorld::CellStore* store = 0;
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                    try
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                    {
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                        store = MWBase::Environment::get().getWorld()->getInterior(cellID);
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                    }
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                    catch(std::exception&)
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                    {
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                        // cell not found, move to exterior instead (vanilla PositionCell compatibility)
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                        const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
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                        int cx,cy;
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                        MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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                        store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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                        if(!cell)
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                        {
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                            std::string error = "Warning: PositionCell: unknown interior cell (" + cellID + "), moving to exterior instead";
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                            runtime.getContext().report (error);
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                            Log(Debug::Warning) << error;
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                        }
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                    }
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                    if(store)
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                    {
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                        MWWorld::Ptr base = ptr;
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                        ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z);
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                        dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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                        float ax = ptr.getRefData().getPosition().rot[0];
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                        float ay = ptr.getRefData().getPosition().rot[1];
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                        // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
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                        // except for when you position the player, then degrees must be used.
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                        // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
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                        if(ptr != MWMechanics::getPlayer())
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                            zRot = zRot/60.0f;
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                        MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
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                        ptr.getClass().adjustPosition(ptr, false);
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                    }
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                }
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        };
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        template<class R>
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        class OpPosition : public Interpreter::Opcode0
 | 
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        {
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            public:
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 | 
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                virtual void execute (Interpreter::Runtime& runtime)
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						|
                {
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                    MWWorld::Ptr ptr = R()(runtime);
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 | 
						|
                    if (!ptr.isInCell())
 | 
						|
                        return;
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                    if (ptr == MWMechanics::getPlayer())
 | 
						|
                    {
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                        MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
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						|
                    }
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						|
                    Interpreter::Type_Float x = runtime[0].mFloat;
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                    runtime.pop();
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                    Interpreter::Type_Float y = runtime[0].mFloat;
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                    runtime.pop();
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                    Interpreter::Type_Float z = runtime[0].mFloat;
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                    runtime.pop();
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                    Interpreter::Type_Float zRot = runtime[0].mFloat;
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                    runtime.pop();
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                    int cx,cy;
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                    MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
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                    // another morrowind oddity: player will be moved to the exterior cell at this location,
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                    // non-player actors will move within the cell they are in.
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                    MWWorld::Ptr base = ptr;
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						|
                    if (ptr == MWMechanics::getPlayer())
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                    {
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						|
                        MWWorld::CellStore* cell = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
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						|
                        ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,cell,x,y,z);
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                    }
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						|
                    else
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                    {
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                        ptr = MWBase::Environment::get().getWorld()->moveObject(ptr, x, y, z, true);
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                    }
 | 
						|
                    dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(base,ptr);
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                    float ax = ptr.getRefData().getPosition().rot[0];
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                    float ay = ptr.getRefData().getPosition().rot[1];
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						|
                    // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200)
 | 
						|
                    // except for when you position the player, then degrees must be used.
 | 
						|
                    // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference.
 | 
						|
                    if(ptr != MWMechanics::getPlayer())
 | 
						|
                        zRot = zRot/60.0f;
 | 
						|
                    MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot));
 | 
						|
                    ptr.getClass().adjustPosition(ptr, false);
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        class OpPlaceItemCell : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
                    std::string cellID = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    Interpreter::Type_Float x = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float y = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float z = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    MWWorld::CellStore* store = 0;
 | 
						|
                    try
 | 
						|
                    {
 | 
						|
                        store = MWBase::Environment::get().getWorld()->getInterior(cellID);
 | 
						|
                    }
 | 
						|
                    catch(std::exception&)
 | 
						|
                    {
 | 
						|
                        const ESM::Cell* cell = MWBase::Environment::get().getWorld()->getExterior(cellID);
 | 
						|
                        int cx,cy;
 | 
						|
                        MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
 | 
						|
                        store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
 | 
						|
                        if(!cell)
 | 
						|
                        {
 | 
						|
                            runtime.getContext().report ("unknown cell (" + cellID + ")");
 | 
						|
                            Log(Debug::Error) << "Error: unknown cell (" << cellID << ")";
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                    if(store)
 | 
						|
                    {
 | 
						|
                        ESM::Position pos;
 | 
						|
                        pos.pos[0] = x;
 | 
						|
                        pos.pos[1] = y;
 | 
						|
                        pos.pos[2] = z;
 | 
						|
                        pos.rot[0] = pos.rot[1] = 0;
 | 
						|
                        pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
 | 
						|
                        MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
 | 
						|
                        ref.getPtr().getCellRef().setPosition(pos);
 | 
						|
                        MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
 | 
						|
                        placed.getClass().adjustPosition(placed, true);
 | 
						|
                    }
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        class OpPlaceItem : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    Interpreter::Type_Float x = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float y = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float z = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float zRotDegrees = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    MWWorld::Ptr player = MWMechanics::getPlayer();
 | 
						|
 | 
						|
                    if (!player.isInCell())
 | 
						|
                        throw std::runtime_error("player not in a cell");
 | 
						|
 | 
						|
                    MWWorld::CellStore* store = nullptr;
 | 
						|
                    if (player.getCell()->isExterior())
 | 
						|
                    {
 | 
						|
                        int cx,cy;
 | 
						|
                        MWBase::Environment::get().getWorld()->positionToIndex(x,y,cx,cy);
 | 
						|
                        store = MWBase::Environment::get().getWorld()->getExterior(cx,cy);
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                        store = player.getCell();
 | 
						|
 | 
						|
                    ESM::Position pos;
 | 
						|
                    pos.pos[0] = x;
 | 
						|
                    pos.pos[1] = y;
 | 
						|
                    pos.pos[2] = z;
 | 
						|
                    pos.rot[0] = pos.rot[1] = 0;
 | 
						|
                    pos.rot[2] = osg::DegreesToRadians(zRotDegrees);
 | 
						|
                    MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(),itemID);
 | 
						|
                    ref.getPtr().getCellRef().setPosition(pos);
 | 
						|
                    MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->placeObject(ref.getPtr(),store,pos);
 | 
						|
                    placed.getClass().adjustPosition(placed, true);
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        template<class R, bool pc>
 | 
						|
        class OpPlaceAt : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    MWWorld::Ptr actor = pc
 | 
						|
                        ? MWMechanics::getPlayer()
 | 
						|
                        : R()(runtime);
 | 
						|
 | 
						|
                    std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    Interpreter::Type_Integer count = runtime[0].mInteger;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float distance = runtime[0].mFloat;
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Integer direction = runtime[0].mInteger;
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    if (direction < 0 || direction > 3)
 | 
						|
                        throw std::runtime_error ("invalid direction");
 | 
						|
 | 
						|
                    if (count<0)
 | 
						|
                        throw std::runtime_error ("count must be non-negative");
 | 
						|
 | 
						|
                    if (!actor.isInCell())
 | 
						|
                        throw std::runtime_error ("actor is not in a cell");
 | 
						|
 | 
						|
                    for (int i=0; i<count; ++i)
 | 
						|
                    {
 | 
						|
                        // create item
 | 
						|
                        MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), itemID, 1);
 | 
						|
 | 
						|
                        MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), actor, actor.getCell(), direction, distance);
 | 
						|
                        MWBase::Environment::get().getWorld()->scaleObject(ptr, actor.getCellRef().getScale());
 | 
						|
                    }
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        template<class R>
 | 
						|
        class OpRotate : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    const MWWorld::Ptr& ptr = R()(runtime);
 | 
						|
 | 
						|
                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    float ax = ptr.getRefData().getPosition().rot[0];
 | 
						|
                    float ay = ptr.getRefData().getPosition().rot[1];
 | 
						|
                    float az = ptr.getRefData().getPosition().rot[2];
 | 
						|
 | 
						|
                    if (axis == "x")
 | 
						|
                        MWBase::Environment::get().getWorld()->rotateObject(ptr,ax+rotation,ay,az);
 | 
						|
                    else if (axis == "y")
 | 
						|
                        MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay+rotation,az);
 | 
						|
                    else if (axis == "z")
 | 
						|
                        MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,az+rotation);
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        template<class R>
 | 
						|
        class OpRotateWorld : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    MWWorld::Ptr ptr = R()(runtime);
 | 
						|
 | 
						|
                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float rotation = osg::DegreesToRadians(runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    if (!ptr.getRefData().getBaseNode())
 | 
						|
                        return;
 | 
						|
 | 
						|
                    // We can rotate actors only around Z axis
 | 
						|
                    if (ptr.getClass().isActor() && (axis == "x" || axis == "y"))
 | 
						|
                        return;
 | 
						|
 | 
						|
                    osg::Quat rot;
 | 
						|
                    if (axis == "x")
 | 
						|
                        rot = osg::Quat(rotation, -osg::X_AXIS);
 | 
						|
                    else if (axis == "y")
 | 
						|
                        rot = osg::Quat(rotation, -osg::Y_AXIS);
 | 
						|
                    else if (axis == "z")
 | 
						|
                        rot = osg::Quat(rotation, -osg::Z_AXIS);
 | 
						|
                    else
 | 
						|
                        return;
 | 
						|
 | 
						|
                    osg::Quat attitude = ptr.getRefData().getBaseNode()->getAttitude();
 | 
						|
                    MWBase::Environment::get().getWorld()->rotateWorldObject(ptr, attitude * rot);
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        template<class R>
 | 
						|
        class OpSetAtStart : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    MWWorld::Ptr ptr = R()(runtime);
 | 
						|
 | 
						|
                    if (!ptr.isInCell())
 | 
						|
                        return;
 | 
						|
 | 
						|
                    float xr = ptr.getCellRef().getPosition().rot[0];
 | 
						|
                    float yr = ptr.getCellRef().getPosition().rot[1];
 | 
						|
                    float zr = ptr.getCellRef().getPosition().rot[2];
 | 
						|
 | 
						|
                    MWBase::Environment::get().getWorld()->rotateObject(ptr, xr, yr, zr);
 | 
						|
 | 
						|
                    dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
 | 
						|
                        MWBase::Environment::get().getWorld()->moveObject(ptr, ptr.getCellRef().getPosition().pos[0],
 | 
						|
                            ptr.getCellRef().getPosition().pos[1], ptr.getCellRef().getPosition().pos[2]));
 | 
						|
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        template<class R>
 | 
						|
        class OpMove : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    const MWWorld::Ptr& ptr = R()(runtime);
 | 
						|
 | 
						|
                    if (!ptr.isInCell())
 | 
						|
                        return;
 | 
						|
 | 
						|
                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    osg::Vec3f posChange;
 | 
						|
                    if (axis == "x")
 | 
						|
                    {
 | 
						|
                        posChange=osg::Vec3f(movement, 0, 0);
 | 
						|
                    }
 | 
						|
                    else if (axis == "y")
 | 
						|
                    {
 | 
						|
                        posChange=osg::Vec3f(0, movement, 0);
 | 
						|
                    }
 | 
						|
                    else if (axis == "z")
 | 
						|
                    {
 | 
						|
                        posChange=osg::Vec3f(0, 0, movement);
 | 
						|
                    }
 | 
						|
                    else
 | 
						|
                        return;
 | 
						|
 | 
						|
                    // is it correct that disabled objects can't be Move-d?
 | 
						|
                    if (!ptr.getRefData().getBaseNode())
 | 
						|
                        return;
 | 
						|
 | 
						|
                    osg::Vec3f diff = ptr.getRefData().getBaseNode()->getAttitude() * posChange;
 | 
						|
                    osg::Vec3f worldPos(ptr.getRefData().getPosition().asVec3());
 | 
						|
                    worldPos += diff;
 | 
						|
 | 
						|
                    // We should move actors, standing on moving object, too.
 | 
						|
                    // This approach can be used to create elevators.
 | 
						|
                    moveStandingActors(ptr, diff);
 | 
						|
                    dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
 | 
						|
                        MWBase::Environment::get().getWorld()->moveObject(ptr, worldPos.x(), worldPos.y(), worldPos.z()));
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        template<class R>
 | 
						|
        class OpMoveWorld : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
            public:
 | 
						|
 | 
						|
                virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
                {
 | 
						|
                    MWWorld::Ptr ptr = R()(runtime);
 | 
						|
 | 
						|
                    if (!ptr.isInCell())
 | 
						|
                        return;
 | 
						|
 | 
						|
                    std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
 | 
						|
                    runtime.pop();
 | 
						|
                    Interpreter::Type_Float movement = (runtime[0].mFloat*MWBase::Environment::get().getFrameDuration());
 | 
						|
                    runtime.pop();
 | 
						|
 | 
						|
                    const float *objPos = ptr.getRefData().getPosition().pos;
 | 
						|
                    osg::Vec3f diff;
 | 
						|
 | 
						|
                    if (axis == "x")
 | 
						|
                        diff.x() += movement;
 | 
						|
                    else if (axis == "y")
 | 
						|
                        diff.y() += movement;
 | 
						|
                    else if (axis == "z")
 | 
						|
                        diff.z() += movement;
 | 
						|
                    else
 | 
						|
                        return;
 | 
						|
 | 
						|
                    // We should move actors, standing on moving object, too.
 | 
						|
                    // This approach can be used to create elevators.
 | 
						|
                    moveStandingActors(ptr, diff);
 | 
						|
                    dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
 | 
						|
                        MWBase::Environment::get().getWorld()->moveObject(ptr, objPos[0]+diff.x(), objPos[1]+diff.y(), objPos[2]+diff.z()));
 | 
						|
                }
 | 
						|
        };
 | 
						|
 | 
						|
        class OpResetActors : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
        public:
 | 
						|
 | 
						|
            virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
            {
 | 
						|
                MWBase::Environment::get().getWorld()->resetActors();
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        class OpFixme : public Interpreter::Opcode0
 | 
						|
        {
 | 
						|
        public:
 | 
						|
 | 
						|
            virtual void execute (Interpreter::Runtime& runtime)
 | 
						|
            {
 | 
						|
                MWBase::Environment::get().getWorld()->fixPosition();
 | 
						|
            }
 | 
						|
        };
 | 
						|
 | 
						|
        void installOpcodes (Interpreter::Interpreter& interpreter)
 | 
						|
        {
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetDistance, new OpGetDistance<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetDistanceExplicit, new OpGetDistance<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetScale,new OpSetScale<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetScaleExplicit,new OpSetScale<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetAngle,new OpSetAngle<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetAngleExplicit,new OpSetAngle<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetScale,new OpGetScale<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetScaleExplicit,new OpGetScale<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetAngle,new OpGetAngle<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetAngleExplicit,new OpGetAngle<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetPos,new OpGetPos<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetPosExplicit,new OpGetPos<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetPos,new OpSetPos<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetPosExplicit,new OpSetPos<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPos,new OpGetStartingPos<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingPosExplicit,new OpGetStartingPos<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePosition,new OpPosition<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePositionExplicit,new OpPosition<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePositionCell,new OpPositionCell<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePositionCellExplicit,new OpPositionCell<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePlaceItemCell,new OpPlaceItemCell);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePlaceItem,new OpPlaceItem);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtPc,new OpPlaceAt<ImplicitRef, true>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMe,new OpPlaceAt<ImplicitRef, false>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodePlaceAtMeExplicit,new OpPlaceAt<ExplicitRef, false>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeModScale,new OpModScale<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeModScaleExplicit,new OpModScale<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeRotate,new OpRotate<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeRotateExplicit,new OpRotate<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorld,new OpRotateWorld<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeRotateWorldExplicit,new OpRotateWorld<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStart,new OpSetAtStart<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeSetAtStartExplicit,new OpSetAtStart<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeMove,new OpMove<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeMoveExplicit,new OpMove<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorld,new OpMoveWorld<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorldExplicit,new OpMoveWorld<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngle, new OpGetStartingAngle<ImplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngleExplicit, new OpGetStartingAngle<ExplicitRef>);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeResetActors, new OpResetActors);
 | 
						|
            interpreter.installSegment5(Compiler::Transformation::opcodeFixme, new OpFixme);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |