You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/apps/opencs/model/tools/referenceablecheck.cpp

1041 lines
40 KiB
C++

#include "referenceablecheck.hpp"
#include <memory>
#include <stddef.h>
#include <apps/opencs/model/doc/messages.hpp>
#include <apps/opencs/model/prefs/category.hpp>
#include <apps/opencs/model/prefs/setting.hpp>
#include <apps/opencs/model/world/idcollection.hpp>
#include <apps/opencs/model/world/refiddata.hpp>
#include <apps/opencs/model/world/resources.hpp>
#include <components/esm3/aipackage.hpp>
#include <components/esm3/loadacti.hpp>
#include <components/esm3/loadalch.hpp>
#include <components/esm3/loadappa.hpp>
#include <components/esm3/loadarmo.hpp>
#include <components/esm3/loadbook.hpp>
#include <components/esm3/loadclot.hpp>
#include <components/esm3/loadcont.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loaddoor.hpp>
#include <components/esm3/loadingr.hpp>
#include <components/esm3/loadlevlist.hpp>
#include <components/esm3/loadligh.hpp>
#include <components/esm3/loadlock.hpp>
#include <components/esm3/loadmisc.hpp>
#include <components/esm3/loadnpc.hpp>
#include <components/esm3/loadprob.hpp>
#include <components/esm3/loadrepa.hpp>
#include <components/esm3/loadstat.hpp>
#include <components/esm3/loadweap.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/strings/algorithm.hpp>
#include "../prefs/state.hpp"
#include "../world/record.hpp"
#include "../world/universalid.hpp"
#include "effectlistcheck.hpp"
namespace ESM
{
class Script;
struct BodyPart;
struct Class;
struct Faction;
struct Race;
}
CSMTools::ReferenceableCheckStage::ReferenceableCheckStage(const CSMWorld::RefIdData& referenceable,
const CSMWorld::IdCollection<ESM::Race>& races, const CSMWorld::IdCollection<ESM::Class>& classes,
const CSMWorld::IdCollection<ESM::Faction>& faction, const CSMWorld::IdCollection<ESM::Script>& scripts,
const CSMWorld::Resources& models, const CSMWorld::Resources& icons,
const CSMWorld::IdCollection<ESM::BodyPart>& bodyparts)
: mReferencables(referenceable)
, mRaces(races)
, mClasses(classes)
, mFactions(faction)
, mScripts(scripts)
, mModels(models)
, mIcons(icons)
, mBodyParts(bodyparts)
, mPlayerPresent(false)
{
mIgnoreBaseRecords = false;
}
void CSMTools::ReferenceableCheckStage::perform(int stage, CSMDoc::Messages& messages)
{
// Checks for books, than, when stage is above mBooksSize goes to other checks, with (stage - PrevSum) as stage.
const int bookSize(mReferencables.getBooks().getSize());
if (stage < bookSize)
{
bookCheck(stage, mReferencables.getBooks(), messages);
return;
}
stage -= bookSize;
const int activatorSize(mReferencables.getActivators().getSize());
if (stage < activatorSize)
{
activatorCheck(stage, mReferencables.getActivators(), messages);
return;
}
stage -= activatorSize;
const int potionSize(mReferencables.getPotions().getSize());
if (stage < potionSize)
{
potionCheck(stage, mReferencables.getPotions(), messages);
return;
}
stage -= potionSize;
const int apparatusSize(mReferencables.getApparati().getSize());
if (stage < apparatusSize)
{
apparatusCheck(stage, mReferencables.getApparati(), messages);
return;
}
stage -= apparatusSize;
const int armorSize(mReferencables.getArmors().getSize());
if (stage < armorSize)
{
armorCheck(stage, mReferencables.getArmors(), messages);
return;
}
stage -= armorSize;
const int clothingSize(mReferencables.getClothing().getSize());
if (stage < clothingSize)
{
clothingCheck(stage, mReferencables.getClothing(), messages);
return;
}
stage -= clothingSize;
const int containerSize(mReferencables.getContainers().getSize());
if (stage < containerSize)
{
containerCheck(stage, mReferencables.getContainers(), messages);
return;
}
stage -= containerSize;
const int doorSize(mReferencables.getDoors().getSize());
if (stage < doorSize)
{
doorCheck(stage, mReferencables.getDoors(), messages);
return;
}
stage -= doorSize;
const int ingredientSize(mReferencables.getIngredients().getSize());
if (stage < ingredientSize)
{
ingredientCheck(stage, mReferencables.getIngredients(), messages);
return;
}
stage -= ingredientSize;
const int creatureLevListSize(mReferencables.getCreatureLevelledLists().getSize());
if (stage < creatureLevListSize)
{
creaturesLevListCheck(stage, mReferencables.getCreatureLevelledLists(), messages);
return;
}
stage -= creatureLevListSize;
const int itemLevelledListSize(mReferencables.getItemLevelledList().getSize());
if (stage < itemLevelledListSize)
{
itemLevelledListCheck(stage, mReferencables.getItemLevelledList(), messages);
return;
}
stage -= itemLevelledListSize;
const int lightSize(mReferencables.getLights().getSize());
if (stage < lightSize)
{
lightCheck(stage, mReferencables.getLights(), messages);
return;
}
stage -= lightSize;
const int lockpickSize(mReferencables.getLocpicks().getSize());
if (stage < lockpickSize)
{
lockpickCheck(stage, mReferencables.getLocpicks(), messages);
return;
}
stage -= lockpickSize;
const int miscSize(mReferencables.getMiscellaneous().getSize());
if (stage < miscSize)
{
miscCheck(stage, mReferencables.getMiscellaneous(), messages);
return;
}
stage -= miscSize;
const int npcSize(mReferencables.getNPCs().getSize());
if (stage < npcSize)
{
npcCheck(stage, mReferencables.getNPCs(), messages);
return;
}
stage -= npcSize;
const int weaponSize(mReferencables.getWeapons().getSize());
if (stage < weaponSize)
{
weaponCheck(stage, mReferencables.getWeapons(), messages);
return;
}
stage -= weaponSize;
const int probeSize(mReferencables.getProbes().getSize());
if (stage < probeSize)
{
probeCheck(stage, mReferencables.getProbes(), messages);
return;
}
stage -= probeSize;
const int repairSize(mReferencables.getRepairs().getSize());
if (stage < repairSize)
{
repairCheck(stage, mReferencables.getRepairs(), messages);
return;
}
stage -= repairSize;
const int staticSize(mReferencables.getStatics().getSize());
if (stage < staticSize)
{
staticCheck(stage, mReferencables.getStatics(), messages);
return;
}
stage -= staticSize;
const int creatureSize(mReferencables.getCreatures().getSize());
if (stage < creatureSize)
{
creatureCheck(stage, mReferencables.getCreatures(), messages);
return;
}
// if we come that far, we are about to perform our last, final check.
finalCheck(messages);
return;
}
int CSMTools::ReferenceableCheckStage::setup()
{
mPlayerPresent = false;
mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mReferencables.getSize() + 1;
}
void CSMTools::ReferenceableCheckStage::bookCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Book>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Book& book = (dynamic_cast<const CSMWorld::Record<ESM::Book>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Book, book.mId);
inventoryItemCheck<ESM::Book>(book, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Book>(book, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::activatorCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Activator>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Activator& activator = (dynamic_cast<const CSMWorld::Record<ESM::Activator>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Activator, activator.mId);
if (activator.mModel.empty())
messages.add(id, "Model is missing", "", CSMDoc::Message::Severity_Error);
else if (mModels.searchId(activator.mModel) == -1)
messages.add(id, "Model '" + activator.mModel + "' does not exist", "", CSMDoc::Message::Severity_Error);
// Check that mentioned scripts exist
scriptCheck<ESM::Activator>(activator, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::potionCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Potion>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Potion& potion = (dynamic_cast<const CSMWorld::Record<ESM::Potion>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Potion, potion.mId);
inventoryItemCheck<ESM::Potion>(potion, messages, id.toString());
effectListCheck(potion.mEffects.mList, messages, id);
// Check that mentioned scripts exist
scriptCheck<ESM::Potion>(potion, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::apparatusCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Apparatus>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Apparatus& apparatus = (dynamic_cast<const CSMWorld::Record<ESM::Apparatus>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Apparatus, apparatus.mId);
inventoryItemCheck<ESM::Apparatus>(apparatus, messages, id.toString());
toolCheck<ESM::Apparatus>(apparatus, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Apparatus>(apparatus, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::armorCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Armor>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Armor& armor = (dynamic_cast<const CSMWorld::Record<ESM::Armor>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Armor, armor.mId);
inventoryItemCheck<ESM::Armor>(armor, messages, id.toString(), true);
// Armor should have positive armor class, but 0 class is not an error
if (armor.mData.mArmor < 0)
messages.add(id, "Armor class is negative", "", CSMDoc::Message::Severity_Error);
// Armor durability must be a positive number
if (armor.mData.mHealth <= 0)
messages.add(id, "Durability is non-positive", "", CSMDoc::Message::Severity_Error);
// Check that mentioned scripts exist
scriptCheck<ESM::Armor>(armor, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::clothingCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Clothing>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Clothing& clothing = (dynamic_cast<const CSMWorld::Record<ESM::Clothing>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Clothing, clothing.mId);
inventoryItemCheck<ESM::Clothing>(clothing, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Clothing>(clothing, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::containerCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Container>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Container& container = (dynamic_cast<const CSMWorld::Record<ESM::Container>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Container, container.mId);
// checking for name
if (container.mName.empty())
messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
// Checking for model
if (container.mModel.empty())
messages.add(id, "Model is missing", "", CSMDoc::Message::Severity_Error);
else if (mModels.searchId(container.mModel) == -1)
messages.add(id, "Model '" + container.mModel + "' does not exist", "", CSMDoc::Message::Severity_Error);
// Checking for capacity (weight)
if (container.mWeight < 0) // 0 is allowed
messages.add(id, "Capacity is negative", "", CSMDoc::Message::Severity_Error);
// checking contained items
inventoryListCheck(container.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Container>(container, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::creatureCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Creature>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Creature& creature = (dynamic_cast<const CSMWorld::Record<ESM::Creature>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Creature, creature.mId);
if (creature.mName.empty())
messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
if (creature.mModel.empty())
messages.add(id, "Model is missing", "", CSMDoc::Message::Severity_Error);
else if (mModels.searchId(creature.mModel) == -1)
messages.add(id, "Model '" + creature.mModel + "' does not exist", "", CSMDoc::Message::Severity_Error);
// stats checks
if (creature.mData.mLevel <= 0)
messages.add(id, "Level is non-positive", "", CSMDoc::Message::Severity_Warning);
for (size_t i = 0; i < creature.mData.mAttributes.size(); ++i)
{
if (creature.mData.mAttributes[i] < 0)
messages.add(id, ESM::Attribute::indexToRefId(i).toDebugString() + " is negative", {},
CSMDoc::Message::Severity_Warning);
}
if (creature.mData.mCombat < 0)
messages.add(id, "Combat is negative", "", CSMDoc::Message::Severity_Warning);
if (creature.mData.mMagic < 0)
messages.add(id, "Magic is negative", "", CSMDoc::Message::Severity_Warning);
if (creature.mData.mStealth < 0)
messages.add(id, "Stealth is negative", "", CSMDoc::Message::Severity_Warning);
if (creature.mData.mHealth < 0)
messages.add(id, "Health is negative", "", CSMDoc::Message::Severity_Error);
if (creature.mData.mMana < 0)
messages.add(id, "Magicka is negative", "", CSMDoc::Message::Severity_Error);
if (creature.mData.mFatigue < 0)
messages.add(id, "Fatigue is negative", "", CSMDoc::Message::Severity_Error);
if (creature.mData.mSoul < 0)
messages.add(id, "Soul value is negative", "", CSMDoc::Message::Severity_Error);
if (creature.mAiData.mAlarm > 100)
messages.add(id, "Alarm rating is over 100", "", CSMDoc::Message::Severity_Warning);
if (creature.mAiData.mFight > 100)
messages.add(id, "Fight rating is over 100", "", CSMDoc::Message::Severity_Warning);
if (creature.mAiData.mFlee > 100)
messages.add(id, "Flee rating is over 100", "", CSMDoc::Message::Severity_Warning);
for (int i = 0; i < 6; ++i)
{
if (creature.mData.mAttack[i] < 0)
messages.add(id,
"Attack " + std::to_string(i / 2 + 1) + " has negative" + (i % 2 == 0 ? " minimum " : " maximum ")
+ "damage",
"", CSMDoc::Message::Severity_Error);
if (i % 2 == 0 && creature.mData.mAttack[i] > creature.mData.mAttack[i + 1])
messages.add(id, "Attack " + std::to_string(i / 2 + 1) + " has minimum damage higher than maximum damage",
"", CSMDoc::Message::Severity_Error);
}
if (creature.mData.mGold < 0)
messages.add(id, "Gold count is negative", "", CSMDoc::Message::Severity_Error);
if (creature.mScale == 0)
messages.add(id, "Scale is equal to zero", "", CSMDoc::Message::Severity_Error);
if (!creature.mOriginal.empty())
{
CSMWorld::RefIdData::LocalIndex index = mReferencables.searchId(creature.mOriginal);
if (index.first == -1)
messages.add(id, "Parent creature '" + creature.mOriginal.getRefIdString() + "' does not exist", "",
CSMDoc::Message::Severity_Error);
else if (index.second != CSMWorld::UniversalId::Type_Creature)
messages.add(id, "'" + creature.mOriginal.getRefIdString() + "' is not a creature", "",
CSMDoc::Message::Severity_Error);
}
// Check inventory
inventoryListCheck(creature.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Creature>(creature, messages, id.toString());
/// \todo Check spells, teleport table, AI data and AI packages for validity
}
void CSMTools::ReferenceableCheckStage::doorCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Door>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Door& door = (dynamic_cast<const CSMWorld::Record<ESM::Door>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Door, door.mId);
// usual, name or model
if (door.mName.empty())
messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
if (door.mModel.empty())
messages.add(id, "Model is missing", "", CSMDoc::Message::Severity_Error);
else if (mModels.searchId(door.mModel) == -1)
messages.add(id, "Model '" + door.mModel + "' does not exist", "", CSMDoc::Message::Severity_Error);
// Check that mentioned scripts exist
scriptCheck<ESM::Door>(door, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::ingredientCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Ingredient>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Ingredient& ingredient = (dynamic_cast<const CSMWorld::Record<ESM::Ingredient>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Ingredient, ingredient.mId);
inventoryItemCheck<ESM::Ingredient>(ingredient, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Ingredient>(ingredient, messages, id.toString());
ingredientEffectListCheck(ingredient, messages, id);
}
void CSMTools::ReferenceableCheckStage::creaturesLevListCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::CreatureLevList>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::CreatureLevList& CreatureLevList
= (dynamic_cast<const CSMWorld::Record<ESM::CreatureLevList>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_CreatureLevelledList,
CreatureLevList.mId); // CreatureLevList but Type_CreatureLevelledList :/
listCheck<ESM::CreatureLevList>(CreatureLevList, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::itemLevelledListCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::ItemLevList>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::ItemLevList& ItemLevList = (dynamic_cast<const CSMWorld::Record<ESM::ItemLevList>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_ItemLevelledList, ItemLevList.mId);
listCheck<ESM::ItemLevList>(ItemLevList, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::lightCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Light>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Light& light = (dynamic_cast<const CSMWorld::Record<ESM::Light>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Light, light.mId);
if (light.mData.mRadius < 0)
messages.add(id, "Light radius is negative", "", CSMDoc::Message::Severity_Error);
if (light.mData.mFlags & ESM::Light::Carry)
inventoryItemCheck<ESM::Light>(light, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Light>(light, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::lockpickCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Lockpick>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Lockpick& lockpick = (dynamic_cast<const CSMWorld::Record<ESM::Lockpick>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Lockpick, lockpick.mId);
inventoryItemCheck<ESM::Lockpick>(lockpick, messages, id.toString());
toolCheck<ESM::Lockpick>(lockpick, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Lockpick>(lockpick, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::miscCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Miscellaneous>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Miscellaneous& miscellaneous
= (dynamic_cast<const CSMWorld::Record<ESM::Miscellaneous>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Miscellaneous, miscellaneous.mId);
inventoryItemCheck<ESM::Miscellaneous>(miscellaneous, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::Miscellaneous>(miscellaneous, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::npcCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::NPC>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
if (baseRecord.isDeleted())
return;
const ESM::NPC& npc = (dynamic_cast<const CSMWorld::Record<ESM::NPC>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Npc, npc.mId);
// Detect if player is present
if (npc.mId == "Player") // Happy now, scrawl?
mPlayerPresent = true;
// Skip "Base" records (setting!)
if (mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly)
return;
short level(npc.mNpdt.mLevel);
int gold(npc.mNpdt.mGold);
if (npc.mNpdtType == ESM::NPC::NPC_WITH_AUTOCALCULATED_STATS) // 12 = autocalculated
{
if ((npc.mFlags & ESM::NPC::Autocalc) == 0) // 0x0010 = autocalculated flag
{
messages.add(id, "NPC with autocalculated stats doesn't have autocalc flag turned on", "",
CSMDoc::Message::Severity_Error); // should not happen?
return;
}
}
if (level <= 0)
messages.add(id, "Level is non-positive", "", CSMDoc::Message::Severity_Warning);
if (npc.mAiData.mAlarm > 100)
messages.add(id, "Alarm rating is over 100", "", CSMDoc::Message::Severity_Warning);
if (npc.mAiData.mFight > 100)
messages.add(id, "Fight rating is over 100", "", CSMDoc::Message::Severity_Warning);
if (npc.mAiData.mFlee > 100)
messages.add(id, "Flee rating is over 100", "", CSMDoc::Message::Severity_Warning);
if (gold < 0)
messages.add(id, "Gold count is negative", "", CSMDoc::Message::Severity_Error);
if (npc.mName.empty())
messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
if (npc.mClass.empty())
messages.add(id, "Class is missing", "", CSMDoc::Message::Severity_Error);
else if (mClasses.searchId(npc.mClass) == -1)
messages.add(
id, "Class '" + npc.mClass.getRefIdString() + "' does not exist", "", CSMDoc::Message::Severity_Error);
if (npc.mRace.empty())
messages.add(id, "Race is missing", "", CSMDoc::Message::Severity_Error);
else if (mRaces.searchId(npc.mRace) == -1)
messages.add(
id, "Race '" + npc.mRace.getRefIdString() + "' does not exist", "", CSMDoc::Message::Severity_Error);
if (!npc.mFaction.empty() && mFactions.searchId(npc.mFaction) == -1)
messages.add(
id, "Faction '" + npc.mFaction.getRefIdString() + "' does not exist", "", CSMDoc::Message::Severity_Error);
if (npc.mHead.empty())
messages.add(id, "Head is missing", "", CSMDoc::Message::Severity_Error);
else
{
if (mBodyParts.searchId(npc.mHead) == -1)
messages.add(id, "Head body part '" + npc.mHead.getRefIdString() + "' does not exist", "",
CSMDoc::Message::Severity_Error);
/// \todo Check gender, race and other body parts stuff validity for the specific NPC
}
if (npc.mHair.empty())
messages.add(id, "Hair is missing", "", CSMDoc::Message::Severity_Error);
else
{
if (mBodyParts.searchId(npc.mHair) == -1)
messages.add(id, "Hair body part '" + npc.mHair.getRefIdString() + "' does not exist", "",
CSMDoc::Message::Severity_Error);
/// \todo Check gender, race and other body part stuff validity for the specific NPC
}
// Check inventory
inventoryListCheck(npc.mInventory.mList, messages, id.toString());
// Check that mentioned scripts exist
scriptCheck<ESM::NPC>(npc, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::weaponCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Weapon>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Weapon& weapon = (dynamic_cast<const CSMWorld::Record<ESM::Weapon>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Weapon, weapon.mId);
// TODO, It seems that this stuff for spellcasting is obligatory and In fact We should check if records are present
if ( // THOSE ARE HARDCODED!
!(weapon.mId == "VFX_Hands" || weapon.mId == "VFX_Absorb" || weapon.mId == "VFX_Reflect"
|| weapon.mId == "VFX_DefaultBolt" ||
// TODO I don't know how to get full list of effects :/
// DANGER!, ACHTUNG! FIXME! The following is the list of the magical bolts, valid for Morrowind.esm. However
// those are not hardcoded.
weapon.mId == "magic_bolt" || weapon.mId == "shock_bolt" || weapon.mId == "shield_bolt"
|| weapon.mId == "VFX_DestructBolt" || weapon.mId == "VFX_PoisonBolt" || weapon.mId == "VFX_RestoreBolt"
|| weapon.mId == "VFX_AlterationBolt" || weapon.mId == "VFX_ConjureBolt" || weapon.mId == "VFX_FrostBolt"
|| weapon.mId == "VFX_MysticismBolt" || weapon.mId == "VFX_IllusionBolt" || weapon.mId == "VFX_Multiple2"
|| weapon.mId == "VFX_Multiple3" || weapon.mId == "VFX_Multiple4" || weapon.mId == "VFX_Multiple5"
|| weapon.mId == "VFX_Multiple6" || weapon.mId == "VFX_Multiple7" || weapon.mId == "VFX_Multiple8"
|| weapon.mId == "VFX_Multiple9"))
{
inventoryItemCheck<ESM::Weapon>(weapon, messages, id.toString(), true);
if (!(weapon.mData.mType == ESM::Weapon::MarksmanBow || weapon.mData.mType == ESM::Weapon::MarksmanCrossbow
|| weapon.mData.mType == ESM::Weapon::MarksmanThrown || weapon.mData.mType == ESM::Weapon::Arrow
|| weapon.mData.mType == ESM::Weapon::Bolt))
{
if (weapon.mData.mSlash[0] > weapon.mData.mSlash[1])
messages.add(id, "Minimum slash damage higher than maximum", "", CSMDoc::Message::Severity_Warning);
if (weapon.mData.mThrust[0] > weapon.mData.mThrust[1])
messages.add(id, "Minimum thrust damage higher than maximum", "", CSMDoc::Message::Severity_Warning);
}
if (weapon.mData.mChop[0] > weapon.mData.mChop[1])
messages.add(id, "Minimum chop damage higher than maximum", "", CSMDoc::Message::Severity_Warning);
if (!(weapon.mData.mType == ESM::Weapon::Arrow || weapon.mData.mType == ESM::Weapon::Bolt
|| weapon.mData.mType == ESM::Weapon::MarksmanThrown))
{
// checking of health
if (weapon.mData.mHealth == 0)
messages.add(id, "Durability is equal to zero", "", CSMDoc::Message::Severity_Warning);
if (weapon.mData.mReach < 0)
messages.add(id, "Reach is negative", "", CSMDoc::Message::Severity_Error);
}
}
// Check that mentioned scripts exist
scriptCheck<ESM::Weapon>(weapon, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::probeCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Probe>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Probe& probe = (dynamic_cast<const CSMWorld::Record<ESM::Probe>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Probe, probe.mId);
inventoryItemCheck<ESM::Probe>(probe, messages, id.toString());
toolCheck<ESM::Probe>(probe, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Probe>(probe, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::repairCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Repair>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Repair& repair = (dynamic_cast<const CSMWorld::Record<ESM::Repair>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Repair, repair.mId);
inventoryItemCheck<ESM::Repair>(repair, messages, id.toString());
toolCheck<ESM::Repair>(repair, messages, id.toString(), true);
// Check that mentioned scripts exist
scriptCheck<ESM::Repair>(repair, messages, id.toString());
}
void CSMTools::ReferenceableCheckStage::staticCheck(
int stage, const CSMWorld::RefIdDataContainer<ESM::Static>& records, CSMDoc::Messages& messages)
{
const CSMWorld::RecordBase& baseRecord = records.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records
if ((mIgnoreBaseRecords && baseRecord.mState == CSMWorld::RecordBase::State_BaseOnly) || baseRecord.isDeleted())
return;
const ESM::Static& staticElement = (dynamic_cast<const CSMWorld::Record<ESM::Static>&>(baseRecord)).get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Static, staticElement.mId);
if (staticElement.mModel.empty())
messages.add(id, "Model is missing", "", CSMDoc::Message::Severity_Error);
else if (mModels.searchId(staticElement.mModel) == -1)
messages.add(id, "Model '" + staticElement.mModel + "' does not exist", "", CSMDoc::Message::Severity_Error);
}
// final check
void CSMTools::ReferenceableCheckStage::finalCheck(CSMDoc::Messages& messages)
{
if (!mPlayerPresent)
messages.add(CSMWorld::UniversalId::Type_Referenceables, "Player record is missing", "",
CSMDoc::Message::Severity_SeriousError);
}
void CSMTools::ReferenceableCheckStage::inventoryListCheck(
const std::vector<ESM::ContItem>& itemList, CSMDoc::Messages& messages, const std::string& id)
{
for (size_t i = 0; i < itemList.size(); ++i)
{
const ESM::RefId& item = itemList[i].mItem;
const auto& itemName = item.getRefIdString();
CSMWorld::RefIdData::LocalIndex localIndex = mReferencables.searchId(item);
if (localIndex.first == -1)
messages.add(id, "Item '" + itemName + "' does not exist", "", CSMDoc::Message::Severity_Error);
else
{
// Needs to accommodate containers, creatures, and NPCs
switch (localIndex.second)
{
case CSMWorld::UniversalId::Type_Potion:
case CSMWorld::UniversalId::Type_Apparatus:
case CSMWorld::UniversalId::Type_Armor:
case CSMWorld::UniversalId::Type_Book:
case CSMWorld::UniversalId::Type_Clothing:
case CSMWorld::UniversalId::Type_Ingredient:
case CSMWorld::UniversalId::Type_Light:
case CSMWorld::UniversalId::Type_Lockpick:
case CSMWorld::UniversalId::Type_Miscellaneous:
case CSMWorld::UniversalId::Type_Probe:
case CSMWorld::UniversalId::Type_Repair:
case CSMWorld::UniversalId::Type_Weapon:
case CSMWorld::UniversalId::Type_ItemLevelledList:
break;
default:
messages.add(id, "'" + itemName + "' is not an item", "", CSMDoc::Message::Severity_Error);
}
}
}
}
// Templates begins here
template <typename Item>
void CSMTools::ReferenceableCheckStage::inventoryItemCheck(
const Item& someItem, CSMDoc::Messages& messages, const std::string& someID, bool enchantable)
{
if (someItem.mName.empty())
messages.add(someID, "Name is missing", "", CSMDoc::Message::Severity_Error);
// Checking for weight
if (someItem.mData.mWeight < 0)
messages.add(someID, "Weight is negative", "", CSMDoc::Message::Severity_Error);
// Checking for value
if (someItem.mData.mValue < 0)
messages.add(someID, "Value is negative", "", CSMDoc::Message::Severity_Error);
// checking for model
if (someItem.mModel.empty())
messages.add(someID, "Model is missing", "", CSMDoc::Message::Severity_Error);
else if (mModels.searchId(someItem.mModel) == -1)
messages.add(someID, "Model '" + someItem.mModel + "' does not exist", "", CSMDoc::Message::Severity_Error);
// checking for icon
if (someItem.mIcon.empty())
messages.add(someID, "Icon is missing", "", CSMDoc::Message::Severity_Error);
else if (mIcons.searchId(someItem.mIcon) == -1)
{
std::string ddsIcon = someItem.mIcon;
if (!(Misc::ResourceHelpers::changeExtensionToDds(ddsIcon) && mIcons.searchId(ddsIcon) != -1))
messages.add(someID, "Icon '" + someItem.mIcon + "' does not exist", "", CSMDoc::Message::Severity_Error);
}
if (enchantable && someItem.mData.mEnchant < 0)
messages.add(someID, "Enchantment points number is negative", "", CSMDoc::Message::Severity_Error);
}
template <typename Item>
void CSMTools::ReferenceableCheckStage::inventoryItemCheck(
const Item& someItem, CSMDoc::Messages& messages, const std::string& someID)
{
if (someItem.mName.empty())
messages.add(someID, "Name is missing", "", CSMDoc::Message::Severity_Error);
// Checking for weight
if (someItem.mData.mWeight < 0)
messages.add(someID, "Weight is negative", "", CSMDoc::Message::Severity_Error);
// Checking for value
if (someItem.mData.mValue < 0)
messages.add(someID, "Value is negative", "", CSMDoc::Message::Severity_Error);
// checking for model
if (someItem.mModel.empty())
messages.add(someID, "Model is missing", "", CSMDoc::Message::Severity_Error);
else if (mModels.searchId(someItem.mModel) == -1)
messages.add(someID, "Model '" + someItem.mModel + "' does not exist", "", CSMDoc::Message::Severity_Error);
// checking for icon
if (someItem.mIcon.empty())
messages.add(someID, "Icon is missing", "", CSMDoc::Message::Severity_Error);
else if (mIcons.searchId(someItem.mIcon) == -1)
{
std::string ddsIcon = someItem.mIcon;
if (!(Misc::ResourceHelpers::changeExtensionToDds(ddsIcon) && mIcons.searchId(ddsIcon) != -1))
messages.add(someID, "Icon '" + someItem.mIcon + "' does not exist", "", CSMDoc::Message::Severity_Error);
}
}
template <typename Tool>
void CSMTools::ReferenceableCheckStage::toolCheck(
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID, bool canBeBroken)
{
if (someTool.mData.mQuality <= 0)
messages.add(someID, "Quality is non-positive", "", CSMDoc::Message::Severity_Error);
if (canBeBroken && someTool.mData.mUses <= 0)
messages.add(someID, "Number of uses is non-positive", "", CSMDoc::Message::Severity_Error);
}
template <typename Tool>
void CSMTools::ReferenceableCheckStage::toolCheck(
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID)
{
if (someTool.mData.mQuality <= 0)
messages.add(someID, "Quality is non-positive", "", CSMDoc::Message::Severity_Error);
}
template <typename List>
void CSMTools::ReferenceableCheckStage::listCheck(
const List& someList, CSMDoc::Messages& messages, const std::string& someID)
{
if (someList.mChanceNone > 100)
{
messages.add(
someID, "Chance that no object is used is over 100 percent", "", CSMDoc::Message::Severity_Warning);
}
for (const auto& element : someList.mList)
{
if (mReferencables.searchId(element.mId).first == -1)
messages.add(someID, "Object '" + element.mId.getRefIdString() + "' does not exist", "",
CSMDoc::Message::Severity_Error);
if (element.mLevel < 1)
messages.add(someID, "Level of item '" + element.mId.getRefIdString() + "' is non-positive", "",
CSMDoc::Message::Severity_Error);
}
}
template <typename Tool>
void CSMTools::ReferenceableCheckStage::scriptCheck(
const Tool& someTool, CSMDoc::Messages& messages, const std::string& someID)
{
if (!someTool.mScript.empty())
{
if (mScripts.searchId(someTool.mScript) == -1)
messages.add(someID, "Script '" + someTool.mScript.getRefIdString() + "' does not exist", "",
CSMDoc::Message::Severity_Error);
}
}