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openmw/apps/openmw/mwclass
2022-08-02 19:33:27 +02:00
..
activator.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
activator.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
actor.cpp Check whether model is empty before trying to insert object 2022-04-03 17:38:33 +00:00
actor.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
apparatus.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
apparatus.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
armor.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
armor.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
bodypart.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
bodypart.hpp Use static object to register classes 2022-04-06 16:49:25 +02:00
book.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
book.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
classes.cpp Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
classmodel.hpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
clothing.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
clothing.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
container.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
container.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
creature.cpp Save state for disposed actors if they can respawn 2022-08-02 19:33:27 +02:00
creature.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
creaturelevlist.cpp Split apps/openmw/mwmechanics/actorutil.hpp 2022-06-26 16:42:29 +02:00
creaturelevlist.hpp Use static object to register classes 2022-04-06 16:49:25 +02:00
door.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
door.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
ingredient.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
ingredient.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
itemlevlist.cpp Use static object to register classes 2022-04-06 16:49:25 +02:00
itemlevlist.hpp Use static object to register classes 2022-04-06 16:49:25 +02:00
light.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
light.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
lockpick.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
lockpick.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
misc.cpp use std::string, no unlocalized message, show soul gem id 2022-07-25 02:56:25 +03:00
misc.hpp use ciCompareLen, move checks to Miscellaneous::use and ActionSoulgem 2022-07-25 01:47:10 +03:00
npc.cpp Save state for disposed actors if they can respawn 2022-08-02 19:33:27 +02:00
npc.hpp Move AiSetting out of MWMechanics::CreatureStats 2022-07-16 16:43:33 +02:00
potion.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
potion.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
probe.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
probe.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
repair.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
repair.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00
static.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
static.hpp Use static object to register classes 2022-04-06 16:49:25 +02:00
weapon.cpp Use existing functions and objects to call correctMeshPath etc 2022-06-29 00:58:49 +02:00
weapon.hpp Use unique_ptr instead of shared_ptr 2022-04-08 16:12:36 +02:00