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openmw/components/sceneutil
Bo Svensson 8358418555
set the correct program link parameters (#3110)
* shadermanager.hpp setProgramTemplate

* shadermanager.hpp

* shadermanager.cpp setProgramTemplate

* shadervisitor.hpp setProgramTemplate

* shadervisitor.cpp setProgramTemplate

* scenemanager.cpp setProgramTemplate

* scenemanager.hpp setProgramTemplate

* renderingmanager.cpp

* groundcover.cpp setProgramTemplate

* groundcover.hpp

* groundcover.cpp

* shadervisitor.cpp

* util.cpp

* lightmanager.cpp

* scenemanager.cpp

* scenemanager.hpp

* lightmanager.cpp

* lightmanager.cpp

* lightmanager.cpp

* scenemanager.hpp [ci skip]

* water.cpp

* groundcover.cpp

* shadermanager.hpp
2021-09-29 15:40:37 +02:00
..
actorutil.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
agentpath.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
attach.cpp return if source is null in mergeUserData 2021-09-10 14:04:11 +00:00
attach.hpp This PR solves a crash with Robert's bodies logged on your bugtracker. (#3095) 2021-09-09 22:56:57 +02:00
clone.cpp clone.cpp remove dynamic_cast (#3097) 2021-09-09 23:04:11 +02:00
clone.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
controller.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
controller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp Remove unused macro 2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
keyframe.hpp Don't copy osga-data in base class keyframecontroller, fix warnings. 2020-11-20 19:38:29 +02:00
lightcontroller.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightcontroller.hpp Add shared UBO 2021-04-13 11:07:48 -07:00
lightmanager.cpp set the correct program link parameters (#3110) 2021-09-29 15:40:37 +02:00
lightmanager.hpp Fix crashes on exit in the LightManager (bug #6044) 2021-05-17 13:01:15 +04:00
lightutil.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightutil.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
morphgeometry.cpp profiling 2020-06-13 00:22:28 +02:00
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp Sprinkle a couple of std::move and a const 2021-08-16 13:11:22 +02:00
mwshadowtechnique.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
navmesh.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
navmesh.hpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
optimizer.cpp fixes bugs with share state (#3111) 2021-09-27 20:41:24 +02:00
optimizer.hpp fixes bugs with share state (#3111) 2021-09-27 20:41:24 +02:00
osgacontroller.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
osgacontroller.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
pathgridutil.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp Fix MSVC warnings about local variables redeclaration (#3130) 2021-09-29 09:36:05 +02:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp Revert "Merge branch 'skinning' into 'master'" 2020-10-08 23:24:28 +00:00
riggeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
rtt.cpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
rtt.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
screencapture.cpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
screencapture.hpp Manage work item lifetime on the client side 2021-07-12 11:41:14 +02:00
serialize.cpp Serialize NifOsg::MatrixTransform children properly 2021-08-12 18:33:06 +03:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
shadow.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
shadowsbin.cpp shadowsbin.cpp uniform 2021-09-12 09:21:10 +00:00
shadowsbin.hpp Allow shadowsbin to optimise clockwise-wound meshes when face culling is off 2020-12-23 01:24:15 +00:00
skeleton.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
skeleton.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
statesetupdater.cpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
statesetupdater.hpp Stereo friendly StateSetUpdater 2021-07-26 14:01:02 +02:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
unrefqueue.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
unrefqueue.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp set the correct program link parameters (#3110) 2021-09-29 15:40:37 +02:00
util.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
visitor.cpp Merge branch 'string_view' into 'master' 2021-09-09 20:41:16 +00:00
visitor.hpp Don't use FreezeOnCull for any particle system (#4744) 2021-08-08 03:36:35 +03:00
waterutil.cpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
waterutil.hpp refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
workqueue.cpp Reset mIsReleased before starting threads 2021-08-08 02:28:59 +02:00
workqueue.hpp Stop engine work queue before destructing environment 2021-07-08 21:14:01 +02:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00