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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#include "niffilemanager.hpp"
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#include <iostream>
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#include <osg/Object>
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#include <components/vfs/manager.hpp>
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#include "objectcache.hpp"
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namespace Resource
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{
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class NifFileHolder : public osg::Object
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{
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public:
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NifFileHolder(const Nif::NIFFilePtr& file)
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: mNifFile(file)
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{
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}
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NifFileHolder(const NifFileHolder& copy, const osg::CopyOp& copyop)
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: mNifFile(copy.mNifFile)
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{
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}
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NifFileHolder() = default;
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META_Object(Resource, NifFileHolder)
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Nif::NIFFilePtr mNifFile;
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};
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NifFileManager::NifFileManager(const VFS::Manager* vfs, const ToUTF8::StatelessUtf8Encoder* encoder)
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// NIF files aren't needed any more once the converted objects are cached in SceneManager / BulletShapeManager,
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// so no point in using an expiry delay.
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: ResourceManager(vfs, 0)
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, mEncoder(encoder)
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{
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}
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NifFileManager::~NifFileManager() = default;
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Nif::NIFFilePtr NifFileManager::get(VFS::Path::NormalizedView name)
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{
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(name);
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if (obj != nullptr)
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return static_cast<NifFileHolder*>(obj.get())->mNifFile;
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auto file = std::make_shared<Nif::NIFFile>(name);
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Nif::Reader reader(*file, mEncoder);
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reader.parse(mVFS->get(name));
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obj = new NifFileHolder(file);
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mCache->addEntryToObjectCache(name.value(), obj);
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return file;
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}
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void NifFileManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
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{
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Resource::reportStats("Nif", frameNumber, mCache->getStats(), *stats);
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}
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}
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