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openmw/components/esm3/creaturestate.hpp

35 lines
757 B
C++

#ifndef OPENMW_ESM_CREATURESTATE_H
#define OPENMW_ESM_CREATURESTATE_H
#include "objectstate.hpp"
#include "inventorystate.hpp"
#include "creaturestats.hpp"
namespace ESM
{
// format 0, saved games only
struct CreatureState final : public ObjectState
{
InventoryState mInventory;
CreatureStats mCreatureStats;
/// Initialize to default state
void blank() override;
void load (ESMReader &esm) override;
void save (ESMWriter &esm, bool inInventory = false) const override;
CreatureState& asCreatureState() override
{
return *this;
}
const CreatureState& asCreatureState() const override
{
return *this;
}
};
}
#endif