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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#include "controlsstate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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ControlsState::ControlsState()
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: mViewSwitchDisabled(false),
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mControlsDisabled(false),
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mJumpingDisabled(false),
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mLookingDisabled(false),
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mVanityModeDisabled(false),
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mWeaponDrawingDisabled(false),
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mSpellDrawingDisabled(false)
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{
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}
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void ControlsState::load(ESMReader& esm)
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{
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int flags;
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esm.getHNT(flags, "CFLG");
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mViewSwitchDisabled = flags & ViewSwitchDisabled;
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mControlsDisabled = flags & ControlsDisabled;
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mJumpingDisabled = flags & JumpingDisabled;
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mLookingDisabled = flags & LookingDisabled;
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mVanityModeDisabled = flags & VanityModeDisabled;
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mWeaponDrawingDisabled = flags & WeaponDrawingDisabled;
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mSpellDrawingDisabled = flags & SpellDrawingDisabled;
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}
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void ControlsState::save(ESMWriter& esm) const
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{
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int flags = 0;
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if (mViewSwitchDisabled) flags |= ViewSwitchDisabled;
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if (mControlsDisabled) flags |= ControlsDisabled;
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if (mJumpingDisabled) flags |= JumpingDisabled;
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if (mLookingDisabled) flags |= LookingDisabled;
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if (mVanityModeDisabled) flags |= VanityModeDisabled;
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if (mWeaponDrawingDisabled) flags |= WeaponDrawingDisabled;
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if (mSpellDrawingDisabled) flags |= SpellDrawingDisabled;
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esm.writeHNT("CFLG", flags);
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}
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}
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