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openmw/apps/openmw/mwmechanics/aiactivate.hpp

41 lines
1.1 KiB
C++

#ifndef GAME_MWMECHANICS_AIACTIVATE_H
#define GAME_MWMECHANICS_AIACTIVATE_H
#include "typedaipackage.hpp"
#include <string>
#include <string_view>
namespace ESM
{
namespace AiSequence
{
struct AiActivate;
}
}
namespace MWMechanics
{
/// \brief Causes actor to walk to activatable object and activate it
/** Will activate when close to object **/
class AiActivate final : public TypedAiPackage<AiActivate>
{
public:
/// Constructor
/** \param objectId Reference to object to activate **/
explicit AiActivate(std::string_view objectId, bool repeat);
explicit AiActivate(const ESM::AiSequence::AiActivate* activate);
bool execute (const MWWorld::Ptr& actor, CharacterController& characterController, AiState& state, float duration) override;
static constexpr AiPackageTypeId getTypeId() { return AiPackageTypeId::Activate; }
void writeState(ESM::AiSequence::AiSequence& sequence) const override;
private:
const std::string mObjectId;
};
}
#endif // GAME_MWMECHANICS_AIACTIVATE_H