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			48 lines
		
	
	
	
		
			937 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			937 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_GMST_H
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| #define OPENMW_ESM_GMST_H
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| 
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| #include <string>
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| 
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| #include "variant.hpp"
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| /*
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|  *  Game setting, with automatic cleaning of "dirty" entries.
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|  *
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|  */
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| 
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| struct GameSetting
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| {
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|     static unsigned int sRecordId;
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| 
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|     std::string mId;
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| 
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|     Variant mValue;
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| 
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|     void load(ESMReader &esm);
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| 
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|     /// \todo remove the get* functions (redundant, since mValue has equivalent functions now).
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| 
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|     int getInt() const;
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|     ///< Throws an exception if GMST is not of type int or float.
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| 
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|     float getFloat() const;
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|     ///< Throws an exception if GMST is not of type int or float.
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| 
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|     std::string getString() const;
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|     ///< Throwns an exception if GMST is not of type string.
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| 
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|     void save(ESMWriter &esm) const;
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| 
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|     void blank();
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|     ///< Set record to default state (does not touch the ID).
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| };
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| 
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|     bool operator== (const GameSetting& left, const GameSetting& right);
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| }
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| #endif
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