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54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
#include "components/misc/osgpluginchecker.hpp"
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#include <components/debug/debuglog.hpp>
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#include <components/misc/strings/conversion.hpp>
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#include <osg/Config>
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#include <osg/Version>
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#include <osgDB/FileUtils>
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#include <osgDB/PluginQuery>
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#include <algorithm>
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#include <array>
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#include <filesystem>
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#include <string_view>
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namespace Misc
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{
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#if defined(OSG_LIBRARY_STATIC) || defined(__APPLE__)
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bool checkRequiredOSGPluginsArePresent()
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{
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// assume they were linked in at build time and CMake would have failed if they were missing
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// true-ish for MacOS - they're copied into the package and that'd fail if they were missing,
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// but if you don't actually make a MacOS package and run a local build, this won't notice.
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// the workaround in the real implementation isn't powerful enough to make MacOS work, though.
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return true;
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}
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#else
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namespace
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{
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constexpr auto USED_OSG_PLUGIN_NAMES = std::to_array<std::string_view>({${USED_OSG_PLUGIN_NAMES_FORMATTED}});
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}
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bool checkRequiredOSGPluginsArePresent()
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{
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// osgDB::listAllAvailablePlugins() lies, so don't use it
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bool haveAllPlugins = true;
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for (std::string_view plugin : USED_OSG_PLUGIN_NAMES)
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{
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std::string libraryName = osgDB::Registry::instance()->createLibraryNameForExtension(std::string{ plugin });
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if (osgDB::findLibraryFile(libraryName).empty())
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{
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Log(Debug::Error) << "Missing OSG plugin: " << libraryName;
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haveAllPlugins = false;
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}
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}
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return haveAllPlugins;
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}
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#endif
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}
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