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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
#ifndef CSM_WORLD_SCRIPTCONTEXT_H
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#define CSM_WORLD_SCRIPTCONTEXT_H
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#include <map>
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#include <string>
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#include <utility>
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#include <vector>
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#include <components/compiler/context.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/misc/algorithm.hpp>
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namespace CSMWorld
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{
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class Data;
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class ScriptContext : public Compiler::Context
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{
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const Data& mData;
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mutable std::vector<ESM::RefId> mIds;
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mutable bool mIdsUpdated;
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mutable std::map<ESM::RefId, Compiler::Locals, std::less<>> mLocals;
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public:
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ScriptContext(const Data& data);
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bool canDeclareLocals() const override;
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///< Is the compiler allowed to declare local variables?
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char getGlobalType(const std::string& name) const override;
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///< 'l: long, 's': short, 'f': float, ' ': does not exist.
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std::pair<char, bool> getMemberType(const std::string& name, const ESM::RefId& id) const override;
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///< Return type of member variable \a name in script \a id or in script of reference of
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/// \a id
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/// \return first: 'l: long, 's': short, 'f': float, ' ': does not exist.
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/// second: true: script of reference
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bool isId(const ESM::RefId& name) const override;
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///< Does \a name match an ID, that can be referenced?
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void invalidateIds();
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void clear();
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///< Remove all cached data.
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/// \return Were there any locals that needed clearing?
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bool clearLocals(const std::string& script);
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};
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}
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#endif
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