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openmw/components/detournavigator/recastmesh.hpp

178 lines
5.5 KiB
C++

#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESH_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESH_H
#include "areatype.hpp"
#include "objecttransform.hpp"
#include "version.hpp"
#include <components/bullethelpers/operators.hpp>
#include <components/resource/bulletshape.hpp>
#include <osg/Vec3f>
#include <osg/Vec2i>
#include <memory>
#include <string>
#include <vector>
#include <tuple>
#include <numeric>
namespace DetourNavigator
{
class Mesh
{
public:
Mesh(std::vector<int>&& indices, std::vector<float>&& vertices, std::vector<AreaType>&& areaTypes);
const std::vector<int>& getIndices() const noexcept { return mIndices; }
const std::vector<float>& getVertices() const noexcept { return mVertices; }
const std::vector<AreaType>& getAreaTypes() const noexcept { return mAreaTypes; }
std::size_t getVerticesCount() const noexcept { return mVertices.size() / 3; }
std::size_t getTrianglesCount() const noexcept { return mAreaTypes.size(); }
private:
std::vector<int> mIndices;
std::vector<float> mVertices;
std::vector<AreaType> mAreaTypes;
friend inline bool operator<(const Mesh& lhs, const Mesh& rhs) noexcept
{
return std::tie(lhs.mIndices, lhs.mVertices, lhs.mAreaTypes)
< std::tie(rhs.mIndices, rhs.mVertices, rhs.mAreaTypes);
}
friend inline std::size_t getSize(const Mesh& value) noexcept
{
return value.mIndices.size() * sizeof(int)
+ value.mVertices.size() * sizeof(float)
+ value.mAreaTypes.size() * sizeof(AreaType);
}
};
struct Water
{
int mCellSize;
float mLevel;
};
inline bool operator<(const Water& lhs, const Water& rhs) noexcept
{
const auto tie = [] (const Water& v) { return std::tie(v.mCellSize, v.mLevel); };
return tie(lhs) < tie(rhs);
}
struct CellWater
{
osg::Vec2i mCellPosition;
Water mWater;
};
inline bool operator<(const CellWater& lhs, const CellWater& rhs) noexcept
{
const auto tie = [] (const CellWater& v) { return std::tie(v.mCellPosition, v.mWater); };
return tie(lhs) < tie(rhs);
}
inline osg::Vec2f getWaterShift2d(const osg::Vec2i& cellPosition, int cellSize)
{
return osg::Vec2f((cellPosition.x() + 0.5f) * cellSize, (cellPosition.y() + 0.5f) * cellSize);
}
inline osg::Vec3f getWaterShift3d(const osg::Vec2i& cellPosition, int cellSize, float level)
{
return osg::Vec3f(getWaterShift2d(cellPosition, cellSize), level);
}
struct Heightfield
{
osg::Vec2i mCellPosition;
int mCellSize;
std::uint8_t mLength;
float mMinHeight;
float mMaxHeight;
std::vector<float> mHeights;
std::size_t mOriginalSize;
std::uint8_t mMinX;
std::uint8_t mMinY;
};
inline auto makeTuple(const Heightfield& v) noexcept
{
return std::tie(v.mCellPosition, v.mCellSize, v.mLength, v.mMinHeight, v.mMaxHeight,
v.mHeights, v.mOriginalSize, v.mMinX, v.mMinY);
}
inline bool operator<(const Heightfield& lhs, const Heightfield& rhs) noexcept
{
return makeTuple(lhs) < makeTuple(rhs);
}
struct FlatHeightfield
{
osg::Vec2i mCellPosition;
int mCellSize;
float mHeight;
};
inline bool operator<(const FlatHeightfield& lhs, const FlatHeightfield& rhs) noexcept
{
const auto tie = [] (const FlatHeightfield& v) { return std::tie(v.mCellPosition, v.mCellSize, v.mHeight); };
return tie(lhs) < tie(rhs);
}
struct MeshSource
{
osg::ref_ptr<const Resource::BulletShape> mShape;
ObjectTransform mObjectTransform;
AreaType mAreaType;
};
class RecastMesh
{
public:
explicit RecastMesh(const Version& version, Mesh mesh, std::vector<CellWater> water,
std::vector<Heightfield> heightfields, std::vector<FlatHeightfield> flatHeightfields,
std::vector<MeshSource> sources);
const Version& getVersion() const noexcept { return mVersion; }
const Mesh& getMesh() const noexcept { return mMesh; }
const std::vector<CellWater>& getWater() const
{
return mWater;
}
const std::vector<Heightfield>& getHeightfields() const noexcept
{
return mHeightfields;
}
const std::vector<FlatHeightfield>& getFlatHeightfields() const noexcept
{
return mFlatHeightfields;
}
const std::vector<MeshSource>& getMeshSources() const noexcept { return mMeshSources; }
private:
Version mVersion;
Mesh mMesh;
std::vector<CellWater> mWater;
std::vector<Heightfield> mHeightfields;
std::vector<FlatHeightfield> mFlatHeightfields;
std::vector<MeshSource> mMeshSources;
friend inline std::size_t getSize(const RecastMesh& value) noexcept
{
return getSize(value.mMesh) + value.mWater.size() * sizeof(CellWater)
+ value.mHeightfields.size() * sizeof(Heightfield)
+ std::accumulate(value.mHeightfields.begin(), value.mHeightfields.end(), std::size_t {0},
[] (std::size_t r, const Heightfield& v) { return r + v.mHeights.size() * sizeof(float); })
+ value.mFlatHeightfields.size() * sizeof(FlatHeightfield);
}
};
}
#endif