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openmw/components/fontloader/fontloader.cpp

700 lines
31 KiB
C++

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

#include "fontloader.hpp"
#include <array>
#include <stdexcept>
#include <string_view>
#include <osg/Image>
#include <osgDB/WriteFile>
#include <MyGUI_FactoryManager.h>
#include <MyGUI_RenderManager.h>
#include <MyGUI_ResourceManager.h>
#include <MyGUI_ResourceManualFont.h>
#include <MyGUI_ResourceTrueTypeFont.h>
#include <MyGUI_XmlDocument.h>
#include <components/debug/debuglog.hpp>
#include <components/fallback/fallback.hpp>
#include <components/vfs/manager.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/myguiplatform/scalinglayer.hpp>
#include <components/settings/values.hpp>
namespace
{
MyGUI::xml::ElementPtr getProperty(MyGUI::xml::ElementPtr resourceNode, std::string_view propertyName)
{
MyGUI::xml::ElementPtr propertyNode = nullptr;
MyGUI::xml::ElementEnumerator propertyIterator = resourceNode->getElementEnumerator();
while (propertyIterator.next("Property"))
{
if (propertyIterator->findAttribute("key") == propertyName)
{
propertyNode = propertyIterator.current();
break;
}
}
return propertyNode;
}
MyGUI::IntSize getBookSize(MyGUI::IDataStream* layersStream)
{
MyGUI::xml::Document xmlDocument;
xmlDocument.open(layersStream);
MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
MyGUI::xml::ElementEnumerator layersIterator = root->getElementEnumerator();
while (layersIterator.next("Layer"))
{
if (layersIterator->findAttribute("name") == "JournalBooks")
{
MyGUI::xml::ElementPtr sizeProperty = getProperty(layersIterator.current(), "Size");
if (sizeProperty != nullptr)
{
auto sizeValue = sizeProperty->findAttribute("value");
if (!sizeValue.empty())
return MyGUI::IntSize::parse(sizeValue);
}
}
}
return MyGUI::RenderManager::getInstance().getViewSize();
}
unsigned long utf8ToUnicode(std::string_view utf8)
{
if (utf8.empty())
return 0;
size_t i = 0;
unsigned long unicode;
size_t numbytes;
unsigned char ch = utf8[i++];
if (ch <= 0x7F)
{
unicode = ch;
numbytes = 0;
}
else if (ch <= 0xBF)
{
throw std::logic_error("not a UTF-8 string");
}
else if (ch <= 0xDF)
{
unicode = ch & 0x1F;
numbytes = 1;
}
else if (ch <= 0xEF)
{
unicode = ch & 0x0F;
numbytes = 2;
}
else if (ch <= 0xF7)
{
unicode = ch & 0x07;
numbytes = 3;
}
else
{
throw std::logic_error("not a UTF-8 string");
}
for (size_t j = 0; j < numbytes; ++j)
{
ch = utf8[i++];
if (ch < 0x80 || ch > 0xBF)
throw std::logic_error("not a UTF-8 string");
unicode <<= 6;
unicode += ch & 0x3F;
}
if (unicode >= 0xD800 && unicode <= 0xDFFF)
throw std::logic_error("not a UTF-8 string");
if (unicode > 0x10FFFF)
throw std::logic_error("not a UTF-8 string");
return unicode;
}
/// This is a hack for Polish font
unsigned char mapUtf8Char(unsigned char c)
{
switch (c)
{
case 0x80:
return 0xc6;
case 0x81:
return 0x9c;
case 0x82:
return 0xe6;
case 0x83:
return 0xb3;
case 0x84:
return 0xf1;
case 0x85:
return 0xb9;
case 0x86:
return 0xbf;
case 0x87:
return 0x9f;
case 0x88:
return 0xea;
case 0x89:
return 0xea;
case 0x8a:
return 0x00; // not contained in win1250
case 0x8b:
return 0x00; // not contained in win1250
case 0x8c:
return 0x8f;
case 0x8d:
return 0xaf;
case 0x8e:
return 0xa5;
case 0x8f:
return 0x8c;
case 0x90:
return 0xca;
case 0x93:
return 0xa3;
case 0x94:
return 0xf6;
case 0x95:
return 0xf3;
case 0x96:
return 0xaf;
case 0x97:
return 0x8f;
case 0x99:
return 0xd3;
case 0x9a:
return 0xd1;
case 0x9c:
return 0x00; // not contained in win1250
case 0xa0:
return 0xb9;
case 0xa1:
return 0xaf;
case 0xa2:
return 0xf3;
case 0xa3:
return 0xbf;
case 0xa4:
return 0x00; // not contained in win1250
case 0xe1:
return 0x8c;
case 0xe3:
return 0x00; // not contained in win1250
case 0xf5:
return 0x00; // not contained in win1250
default:
return c;
}
}
// getUnicode includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
// in the expected win12XX encoding, but also have randomly swapped characters sometimes.
// Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
unsigned long getUnicode(unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
{
if (encoding == ToUTF8::WINDOWS_1250) // Hack for polish font
{
const std::array<char, 2> str{ static_cast<char>(mapUtf8Char(c)), '\0' };
return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
}
else
{
const std::array<char, 2> str{ static_cast<char>(c), '\0' };
return utf8ToUnicode(encoder.getUtf8(std::string_view(str.data(), 1)));
}
}
[[noreturn]] void fail(std::istream& stream, std::string_view fileName, std::string_view message)
{
std::stringstream error;
error << "Font loading error: " << message;
error << "\n File: " << fileName;
error << "\n Offset: 0x" << std::hex << stream.tellg();
throw std::runtime_error(error.str());
}
}
namespace Gui
{
FontLoader::FontLoader(ToUTF8::FromType encoding, const VFS::Manager* vfs, float scalingFactor)
: mVFS(vfs)
, mScalingFactor(scalingFactor)
{
if (encoding == ToUTF8::WINDOWS_1252)
mEncoding = ToUTF8::CP437;
else
mEncoding = encoding;
MyGUI::ResourceManager::getInstance().unregisterLoadXmlDelegate("Resource");
MyGUI::ResourceManager::getInstance().registerLoadXmlDelegate("Resource")
= MyGUI::newDelegate(this, &FontLoader::overrideLineHeight);
loadFonts();
}
void FontLoader::loadFonts()
{
std::string defaultFont{ Fallback::Map::getString("Fonts_Font_0") };
std::string scrollFont{ Fallback::Map::getString("Fonts_Font_2") };
loadFont(defaultFont, "DefaultFont");
loadFont(scrollFont, "ScrollFont");
loadFont("DejaVuLGCSansMono",
"MonoFont"); // We need to use a TrueType monospace font to display debug texts properly.
// Use our TrueType fonts as a fallback.
if (!MyGUI::ResourceManager::getInstance().isExist("DefaultFont")
&& !Misc::StringUtils::ciEqual(defaultFont, "MysticCards"))
loadFont("MysticCards", "DefaultFont");
if (!MyGUI::ResourceManager::getInstance().isExist("ScrollFont")
&& !Misc::StringUtils::ciEqual(scrollFont, "DemonicLetters"))
loadFont("DemonicLetters", "ScrollFont");
}
void FontLoader::loadFont(const std::string& fileName, const std::string& fontId)
{
if (mVFS->exists("fonts/" + fileName + ".fnt"))
loadBitmapFont(fileName + ".fnt", fontId);
else if (mVFS->exists("fonts/" + fileName + ".omwfont"))
loadTrueTypeFont(fileName + ".omwfont", fontId);
else
Log(Debug::Error) << "Font '" << fileName << "' is not found.";
}
void FontLoader::loadTrueTypeFont(const std::string& fileName, const std::string& fontId)
{
Log(Debug::Info) << "Loading font file " << fileName;
osgMyGUI::DataManager* dataManager
= dynamic_cast<osgMyGUI::DataManager*>(&osgMyGUI::DataManager::getInstance());
if (!dataManager)
{
Log(Debug::Error) << "Can not load TrueType font " << fontId << ": osgMyGUI::DataManager is not available.";
return;
}
// TODO: it may be worth to take in account resolution change, but it is not safe to replace used assets
std::unique_ptr<MyGUI::IDataStream> layersStream(dataManager->getData("openmw_layers.xml"));
MyGUI::IntSize bookSize = getBookSize(layersStream.get());
float bookScale = osgMyGUI::ScalingLayer::getScaleFactor(bookSize);
const auto oldDataPath = dataManager->getDataPath({});
dataManager->setResourcePath("fonts");
std::unique_ptr<MyGUI::IDataStream> dataStream(dataManager->getData(fileName));
MyGUI::xml::Document xmlDocument;
xmlDocument.open(dataStream.get());
MyGUI::xml::ElementPtr root = xmlDocument.getRoot();
MyGUI::xml::ElementEnumerator resourceNode = root->getElementEnumerator();
bool valid = false;
if (resourceNode.next("Resource"))
{
valid = resourceNode->findAttribute("type") == "ResourceTrueTypeFont";
}
if (valid == false)
{
dataManager->setResourcePath(oldDataPath);
Log(Debug::Error) << "Can not load TrueType font " << fontId << ": " << fileName << " is invalid.";
return;
}
int resolution = 70;
MyGUI::xml::ElementPtr resolutionNode = getProperty(resourceNode.current(), "Resolution");
if (resolutionNode == nullptr)
{
resolutionNode = resourceNode->createChild("Property");
resolutionNode->addAttribute("key", "Resolution");
}
else
resolution = MyGUI::utility::parseInt(resolutionNode->findAttribute("value"));
resolutionNode->setAttribute("value", MyGUI::utility::toString(resolution * std::ceil(mScalingFactor)));
MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
sizeNode->addAttribute("key", "Size");
sizeNode->addAttribute("value", std::to_string(Settings::gui().mFontSize));
MyGUI::ResourceTrueTypeFont* font = static_cast<MyGUI::ResourceTrueTypeFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
font->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
font->setResourceName(fontId);
MyGUI::ResourceManager::getInstance().addResource(font);
resolutionNode->setAttribute(
"value", MyGUI::utility::toString(static_cast<int>(resolution * bookScale * mScalingFactor)));
MyGUI::ResourceTrueTypeFont* bookFont = static_cast<MyGUI::ResourceTrueTypeFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceTrueTypeFont"));
bookFont->deserialization(resourceNode.current(), MyGUI::Version(3, 2, 0));
bookFont->setResourceName("Journalbook " + fontId);
MyGUI::ResourceManager::getInstance().addResource(bookFont);
dataManager->setResourcePath(oldDataPath);
if (resourceNode.next("Resource"))
Log(Debug::Warning) << "Font file " << fileName
<< " contains multiple Resource entries, only first one will be used.";
}
typedef struct
{
float x;
float y;
} Point;
typedef struct
{
float u1; // appears unused, always 0
Point top_left;
Point top_right;
Point bottom_left;
Point bottom_right;
float width;
float height;
float u2; // appears unused, always 0
float kerning;
float ascent;
} GlyphInfo;
void FontLoader::loadBitmapFont(const std::string& fileName, const std::string& fontId)
{
Log(Debug::Info) << "Loading font file " << fileName;
Files::IStreamPtr file = mVFS->get("fonts/" + fileName);
float fontSize;
file->read((char*)&fontSize, sizeof(fontSize));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
int one;
file->read((char*)&one, sizeof(one));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
if (one != 1)
fail(*file, fileName, "Unexpected value");
file->read((char*)&one, sizeof(one));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
if (one != 1)
fail(*file, fileName, "Unexpected value");
char name_[284];
file->read(name_, sizeof(name_));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
GlyphInfo data[256];
file->read((char*)data, sizeof(data));
if (!file->good())
fail(*file, fileName, "File too small to be a valid font");
file.reset();
// Create the font texture
std::string bitmapFilename = "fonts/" + std::string(name_) + ".tex";
Files::IStreamPtr bitmapFile = mVFS->get(bitmapFilename);
int width, height;
bitmapFile->read((char*)&width, sizeof(int));
bitmapFile->read((char*)&height, sizeof(int));
if (!bitmapFile->good())
fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
if (width <= 0 || height <= 0)
fail(*bitmapFile, bitmapFilename, "Width and height must be positive");
std::vector<char> textureData;
textureData.resize(width * height * 4);
bitmapFile->read(textureData.data(), width * height * 4);
if (!bitmapFile->good())
fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
bitmapFile.reset();
MyGUI::ITexture* tex = MyGUI::RenderManager::getInstance().createTexture(bitmapFilename);
tex->createManual(width, height, MyGUI::TextureUsage::Write, MyGUI::PixelFormat::R8G8B8A8);
unsigned char* texData = reinterpret_cast<unsigned char*>(tex->lock(MyGUI::TextureUsage::Write));
memcpy(texData, textureData.data(), textureData.size());
tex->unlock();
// We need to emulate loading from XML because the data members are private as of mygui 3.2.0
MyGUI::xml::Document xmlDocument;
MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
root->addAttribute("name", fontId);
MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
defaultHeight->addAttribute("key", "DefaultHeight");
defaultHeight->addAttribute("value", fontSize);
MyGUI::xml::ElementPtr source = root->createChild("Property");
source->addAttribute("key", "Source");
source->addAttribute("value", bitmapFilename);
MyGUI::xml::ElementPtr codes = root->createChild("Codes");
// Fall back from unavailable Win-1252 encoding symbols to similar characters available in CP-437 game fonts
// Generally, that is, as this tries to follow Morrowind's interesting substitution logic
using FallbackIndex = unsigned int;
using UnicodeIndex = unsigned int;
std::multimap<FallbackIndex, UnicodeIndex> additional;
// Some symbols must not be shown altogether
std::vector<UnicodeIndex> omitted;
// Ignored madness: caret ^ (available in the font!) uses percent sign % glyph
// We do not differentiate between glyphs that are always considered missing and glyphs that are not replaced
// because there's (probably?) no point
// € (Euro Sign, 0x80/U+20AC) is replaced with underscore
// 0x81 (unused) is replaced with underscore
additional.emplace(44, 0x201A); // (Single Low-9 Quotation Mark, 0x82) => , (comma)
additional.emplace(102, 0x0192); // ƒ (Latin Small Letter F with Hook, 0x83) => f (latin small F) (custom)
additional.emplace(44, 0x201E); // „ (Double Low-9 Quotation Mark, 0x84) => , (comma)
additional.emplace(46, 0x2026); // … (Horizontal Ellipsis, 0x85) => . (period)
additional.emplace(43, 0x2020); // † (Dagger, 0x86) => + (plus sign)
additional.emplace(216, 0x2021); // ‡ (Double Dagger, 0x87) => ╫
additional.emplace(94, 0x02C6); // ˆ (Modifier Letter Circumflex Accent, 0x88) => ^ (caret)
additional.emplace(37, 0x2030); // ‰ (Per Mille Sign, 0x89) => % (percent sign)
additional.emplace(83, 0x0160); // Š (Latin Capital Letter S with Caron, 0x8A) => S (latin capital S)
additional.emplace(60, 0x2039); // (Single Left-Pointing Angle Quotation Mark, 0x8B) => < (less-than)
additional.emplace(79, 0x0152); // Œ (Latin Capital Ligature Oe, 0x8C) => O (latin capital O)
// 0x8D (unused) is replaced with underscore
additional.emplace(90, 0x017D); // Ž (Latin Capital Letter Z with Caron, 0x8E) => Z (latin capital Z)
// 0x8F (unused) is replaced with underscore
// 0x90 (unused) is replaced with underscore
additional.emplace(39, 0x2018); // (Left Single Quotation Mark, 0x91) => ' (apostrophe) (MW: backtick)
additional.emplace(39, 0x2019); // (Right Single Quotation Mark, 0x92) => ' (apostrophe)
additional.emplace(34, 0x201C); // “ (Left Double Quotation Mark, 0x93) => " (double quote mark)
additional.emplace(34, 0x201D); // ” (Right Double Quotation Mark, 0x94) => " (double quote mark)
omitted.push_back(0x2022); // • (Bullet, 0x95)
additional.emplace(45, 0x2013); // (En Dash, 0x96) => - (hyphen)
additional.emplace(45, 0x2014); // — (Em Dash, 0x97) => - (hyphen)
additional.emplace(126, 0x02DC); // ˜ (Small Tilde, 0x98) => ~ (tilde)
additional.emplace(84, 0x2122); // ™ (Trade Mark Sign, 0x99) => T (latin capital T)
additional.emplace(115, 0x0161); // š (Latin Small Letter S with Caron, 0x9A) => s (latin small S)
additional.emplace(62, 0x203A); // (Single Right-Pointing Angle Quotation Mark, 0x9B) => > (greater-than)
additional.emplace(111, 0x0153); // œ (Latin Small Ligature Oe, 0x9C) => o (latin small O)
// 0x9D (unused) is replaced with underscore
additional.emplace(122, 0x017E); // ž (Latin Small Letter Z with Caron, 0x9E) => z (latin small Z)
additional.emplace(89, 0x0178); // Ÿ (Latin Capital Letter Y with Diaeresis, 0x9F) => Y (latin capital Y)
// Nbsp (No-Break Space, 0xA0) is unavailable, not replaced
// ¡ (Inverted Exclamation Mark, 0xA1) is unavailable, not replaced
// ¢ (Cent Sign, 0xA2) is unavailable, not replaced
// £ (Pound Sign, 0xA3) is available but its glyph looks like œ (small oe ligature)
omitted.push_back(0x00A4); // ¤ (Currency Sign)
// ¥ (Yen Sign, 0xA5) is unavailable, not replaced
// ¦ (Broken Bar, 0xA6) is unavailable, not replaced
omitted.push_back(0x00A7); // § (Section Sign)
additional.emplace(34, 0x00A8); // ¨ (Diaeresis) => " (double quote mark)
additional.emplace(99, 0x00A9); // © (Copyright Sign) => c (latin small C)
// ª (Feminine Ordinal Indicator, 0xAA) is unavailable, not replaced
// « (Left-Pointing Double Angle Quotation Mark, 0xAB) is unavailable, not replaced
// ¬ (Not Sign, 0xAC) is unavailable, not replaced
additional.emplace(45, 0x00AD); // Soft Hyphen => - (hyphen)
additional.emplace(114, 0x00AE); // ® (Registered Sign) => r (latin small R)
additional.emplace(95, 0x00AF); // ¯ (Macron) => _ (underscore)
// ° (Degree Sign, 0xB0) is unavailable, not replaced
// ± (Plus-Minus Sign, 0xB1) is unavailable, not replaced
additional.emplace(50, 0x00B2); // ² (Superscript Two) => 2 (two digit) (custom)
additional.emplace(51, 0x00B3); // ³ (Superscript Three) => 3 (three digit)
additional.emplace(39, 0x00B4); // ´ (Acute Accent) => ' (apostrophe)
// µ (Micro Sign, 0xB5) is unavailable, not replaced
omitted.push_back(0x00B6); // ¶ (Pilcrow Sign)
// · (Middle Dot, 0xB7) is unavailable, not replaced
additional.emplace(44, 0x00B8); // ¸ (Cedilla) => , (comma)
additional.emplace(49, 0x00B9); // ¹ (Superscript One) => 1 (one digit)
// º (Masculine Ordinal Indicator, 0xBA) is unavailable, not replaced
// » (Right-Pointing Double Angle Quotation Mark, 0xBB) is unavailable, not replaced
// ¼ (Vulgar Fraction One Quarter, 0xBC) is unavailable, not replaced
// ½ (Vulgar Fraction One Half, 0xBD) is unavailable, not replaced
// ¾ (Vulgar Fraction Three Quarters, 0xBE) is replaced with underscore
// ¿ (Inverted Question Mark, 0xBF) is unavailable, not replaced
additional.emplace(65, 0x00C0); // À (Latin Capital Letter A with Grave) => A (latin capital A)
additional.emplace(65, 0x00C1); // Á (Latin Capital Letter A with Acute) => A (latin capital A)
additional.emplace(65, 0x00C2); // Â (Latin Capital Letter A with Circumflex) => A (latin capital A)
additional.emplace(65, 0x00C3); // Ã (Latin Capital Letter A with Tilde) => A (latin capital A)
// Ä (Latin Capital Letter A with Diaeresis, 0xC4) is available
// Å (Latin Capital Letter A with Ring Above, 0xC5) is available
additional.emplace(65, 0x00C6); // Æ (Latin Capital Letter Ae) => A (latin capital A) (custom)
// Ç (Latin Capital Letter C with Cedilla, 0xC7) is available
additional.emplace(69, 0x00C8); // È (Latin Capital Letter E with Grave) => E (latin capital E)
// É (Latin Capital Letter E with Acute, 0xC9) is available
additional.emplace(69, 0x00CA); // Ê (Latin Capital Letter E with Circumflex) => E (latin capital E)
additional.emplace(69, 0x00CB); // Ë (Latin Capital Letter E with Diaeresis) => E (latin capital E)
additional.emplace(73, 0x00CC); // Ì (Latin Capital Letter I with Grave) => I (latin capital I)
additional.emplace(73, 0x00CD); // Í (Latin Capital Letter I with Acute) => I (latin capital I)
additional.emplace(73, 0x00CE); // Î (Latin Capital Letter I with Circumflex) => I (latin capital I)
additional.emplace(73, 0x00CF); // Ï (Latin Capital Letter I with Diaeresis) => I (latin capital I)
additional.emplace(68, 0x00D0); // Ð (Latin Capital Letter Eth) => D (latin capital D)
additional.emplace(78, 0x00D1); // Ñ (Latin Capital Letter N with Tilde) => N (latin capital N) (custom)
additional.emplace(79, 0x00D2); // Ò (Latin Capital Letter O with Grave) => O (latin capital O)
additional.emplace(79, 0x00D3); // Ó (Latin Capital Letter O with Acute) => O (latin capital O)
additional.emplace(79, 0x00D4); // Ô (Latin Capital Letter O with Circumflex) => O (latin capital O)
additional.emplace(79, 0x00D5); // Õ (Latin Capital Letter O with Tilde) => O (latin capital O)
// Ö (Latin Capital Letter O with Diaeresis, 0xD6) is available
additional.emplace(120, 0x00D7); // × (Multiplication Sign) => x (latin small X)
additional.emplace(79, 0x00D8); // Ø (Latin Capital Letter O with Stroke) => O (latin capital O)
additional.emplace(85, 0x00D9); // Ù (Latin Capital Letter U with Grave) => U (latin capital U)
additional.emplace(85, 0x00DA); // Ú (Latin Capital Letter U with Acute) => U (latin capital U)
additional.emplace(85, 0x00DB); // Û (Latin Capital Letter U with Circumflex) => U (latin capital U)
// Ü (Latin Capital Letter U with Diaeresis, 0xDC) is available
additional.emplace(89, 0x00DD); // Ý (Latin Capital Letter Y with Acute) => Y (latin capital Y)
// 0xDE to 0xFF are not replaced
// Russian Morrowind which uses Win-1251 encoding only does equivalent (often garbage) Win-1252 replacements
// However, we'll provide custom replacements for Cyrillic io letters
// These letters aren't a part of any content but they are printable
additional.emplace(69, 0x0401); // Ё (Cyrillic Capital Letter Io) => E (latin capital E)
additional.emplace(137, 0x0451); // ё (Cyrillic Small Letter Io) => ë (latin small E-diaeresis)
for (int i = 0; i < 256; i++)
{
float x1 = data[i].top_left.x * width;
float y1 = data[i].top_left.y * height;
float w = data[i].top_right.x * width - x1;
float h = data[i].bottom_left.y * height - y1;
ToUTF8::Utf8Encoder encoder(mEncoding);
unsigned long unicodeVal = getUnicode(i, encoder, mEncoding);
MyGUI::xml::ElementPtr code = codes->createChild("Code");
code->addAttribute("index", unicodeVal);
code->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " " + MyGUI::utility::toString(w)
+ " " + MyGUI::utility::toString(h));
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
code->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
for (auto [it, end] = additional.equal_range(i); it != end; ++it)
{
code = codes->createChild("Code");
code->addAttribute("index", it->second);
code->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
code->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
// ASCII vertical bar, use this as text input cursor
if (i == 124)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", MyGUI::FontCodeType::Cursor);
cursorCode->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
cursorCode->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
// Underscore, use for NotDefined marker (used for glyphs not existing in the font)
if (i == 95)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
cursorCode->addAttribute("coord",
MyGUI::utility::toString(x1) + " " + MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " " + MyGUI::utility::toString(h));
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing",
MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize - data[i].ascent)));
cursorCode->addAttribute(
"size", MyGUI::IntSize(static_cast<int>(data[i].width), static_cast<int>(data[i].height)));
}
}
// These are required as well, but the fonts don't provide them
omitted.push_back(MyGUI::FontCodeType::Selected);
omitted.push_back(MyGUI::FontCodeType::SelectedBack);
for (const UnicodeIndex index : omitted)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", index);
cursorCode->addAttribute("coord", "0 0 0 0");
cursorCode->addAttribute("advance", "0");
cursorCode->addAttribute("bearing", "0 0");
cursorCode->addAttribute("size", "0 0");
}
// Register the font with MyGUI
MyGUI::ResourceManualFont* font = static_cast<MyGUI::ResourceManualFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
font->deserialization(root, MyGUI::Version(3, 2, 0));
MyGUI::ResourceManualFont* bookFont = static_cast<MyGUI::ResourceManualFont*>(
MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
bookFont->deserialization(root, MyGUI::Version(3, 2, 0));
bookFont->setResourceName("Journalbook " + fontId);
MyGUI::ResourceManager::getInstance().addResource(font);
MyGUI::ResourceManager::getInstance().addResource(bookFont);
}
void FontLoader::overrideLineHeight(MyGUI::xml::ElementPtr _node, std::string_view _file, MyGUI::Version _version)
{
// We should adjust line height for MyGUI widgets depending on font size
MyGUI::xml::ElementEnumerator resourceNode = _node->getElementEnumerator();
while (resourceNode.next("Resource"))
{
auto type = resourceNode->findAttribute("type");
if (Misc::StringUtils::ciEqual(type, "ResourceLayout"))
{
MyGUI::xml::ElementEnumerator resourceRootNode = resourceNode->getElementEnumerator();
while (resourceRootNode.next("Widget"))
{
if (resourceRootNode->findAttribute("name") != "Root")
continue;
MyGUI::xml::ElementPtr heightNode = resourceRootNode->createChild("UserString");
heightNode->addAttribute("key", "HeightLine");
heightNode->addAttribute("value", std::to_string(Settings::gui().mFontSize + 2));
break;
}
}
}
MyGUI::ResourceManager::getInstance().loadFromXmlNode(_node, _file, _version);
}
std::string_view FontLoader::getFontForFace(std::string_view face)
{
if (Misc::StringUtils::ciEqual(face, "daedric"))
return "ScrollFont";
return "DefaultFont";
}
}