mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
268 lines
7.9 KiB
C++
268 lines
7.9 KiB
C++
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_ASYNCNAVMESHUPDATER_H
|
|
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_ASYNCNAVMESHUPDATER_H
|
|
|
|
#include "agentbounds.hpp"
|
|
#include "changetype.hpp"
|
|
#include "guardednavmeshcacheitem.hpp"
|
|
#include "navmeshcacheitem.hpp"
|
|
#include "navmeshdb.hpp"
|
|
#include "navmeshtilescache.hpp"
|
|
#include "offmeshconnectionsmanager.hpp"
|
|
#include "sharednavmeshcacheitem.hpp"
|
|
#include "stats.hpp"
|
|
#include "tilecachedrecastmeshmanager.hpp"
|
|
#include "tileposition.hpp"
|
|
#include "waitconditiontype.hpp"
|
|
|
|
#include <boost/geometry/geometries/point.hpp>
|
|
#include <boost/geometry/index/rtree.hpp>
|
|
|
|
#include <atomic>
|
|
#include <chrono>
|
|
#include <condition_variable>
|
|
#include <deque>
|
|
#include <iosfwd>
|
|
#include <list>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <optional>
|
|
#include <set>
|
|
#include <thread>
|
|
#include <tuple>
|
|
|
|
class dtNavMesh;
|
|
|
|
namespace Loading
|
|
{
|
|
class Listener;
|
|
}
|
|
|
|
namespace DetourNavigator
|
|
{
|
|
enum class JobState
|
|
{
|
|
Initial,
|
|
WithDbResult,
|
|
};
|
|
|
|
struct Job
|
|
{
|
|
const std::size_t mId;
|
|
const AgentBounds mAgentBounds;
|
|
const std::weak_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItem;
|
|
const ESM::RefId mWorldspace;
|
|
const TilePosition mChangedTile;
|
|
std::chrono::steady_clock::time_point mProcessTime;
|
|
ChangeType mChangeType;
|
|
JobState mState = JobState::Initial;
|
|
std::vector<std::byte> mInput;
|
|
std::shared_ptr<RecastMesh> mRecastMesh;
|
|
std::optional<TileData> mCachedTileData;
|
|
std::unique_ptr<PreparedNavMeshData> mGeneratedNavMeshData;
|
|
|
|
Job(const AgentBounds& agentBounds, std::weak_ptr<GuardedNavMeshCacheItem> navMeshCacheItem,
|
|
ESM::RefId worldspace, const TilePosition& changedTile, ChangeType changeType,
|
|
std::chrono::steady_clock::time_point processTime);
|
|
};
|
|
|
|
using JobIt = std::list<Job>::iterator;
|
|
|
|
class SpatialJobQueue
|
|
{
|
|
public:
|
|
std::size_t size() const { return mSize; }
|
|
|
|
void clear();
|
|
|
|
void push(JobIt job);
|
|
|
|
std::optional<JobIt> pop(TilePosition playerTile);
|
|
|
|
void update(TilePosition playerTile, int maxTiles, std::vector<JobIt>& removing);
|
|
|
|
private:
|
|
using IndexPoint = boost::geometry::model::point<int, 2, boost::geometry::cs::cartesian>;
|
|
using UpdatingMap = std::map<TilePosition, std::deque<JobIt>>;
|
|
using IndexValue = std::pair<IndexPoint, UpdatingMap::iterator>;
|
|
|
|
std::size_t mSize = 0;
|
|
UpdatingMap mValues;
|
|
boost::geometry::index::rtree<IndexValue, boost::geometry::index::linear<4>> mIndex;
|
|
};
|
|
|
|
class JobQueue
|
|
{
|
|
public:
|
|
JobQueueStats getStats() const
|
|
{
|
|
return JobQueueStats{
|
|
.mRemoving = mRemoving.size(),
|
|
.mUpdating = mUpdating.size(),
|
|
.mDelayed = mDelayed.size(),
|
|
};
|
|
}
|
|
|
|
bool hasJob(std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now()) const;
|
|
|
|
void clear();
|
|
|
|
void push(JobIt job, std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now());
|
|
|
|
std::optional<JobIt> pop(
|
|
TilePosition playerTile, std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now());
|
|
|
|
void update(TilePosition playerTile, int maxTiles,
|
|
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now());
|
|
|
|
private:
|
|
std::vector<JobIt> mRemoving;
|
|
SpatialJobQueue mUpdating;
|
|
std::deque<JobIt> mDelayed;
|
|
};
|
|
|
|
enum class JobStatus
|
|
{
|
|
Done,
|
|
Fail,
|
|
MemoryCacheMiss,
|
|
};
|
|
|
|
std::ostream& operator<<(std::ostream& stream, JobStatus value);
|
|
|
|
class DbJobQueue
|
|
{
|
|
public:
|
|
void push(JobIt job);
|
|
|
|
std::optional<JobIt> pop();
|
|
|
|
void update(TilePosition playerTile);
|
|
|
|
void stop();
|
|
|
|
DbJobQueueStats getStats() const;
|
|
|
|
private:
|
|
mutable std::mutex mMutex;
|
|
std::condition_variable mHasJob;
|
|
SpatialJobQueue mReading;
|
|
std::deque<JobIt> mWriting;
|
|
TilePosition mPlayerTile;
|
|
bool mShouldStop = false;
|
|
};
|
|
|
|
class AsyncNavMeshUpdater;
|
|
|
|
class DbWorker
|
|
{
|
|
public:
|
|
DbWorker(AsyncNavMeshUpdater& updater, std::unique_ptr<NavMeshDb>&& db, TileVersion version,
|
|
const RecastSettings& recastSettings, bool writeToDb);
|
|
|
|
~DbWorker();
|
|
|
|
DbWorkerStats getStats() const;
|
|
|
|
void enqueueJob(JobIt job);
|
|
|
|
void update(TilePosition playerTile) { mQueue.update(playerTile); }
|
|
|
|
void stop();
|
|
|
|
private:
|
|
AsyncNavMeshUpdater& mUpdater;
|
|
const RecastSettings& mRecastSettings;
|
|
const std::unique_ptr<NavMeshDb> mDb;
|
|
const TileVersion mVersion;
|
|
bool mWriteToDb;
|
|
TileId mNextTileId;
|
|
ShapeId mNextShapeId;
|
|
DbJobQueue mQueue;
|
|
std::atomic_bool mShouldStop{ false };
|
|
std::atomic_size_t mGetTileCount{ 0 };
|
|
std::thread mThread;
|
|
|
|
inline void run() noexcept;
|
|
|
|
inline void processJob(JobIt job);
|
|
|
|
inline void processReadingJob(JobIt job);
|
|
|
|
inline void processWritingJob(JobIt job);
|
|
};
|
|
|
|
class AsyncNavMeshUpdater
|
|
{
|
|
public:
|
|
AsyncNavMeshUpdater(const Settings& settings, TileCachedRecastMeshManager& recastMeshManager,
|
|
OffMeshConnectionsManager& offMeshConnectionsManager, std::unique_ptr<NavMeshDb>&& db);
|
|
~AsyncNavMeshUpdater();
|
|
|
|
void post(const AgentBounds& agentBounds, const SharedNavMeshCacheItem& navMeshCacheItem,
|
|
const TilePosition& playerTile, ESM::RefId worldspace,
|
|
const std::map<TilePosition, ChangeType>& changedTiles);
|
|
|
|
void wait(WaitConditionType waitConditionType, Loading::Listener* listener);
|
|
|
|
void stop();
|
|
|
|
AsyncNavMeshUpdaterStats getStats() const;
|
|
|
|
void enqueueJob(JobIt job);
|
|
|
|
void removeJob(JobIt job);
|
|
|
|
private:
|
|
std::reference_wrapper<const Settings> mSettings;
|
|
std::reference_wrapper<TileCachedRecastMeshManager> mRecastMeshManager;
|
|
std::reference_wrapper<OffMeshConnectionsManager> mOffMeshConnectionsManager;
|
|
std::atomic_bool mShouldStop;
|
|
mutable std::mutex mMutex;
|
|
std::condition_variable mHasJob;
|
|
std::condition_variable mDone;
|
|
std::condition_variable mProcessed;
|
|
std::list<Job> mJobs;
|
|
JobQueue mWaiting;
|
|
std::set<std::tuple<AgentBounds, TilePosition>> mPushed;
|
|
Misc::ScopeGuarded<TilePosition> mPlayerTile;
|
|
NavMeshTilesCache mNavMeshTilesCache;
|
|
Misc::ScopeGuarded<std::set<std::tuple<AgentBounds, TilePosition>>> mProcessingTiles;
|
|
std::map<std::tuple<AgentBounds, TilePosition>, std::chrono::steady_clock::time_point> mLastUpdates;
|
|
std::set<std::tuple<AgentBounds, TilePosition>> mPresentTiles;
|
|
std::vector<std::thread> mThreads;
|
|
std::unique_ptr<DbWorker> mDbWorker;
|
|
std::atomic_size_t mDbGetTileHits{ 0 };
|
|
|
|
void process() noexcept;
|
|
|
|
JobStatus processJob(Job& job);
|
|
|
|
inline JobStatus processInitialJob(Job& job, GuardedNavMeshCacheItem& navMeshCacheItem);
|
|
|
|
inline JobStatus processJobWithDbResult(Job& job, GuardedNavMeshCacheItem& navMeshCacheItem);
|
|
|
|
inline JobStatus handleUpdateNavMeshStatus(UpdateNavMeshStatus status, const Job& job,
|
|
const GuardedNavMeshCacheItem& navMeshCacheItem, const RecastMesh& recastMesh);
|
|
|
|
JobIt getNextJob();
|
|
|
|
void postThreadJob(JobIt job, std::deque<JobIt>& queue);
|
|
|
|
void writeDebugFiles(const Job& job, const RecastMesh* recastMesh) const;
|
|
|
|
bool lockTile(std::size_t jobId, const AgentBounds& agentBounds, const TilePosition& changedTile);
|
|
|
|
void unlockTile(std::size_t jobId, const AgentBounds& agentBounds, const TilePosition& changedTile);
|
|
|
|
inline std::size_t getTotalJobs() const;
|
|
|
|
void cleanupLastUpdates();
|
|
|
|
inline void waitUntilJobsDoneForNotPresentTiles(Loading::Listener* listener);
|
|
|
|
inline void waitUntilAllJobsDone();
|
|
};
|
|
}
|
|
|
|
#endif
|