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openmw/components/sceneutil/rtt.hpp

117 lines
4.8 KiB
C++

#ifndef OPENMW_RTT_H
#define OPENMW_RTT_H
#include <osg/Node>
#include <map>
#include <memory>
namespace osg
{
class Texture2D;
class Texture2DArray;
}
namespace osgUtil
{
class CullVisitor;
}
namespace SceneUtil
{
/// @brief Implements per-view RTT operations.
/// @par With a naive RTT implementation, subsequent views of multiple views will overwrite the results of the
/// previous views, leading to
/// the results of the last view being broadcast to all views. An error in all cases where the RTT result
/// depends on the view.
/// @par If using an RTTNode this is solved by mapping RTT operations to CullVisitors, which will be unique per
/// view. This requires
/// instancing one camera per view, and traversing only the camera mapped to that CV during cull traversals.
/// @par Camera settings should be effectuated by overriding the setDefaults() and apply() methods, following a
/// pattern similar to SceneUtil::StateSetUpdater
/// @par When using the RTT texture in your statesets, it is recommended to use SceneUtil::StateSetUpdater as a cull
/// callback to handle this as the appropriate
/// textures can be retrieved during SceneUtil::StateSetUpdater::Apply()
/// @par For any of COLOR_BUFFER or PACKED_DEPTH_STENCIL_BUFFER not added during setDefaults(), RTTNode will attach
/// a default buffer. The default color buffer has an internal format of GL_RGB.
/// The default depth buffer has internal format GL_DEPTH_COMPONENT24, source format GL_DEPTH_COMPONENT, and
/// source type GL_UNSIGNED_INT. Default wrap is CLAMP_TO_EDGE and filter LINEAR.
class RTTNode : public osg::Node
{
public:
enum class StereoAwareness
{
Unaware, //! RTT does not vary by view. A single RTT context is created
Aware, //! RTT varies by view. One RTT context per view is created. Textures are automatically created as
//! arrays if multiview is enabled.
Unaware_MultiViewShaders, //! RTT does not vary by view, but renders with multiview shaders and needs to
//! create texture arrays if multiview is enabled.
};
RTTNode(uint32_t textureWidth, uint32_t textureHeight, uint32_t samples, bool generateMipmaps,
int renderOrderNum, StereoAwareness stereoAwareness, bool addMSAAIntermediateTarget);
~RTTNode();
osg::Texture* getColorTexture(osgUtil::CullVisitor* cv);
osg::Texture* getDepthTexture(osgUtil::CullVisitor* cv);
osg::Camera* getCamera(osgUtil::CullVisitor* cv);
/// Set default settings - optionally override in derived classes
virtual void setDefaults(osg::Camera* camera) {}
/// Apply state - to override in derived classes
/// @note Due to the view mapping approach you *have* to apply all camera settings, even if they have not
/// changed since the last frame.
virtual void apply(osg::Camera* camera) {}
/// Apply any state specific to the Left view. Default implementation does nothing. Called after apply()
virtual void applyLeft(osg::Camera* camera) {}
/// Apply any state specific to the Right view. Default implementation does nothing. Called after apply()
virtual void applyRight(osg::Camera* camera) {}
void cull(osgUtil::CullVisitor* cv);
uint32_t width() const { return mTextureWidth; }
uint32_t height() const { return mTextureHeight; }
uint32_t samples() const { return mSamples; }
bool generatesMipmaps() const { return mGenerateMipmaps; }
void setColorBufferInternalFormat(GLint internalFormat);
void setDepthBufferInternalFormat(GLint internalFormat);
protected:
bool shouldDoPerViewMapping();
bool shouldDoTextureArray();
bool shouldDoTextureView();
osg::Texture2DArray* createTextureArray(GLint internalFormat);
osg::Texture2D* createTexture(GLint internalFormat);
private:
friend class CreateTextureViewsCallback;
struct ViewDependentData
{
osg::ref_ptr<osg::Camera> mCamera;
osg::ref_ptr<osg::Texture> mColorTexture;
osg::ref_ptr<osg::Texture> mDepthTexture;
unsigned int mFrameNumber = 0;
};
ViewDependentData* getViewDependentData(osgUtil::CullVisitor* cv);
typedef std::map<osgUtil::CullVisitor*, std::shared_ptr<ViewDependentData>> ViewDependentDataMap;
ViewDependentDataMap mViewDependentDataMap;
uint32_t mTextureWidth;
uint32_t mTextureHeight;
uint32_t mSamples;
bool mGenerateMipmaps;
GLint mColorBufferInternalFormat;
GLint mDepthBufferInternalFormat;
int mRenderOrderNum;
StereoAwareness mStereoAwareness;
bool mAddMSAAIntermediateTarget;
};
}
#endif