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openmw/components/misc/resourcehelpers.cpp

274 lines
9.1 KiB
C++

#include "resourcehelpers.hpp"
#include <algorithm>
#include <sstream>
#include <string_view>
#include <components/esm/common.hpp>
#include <components/esm/refid.hpp>
#include <components/misc/pathhelpers.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/lower.hpp>
#include <components/vfs/manager.hpp>
#include <components/vfs/pathutil.hpp>
namespace
{
bool changeExtension(std::string& path, std::string_view ext)
{
std::string::size_type pos = path.rfind('.');
if (pos != std::string::npos && path.compare(pos, path.length() - pos, ext) != 0)
{
path.replace(pos, path.length(), ext);
return true;
}
return false;
}
}
bool Misc::ResourceHelpers::changeExtensionToDds(std::string& path)
{
return changeExtension(path, ".dds");
}
std::string Misc::ResourceHelpers::correctResourcePath(
std::span<const std::string_view> topLevelDirectories, std::string_view resPath, const VFS::Manager* vfs)
{
/* Bethesda at some point converted all their BSA
* textures from tga to dds for increased load speed, but all
* texture file name references were kept as .tga.
*/
std::string correctedPath = Misc::StringUtils::lowerCase(resPath);
// Flatten slashes
std::replace(correctedPath.begin(), correctedPath.end(), '/', '\\');
auto bothSeparators = [](char a, char b) { return a == '\\' && b == '\\'; };
correctedPath.erase(std::unique(correctedPath.begin(), correctedPath.end(), bothSeparators), correctedPath.end());
// Remove leading separator
if (!correctedPath.empty() && correctedPath[0] == '\\')
correctedPath.erase(0, 1);
// Handle top level directory
bool needsPrefix = true;
for (std::string_view potentialTopLevelDirectory : topLevelDirectories)
{
if (correctedPath.starts_with(potentialTopLevelDirectory)
&& correctedPath.size() > potentialTopLevelDirectory.size()
&& correctedPath[potentialTopLevelDirectory.size()] == '\\')
{
needsPrefix = false;
break;
}
else
{
std::string topLevelPrefix = std::string{ potentialTopLevelDirectory } + '\\';
size_t topLevelPos = correctedPath.find('\\' + topLevelPrefix);
if (topLevelPos != std::string::npos)
{
correctedPath.erase(0, topLevelPos + 1);
needsPrefix = false;
break;
}
}
}
if (needsPrefix)
correctedPath = std::string{ topLevelDirectories.front() } + '\\' + correctedPath;
std::string origExt = correctedPath;
// since we know all (GOTY edition or less) textures end
// in .dds, we change the extension
bool changedToDds = changeExtensionToDds(correctedPath);
if (vfs->exists(correctedPath))
return correctedPath;
// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
// verify, and revert if false (this call succeeds quickly, but fails slowly)
if (changedToDds && vfs->exists(origExt))
return origExt;
// fall back to a resource in the top level directory if it exists
std::string fallback{ topLevelDirectories.front() };
fallback += '\\';
fallback += Misc::getFileName(correctedPath);
if (vfs->exists(fallback))
return fallback;
if (changedToDds)
{
fallback = topLevelDirectories.front();
fallback += '\\';
fallback += Misc::getFileName(origExt);
if (vfs->exists(fallback))
return fallback;
}
return correctedPath;
}
std::string Misc::ResourceHelpers::correctTexturePath(std::string_view resPath, const VFS::Manager* vfs)
{
return correctResourcePath({ { "textures", "bookart" } }, resPath, vfs);
}
std::string Misc::ResourceHelpers::correctIconPath(std::string_view resPath, const VFS::Manager* vfs)
{
return correctResourcePath({ { "icons" } }, resPath, vfs);
}
std::string Misc::ResourceHelpers::correctBookartPath(std::string_view resPath, const VFS::Manager* vfs)
{
return correctResourcePath({ { "bookart", "textures" } }, resPath, vfs);
}
std::string Misc::ResourceHelpers::correctBookartPath(
std::string_view resPath, int width, int height, const VFS::Manager* vfs)
{
std::string image = correctBookartPath(resPath, vfs);
// Apparently a bug with some morrowind versions, they reference the image without the size suffix.
// So if the image isn't found, try appending the size.
if (!vfs->exists(image))
{
std::stringstream str;
str << image.substr(0, image.rfind('.')) << "_" << width << "_" << height << image.substr(image.rfind('.'));
image = Misc::ResourceHelpers::correctBookartPath(str.str(), vfs);
}
return image;
}
VFS::Path::Normalized Misc::ResourceHelpers::correctActorModelPath(
VFS::Path::NormalizedView resPath, const VFS::Manager* vfs)
{
std::string mdlname(resPath.value());
std::string::size_type p = mdlname.find_last_of('/');
if (p != std::string::npos)
mdlname.insert(mdlname.begin() + static_cast<std::string::difference_type>(p) + 1, 'x');
else
mdlname.insert(mdlname.begin(), 'x');
VFS::Path::Normalized kfname(mdlname);
if (Misc::getFileExtension(mdlname) == "nif")
kfname.changeExtension("kf");
if (!vfs->exists(kfname))
return VFS::Path::Normalized(resPath);
return mdlname;
}
std::string Misc::ResourceHelpers::correctMaterialPath(std::string_view resPath, const VFS::Manager* vfs)
{
return correctResourcePath({ { "materials" } }, resPath, vfs);
}
VFS::Path::Normalized Misc::ResourceHelpers::correctMeshPath(VFS::Path::NormalizedView resPath)
{
static constexpr VFS::Path::NormalizedView prefix("meshes");
return prefix / resPath;
}
VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(VFS::Path::NormalizedView resPath)
{
static constexpr VFS::Path::NormalizedView prefix("sound");
return prefix / resPath;
}
VFS::Path::Normalized Misc::ResourceHelpers::correctMusicPath(VFS::Path::NormalizedView resPath)
{
static constexpr VFS::Path::NormalizedView prefix("music");
return prefix / resPath;
}
std::string_view Misc::ResourceHelpers::meshPathForESM3(std::string_view resPath)
{
constexpr std::string_view prefix = "meshes";
if (resPath.length() < prefix.size() + 1 || !Misc::StringUtils::ciStartsWith(resPath, prefix)
|| (resPath[prefix.size()] != '/' && resPath[prefix.size()] != '\\'))
{
throw std::runtime_error("Path should start with 'meshes\\'");
}
return resPath.substr(prefix.size() + 1);
}
VFS::Path::Normalized Misc::ResourceHelpers::correctSoundPath(
VFS::Path::NormalizedView resPath, const VFS::Manager& vfs)
{
// Workaround: Bethesda at some point converted some of the files to mp3, but the references were kept as .wav.
if (!vfs.exists(resPath))
{
VFS::Path::Normalized sound(resPath);
sound.changeExtension("mp3");
return sound;
}
return VFS::Path::Normalized(resPath);
}
bool Misc::ResourceHelpers::isHiddenMarker(const ESM::RefId& id)
{
return id == "prisonmarker" || id == "divinemarker" || id == "templemarker" || id == "northmarker";
}
namespace
{
VFS::Path::Normalized getLODMeshNameImpl(VFS::Path::NormalizedView resPath, std::string_view pattern)
{
const std::string_view::size_type position = Misc::findExtension(resPath.value());
if (position == std::string::npos)
return VFS::Path::Normalized(resPath);
std::string withPattern(resPath.value());
withPattern.insert(position, pattern);
return VFS::Path::Normalized(std::move(withPattern));
}
VFS::Path::Normalized getBestLODMeshName(
VFS::Path::NormalizedView resPath, const VFS::Manager& vfs, std::string_view pattern)
{
if (VFS::Path::Normalized result = getLODMeshNameImpl(resPath, pattern); vfs.exists(result))
return result;
return VFS::Path::Normalized(resPath);
}
std::string_view getDistantMeshPattern(int esmVersion)
{
static constexpr std::string_view dist = "_dist";
static constexpr std::string_view far = "_far";
static constexpr std::string_view lod = "_lod";
switch (esmVersion)
{
case ESM::VER_120:
case ESM::VER_130:
return dist;
case ESM::VER_080:
case ESM::VER_100:
return far;
case ESM::VER_094:
case ESM::VER_170:
return lod;
default:
return std::string_view();
}
}
}
VFS::Path::Normalized Misc::ResourceHelpers::getLODMeshName(
int esmVersion, VFS::Path::NormalizedView resPath, const VFS::Manager& vfs, unsigned char lod)
{
const std::string_view distantMeshPattern = getDistantMeshPattern(esmVersion);
for (int l = lod; l >= 0; --l)
{
std::stringstream patern;
patern << distantMeshPattern << "_" << l;
const VFS::Path::Normalized meshName = getBestLODMeshName(resPath, vfs, patern.view());
if (meshName != resPath)
return meshName;
}
return getBestLODMeshName(resPath, vfs, distantMeshPattern);
}