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			40 lines
		
	
	
	
		
			800 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			800 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_LUAUI_RESOURCES
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#define OPENMW_LUAUI_RESOURCES
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <osg/Vec2f>
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namespace VFS
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{
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    class Manager;
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}
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namespace LuaUi
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{
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    struct TextureData
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    {
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        std::string mPath;
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        osg::Vec2f mOffset;
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        osg::Vec2f mSize;
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    };
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    // will have more/different data when automated atlasing is supported
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    using TextureResource = TextureData;
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    class ResourceManager
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    {
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    public:
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        std::shared_ptr<TextureResource> registerTexture(TextureData data);
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        void clear();
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    private:
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        using TextureResources = std::vector<std::shared_ptr<TextureResource>>;
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        std::unordered_map<std::string, TextureResources> mTextures;
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    };
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}
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#endif // OPENMW_LUAUI_LAYERS
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