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								actorutil.cpp
							
						
					
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							Move common stuff to scene util, fix errors with 1st person meshes
						
					
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				2018-09-27 13:14:59 +04:00 | 
			
		
			
			
			
			
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								actorutil.hpp
							
						
					
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							Move common stuff to scene util, fix errors with 1st person meshes
						
					
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				2018-09-27 13:14:59 +04:00 | 
			
		
			
			
			
			
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								agentpath.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								agentpath.hpp
							
						
					
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							Add command and settings option to enable actors paths render
						
					
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				2018-10-13 22:16:32 +03:00 | 
			
		
			
			
			
			
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								attach.cpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								attach.hpp
							
						
					
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							Speed up finding of attachment node by using the cached nodeMap
						
					
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				2017-02-03 23:15:37 +01:00 | 
			
		
			
			
			
			
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								clone.cpp
							
						
					
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							Replace NodeUserData with a custom transform node
						
					
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				2020-07-26 09:57:43 +03:00 | 
			
		
			
			
			
			
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								clone.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								controller.cpp
							
						
					
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							Replace all NULLs to nullptr
						
					
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				2018-10-09 10:21:12 +04:00 | 
			
		
			
			
			
			
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								controller.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								detourdebugdraw.cpp
							
						
					
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							Remove unused macro
						
					
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				2020-04-24 20:38:55 +02:00 | 
			
		
			
			
			
			
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								detourdebugdraw.hpp
							
						
					
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							Move makeOsgVec3f() to settingsutils.hpp
						
					
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				2019-02-28 20:03:42 +00:00 | 
			
		
			
			
			
			
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								lightcontroller.cpp
							
						
					
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							Rewrite flickering/pulsing to work more like vanilla (bug #4952)
						
					
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				2019-08-11 20:33:13 +03:00 | 
			
		
			
			
			
			
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								lightcontroller.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								lightmanager.cpp
							
						
					
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							Merge pull request #3018 from akortunov/emplace
						
					
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				2020-11-01 01:58:56 +03:00 | 
			
		
			
			
			
			
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								lightmanager.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								lightutil.cpp
							
						
					
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							as it says; revert vismask and uncomplicate openmw
						
					
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				2020-04-20 20:57:38 +02:00 | 
			
		
			
			
			
			
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								lightutil.hpp
							
						
					
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							as it says; revert vismask and uncomplicate openmw
						
					
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				2020-04-20 20:57:38 +02:00 | 
			
		
			
			
			
			
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								morphgeometry.cpp
							
						
					
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							profiling
						
					
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				2020-06-13 00:22:28 +02:00 | 
			
		
			
			
			
			
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								morphgeometry.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.cpp
							
						
					
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							Set dummy state when disabling shadows indoors
						
					
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				2020-11-16 21:01:20 +00:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.hpp
							
						
					
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							Set dummy state when disabling shadows indoors
						
					
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				2020-11-16 21:01:20 +00:00 | 
			
		
			
			
			
			
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								navmesh.cpp
							
						
					
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							Add command to enable NavMesh render
						
					
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				2018-10-13 22:16:28 +03:00 | 
			
		
			
			
			
			
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								navmesh.hpp
							
						
					
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							Add command to enable NavMesh render
						
					
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				2018-10-13 22:16:28 +03:00 | 
			
		
			
			
			
			
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								optimizer.cpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								optimizer.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								pathgridutil.cpp
							
						
					
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							Don't add empty PrimitiveSets (prevent undefined behaviour)
						
					
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				2020-04-18 02:38:20 +01:00 | 
			
		
			
			
			
			
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								pathgridutil.hpp
							
						
					
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							Drag indicator.
						
					
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				2016-05-18 12:17:26 -04:00 | 
			
		
			
			
			
			
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								positionattitudetransform.cpp
							
						
					
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							Remove redundant includes
						
					
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				2019-02-23 08:02:12 +04:00 | 
			
		
			
			
			
			
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								positionattitudetransform.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								recastmesh.cpp
							
						
					
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							Support recast mesh rendering
						
					
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				2020-03-14 09:38:24 +01:00 | 
			
		
			
			
			
			
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								recastmesh.hpp
							
						
					
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							Support recast mesh rendering
						
					
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				2020-03-14 09:38:24 +01:00 | 
			
		
			
			
			
			
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								riggeometry.cpp
							
						
					
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							Revert "Merge branch 'skinning' into 'master'"
						
					
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				2020-10-08 23:24:28 +00:00 | 
			
		
			
			
			
			
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								riggeometry.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								serialize.cpp
							
						
					
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							NIF fixes and cleanup
						
					
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				2020-10-26 02:51:25 +03:00 | 
			
		
			
			
			
			
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								serialize.hpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 | 
			
		
			
			
			
			
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								shadow.cpp
							
						
					
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							Merge branch 'shadowdisable-fix' into 'master'
						
					
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				2020-11-18 18:56:36 +00:00 | 
			
		
			
			
			
			
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								shadow.hpp
							
						
					
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							Remove unused virtual modifiers in ShadowManager
						
					
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				2019-11-17 18:26:56 +01:00 | 
			
		
			
			
			
			
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								shadowsbin.cpp
							
						
					
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							Actually copy alpha blended drawables to the new stategraph
						
					
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				2020-11-12 23:23:40 +00:00 | 
			
		
			
			
			
			
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								shadowsbin.hpp
							
						
					
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							Tidy up run-on lines
						
					
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				2020-11-12 17:04:23 +00:00 | 
			
		
			
			
			
			
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								skeleton.cpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								skeleton.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								statesetupdater.cpp
							
						
					
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							Use emplace_back instead of push_back
						
					
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				2020-10-18 10:27:35 +04:00 | 
			
		
			
			
			
			
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								statesetupdater.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								unrefqueue.cpp
							
						
					
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							Use emplace_back instead of push_back
						
					
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				2020-10-18 10:27:35 +04:00 | 
			
		
			
			
			
			
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								unrefqueue.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								util.cpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								util.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								visitor.cpp
							
						
					
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							Use emplace_back instead of push_back
						
					
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				2020-10-18 10:27:35 +04:00 | 
			
		
			
			
			
			
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								visitor.hpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								waterutil.cpp
							
						
					
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							Mark overrided methods by override keyword
						
					
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				2020-10-16 22:18:54 +04:00 | 
			
		
			
			
			
			
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								waterutil.hpp
							
						
					
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							Move water mesh + simple state generation to components library.
						
					
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				2016-08-05 13:25:05 -04:00 | 
			
		
			
			
			
			
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								workqueue.cpp
							
						
					
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							Use std types for WorkQueue
						
					
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				2020-06-24 21:23:31 +02:00 | 
			
		
			
			
			
			
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								workqueue.hpp
							
						
					
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							Use std types for WorkQueue
						
					
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				2020-06-24 21:23:31 +02:00 | 
			
		
			
			
			
			
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								writescene.cpp
							
						
					
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							Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
						
					
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				2020-04-27 11:40:49 +02:00 | 
			
		
			
			
			
			
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								writescene.hpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 |