.. |
mwbase
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Merge branch 'lua_input' into 'master'
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2021-08-20 11:44:42 +00:00 |
mwclass
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Reset rotation when respawning actors
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2021-09-14 16:53:57 +02:00 |
mwdialogue
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Change disposition to work like vanilla
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2021-07-06 17:03:56 +02:00 |
mwgui
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Move getFileExtension to common header and use instead of repeating same code
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2021-09-14 18:09:55 +02:00 |
mwinput
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Lua package 'openmw.input'
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2021-08-10 19:00:52 +03:00 |
mwlua
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Rename CellRef::getRefIdPtr -> getRefIdRef and return reference
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2021-09-06 22:52:08 +02:00 |
mwmechanics
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Merge branch 'fix_pathgrid_path' into 'master'
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2021-09-08 09:55:42 +00:00 |
mwphysics
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moveObject() has side effects that might invalidate iterators from mActors. Instead of iterating over mActors, make a copy of needed data and iterate over the copies.
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2021-09-06 12:51:25 +02:00 |
mwrender
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Merge branch 'DistantTerrainDebugChunks' into 'master'
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2021-09-18 15:21:26 +00:00 |
mwscript
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Always print object refnum
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2021-08-12 02:02:25 +02:00 |
mwsound
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Change normalizeFilename signature
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2021-09-14 18:09:55 +02:00 |
mwstate
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
mwworld
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Avoid the terrain sync completely in most cases (#3103)
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2021-09-16 22:11:19 +02:00 |
android_main.cpp
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android: Switch to C++
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2019-04-28 18:21:31 -04:00 |
CMakeLists.txt
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Define dependency to OSG plugins in one place
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2021-09-06 22:44:52 +02:00 |
doc.hpp
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
engine.cpp
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Fix deadlock in Lua worker thread (#6286)
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2021-09-19 11:32:52 +02:00 |
engine.hpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
main.cpp
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Abort on duplicate content file
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2021-08-01 03:04:12 +01:00 |