.. |
actorutil.cpp
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Move base_anim settings to settings-default.cfg
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2021-01-27 13:41:02 +02:00 |
actorutil.hpp
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
agentpath.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
agentpath.hpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
attach.cpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
attach.hpp
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Rotate torches by 90 degrees
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2021-11-02 18:01:22 +01:00 |
clone.cpp
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clone.cpp remove dynamic_cast (#3097)
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2021-09-09 23:04:11 +02:00 |
clone.hpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
controller.cpp
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Force assign head animation timer (bug #4389)
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2021-11-07 14:10:51 +03:00 |
controller.hpp
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Force assign head animation timer (bug #4389)
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2021-11-07 14:10:51 +03:00 |
depth.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
depth.hpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
detourdebugdraw.cpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
detourdebugdraw.hpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
keyframe.hpp
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refactors osg::Callback virtual inheritance (#3200)
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2021-10-30 22:43:18 +02:00 |
lightcontroller.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightcontroller.hpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
lightmanager.cpp
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simply lightmanager and fix racey behavior
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2021-11-18 19:40:13 -08:00 |
lightmanager.hpp
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simply lightmanager and fix racey behavior
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2021-11-18 19:40:13 -08:00 |
lightutil.cpp
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applies lightMask (#3201)
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2021-10-31 13:03:42 +01:00 |
lightutil.hpp
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Finalize settings, torch fix
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2021-04-13 11:09:49 -07:00 |
morphgeometry.cpp
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Morph geometry more like NifSkope (bug #6416)
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2021-11-13 15:58:59 +03:00 |
morphgeometry.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
mwshadowtechnique.cpp
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Fix "warning: loop variable is copied but only used as const reference;...
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2022-01-05 10:44:44 +00:00 |
mwshadowtechnique.hpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
navmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
navmesh.hpp
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Share state set between all navmesh tiles
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2021-11-21 18:01:26 +01:00 |
nodecallback.hpp
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removes two dummy serialisers (#3212)
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2021-11-04 22:31:22 +01:00 |
optimizer.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
optimizer.hpp
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speeds up optimizer (#3162)
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2021-10-10 18:09:15 +02:00 |
osgacontroller.cpp
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Fix "warning: loop variable is copied but only used as const reference;...
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2022-01-05 10:44:44 +00:00 |
osgacontroller.hpp
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refactors osg::Callback virtual inheritance (#3200)
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2021-10-30 22:43:18 +02:00 |
pathgridutil.cpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
pathgridutil.hpp
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Drag indicator.
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2016-05-18 12:17:26 -04:00 |
positionattitudetransform.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
positionattitudetransform.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
recastmesh.cpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
recastmesh.hpp
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Split navigator settings into subtypes
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2021-12-10 23:55:03 +01:00 |
riggeometry.cpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
riggeometry.hpp
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fixes a crash (#3183)
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2021-10-23 10:31:46 +02:00 |
rtt.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
rtt.hpp
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Stereo friendly StateSetUpdater
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2021-07-26 14:01:02 +02:00 |
screencapture.cpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
screencapture.hpp
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Manage work item lifetime on the client side
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2021-07-12 11:41:14 +02:00 |
serialize.cpp
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simply lightmanager and fix racey behavior
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2021-11-18 19:40:13 -08:00 |
serialize.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
shadow.cpp
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Make better use of std::clamp
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2021-11-06 08:47:32 +03:00 |
shadow.hpp
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allows to skip ComputeLightSpaceBounds traversal (#3152)
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2021-10-11 11:27:50 +02:00 |
shadowsbin.cpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
shadowsbin.hpp
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Remove ShadowsBin prototype on MWShadowTechnique destruction
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2021-10-20 13:26:25 +02:00 |
skeleton.cpp
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optimises skeleton.cpp (#3158)
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2021-10-09 11:14:22 +02:00 |
skeleton.hpp
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optimises skeleton.cpp (#3158)
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2021-10-09 11:14:22 +02:00 |
statesetupdater.cpp
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converts remaining osg::NodeCallback (#3147)
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2021-10-05 14:21:12 +02:00 |
statesetupdater.hpp
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removes two dummy serialisers (#3212)
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2021-11-04 22:31:22 +01:00 |
textkeymap.hpp
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Separate keyframes logic to provide basis for osgAnimation integration.
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2020-11-18 22:48:47 +02:00 |
util.cpp
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Log OpenGL Vendor, Renderer and Version on startup
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2021-12-15 22:17:38 +00:00 |
util.hpp
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Log OpenGL Vendor, Renderer and Version on startup
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2021-12-15 22:17:38 +00:00 |
visitor.cpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
visitor.hpp
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refactors a case insensitive map (#3184)
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2021-10-25 09:18:26 +02:00 |
waterutil.cpp
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
waterutil.hpp
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
workqueue.cpp
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Reset mIsReleased before starting threads
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2021-08-08 02:28:59 +02:00 |
workqueue.hpp
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Stop engine work queue before destructing environment
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2021-07-08 21:14:01 +02:00 |
writescene.cpp
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Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4
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2020-04-27 11:40:49 +02:00 |
writescene.hpp
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |