mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 12:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			143 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "sdlvideowrapper.hpp"
 | 
						|
 | 
						|
#include <components/debug/debuglog.hpp>
 | 
						|
#include <components/sdlutil/sdlgraphicswindow.hpp>
 | 
						|
#include <components/settings/settings.hpp>
 | 
						|
 | 
						|
#include <osgViewer/Viewer>
 | 
						|
 | 
						|
#include <SDL_video.h>
 | 
						|
 | 
						|
namespace SDLUtil
 | 
						|
{
 | 
						|
 | 
						|
    VideoWrapper::VideoWrapper(SDL_Window* window, osg::ref_ptr<osgViewer::Viewer> viewer)
 | 
						|
        : mWindow(window)
 | 
						|
        , mViewer(std::move(viewer))
 | 
						|
        , mGamma(1.f)
 | 
						|
        , mContrast(1.f)
 | 
						|
        , mHasSetGammaContrast(false)
 | 
						|
    {
 | 
						|
        SDL_GetWindowGammaRamp(mWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
 | 
						|
    }
 | 
						|
 | 
						|
    VideoWrapper::~VideoWrapper()
 | 
						|
    {
 | 
						|
        SDL_SetWindowFullscreen(mWindow, 0);
 | 
						|
 | 
						|
        // If user hasn't touched the defaults no need to restore
 | 
						|
        if (mHasSetGammaContrast)
 | 
						|
            SDL_SetWindowGammaRamp(mWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
 | 
						|
    }
 | 
						|
 | 
						|
    void VideoWrapper::setSyncToVBlank(int mode)
 | 
						|
    {
 | 
						|
        VSyncMode vsyncMode = VSyncMode::Disabled;
 | 
						|
        if (mode == 1)
 | 
						|
            vsyncMode = VSyncMode::Enabled;
 | 
						|
        else if (mode == 2)
 | 
						|
            vsyncMode = VSyncMode::Adaptive;
 | 
						|
 | 
						|
        osgViewer::Viewer::Windows windows;
 | 
						|
        mViewer->getWindows(windows);
 | 
						|
        mViewer->stopThreading();
 | 
						|
        for (osgViewer::Viewer::Windows::iterator it = windows.begin(); it != windows.end(); ++it)
 | 
						|
        {
 | 
						|
            osgViewer::GraphicsWindow* win = *it;
 | 
						|
            if (GraphicsWindowSDL2* sdl2win = dynamic_cast<GraphicsWindowSDL2*>(win))
 | 
						|
                sdl2win->setSyncToVBlank(vsyncMode);
 | 
						|
            else
 | 
						|
                win->setSyncToVBlank(static_cast<bool>(mode));
 | 
						|
        }
 | 
						|
        mViewer->startThreading();
 | 
						|
    }
 | 
						|
 | 
						|
    void VideoWrapper::setGammaContrast(float gamma, float contrast)
 | 
						|
    {
 | 
						|
        if (gamma == mGamma && contrast == mContrast)
 | 
						|
            return;
 | 
						|
 | 
						|
        mGamma = gamma;
 | 
						|
        mContrast = contrast;
 | 
						|
 | 
						|
        mHasSetGammaContrast = true;
 | 
						|
 | 
						|
        Uint16 red[256], green[256], blue[256];
 | 
						|
        for (int i = 0; i < 256; i++)
 | 
						|
        {
 | 
						|
            float k = i / 256.0f;
 | 
						|
            k = (k - 0.5f) * contrast + 0.5f;
 | 
						|
            k = pow(k, 1.f / gamma);
 | 
						|
            k *= 256;
 | 
						|
            float value = k * 256;
 | 
						|
            if (value > 65535)
 | 
						|
                value = 65535;
 | 
						|
            else if (value < 0)
 | 
						|
                value = 0;
 | 
						|
 | 
						|
            red[i] = green[i] = blue[i] = static_cast<Uint16>(value);
 | 
						|
        }
 | 
						|
        if (SDL_SetWindowGammaRamp(mWindow, red, green, blue) < 0)
 | 
						|
            Log(Debug::Warning) << "Couldn't set gamma: " << SDL_GetError();
 | 
						|
    }
 | 
						|
 | 
						|
    void VideoWrapper::setVideoMode(int width, int height, Settings::WindowMode windowMode, bool windowBorder)
 | 
						|
    {
 | 
						|
        SDL_SetWindowFullscreen(mWindow, 0);
 | 
						|
 | 
						|
        if (SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MAXIMIZED)
 | 
						|
            SDL_RestoreWindow(mWindow);
 | 
						|
 | 
						|
        int w, h;
 | 
						|
        SDL_GetWindowSize(mWindow, &w, &h);
 | 
						|
        int dw, dh;
 | 
						|
        SDL_GL_GetDrawableSize(mWindow, &dw, &dh);
 | 
						|
 | 
						|
        if (windowMode == Settings::WindowMode::Fullscreen || windowMode == Settings::WindowMode::WindowedFullscreen)
 | 
						|
        {
 | 
						|
            SDL_DisplayMode mode;
 | 
						|
            SDL_GetWindowDisplayMode(mWindow, &mode);
 | 
						|
            mode.w = width / (dw / w);
 | 
						|
            mode.h = height / (dh / h);
 | 
						|
            SDL_SetWindowDisplayMode(mWindow, &mode);
 | 
						|
            SDL_SetWindowFullscreen(mWindow,
 | 
						|
                windowMode == Settings::WindowMode::Fullscreen ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP);
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            SDL_SetWindowSize(mWindow, width / (dw / w), height / (dh / h));
 | 
						|
            SDL_SetWindowBordered(mWindow, windowBorder ? SDL_TRUE : SDL_FALSE);
 | 
						|
 | 
						|
            centerWindow();
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    void VideoWrapper::centerWindow()
 | 
						|
    {
 | 
						|
        // Resize breaks the sdl window in some cases; see issue: #5539
 | 
						|
        SDL_Rect rect{};
 | 
						|
        int x = 0;
 | 
						|
        int y = 0;
 | 
						|
        int w = 0;
 | 
						|
        int h = 0;
 | 
						|
        auto index = SDL_GetWindowDisplayIndex(mWindow);
 | 
						|
        SDL_GetDisplayBounds(index, &rect);
 | 
						|
        SDL_GetWindowSize(mWindow, &w, &h);
 | 
						|
 | 
						|
        x = rect.x;
 | 
						|
        y = rect.y;
 | 
						|
 | 
						|
        // Center dimensions that do not fill the screen
 | 
						|
        if (w < rect.w)
 | 
						|
        {
 | 
						|
            x = rect.x + rect.w / 2 - w / 2;
 | 
						|
        }
 | 
						|
        if (h < rect.h)
 | 
						|
        {
 | 
						|
            y = rect.y + rect.h / 2 - h / 2;
 | 
						|
        }
 | 
						|
 | 
						|
        SDL_SetWindowPosition(mWindow, x, y);
 | 
						|
    }
 | 
						|
 | 
						|
}
 |