mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
295 lines
7.5 KiB
C++
295 lines
7.5 KiB
C++
#include "creaturestats.hpp"
|
|
#include "esmreader.hpp"
|
|
#include "esmwriter.hpp"
|
|
|
|
#include <limits>
|
|
|
|
namespace ESM
|
|
{
|
|
|
|
void CreatureStats::load (ESMReader &esm)
|
|
{
|
|
bool intFallback = esm.getFormat() < 11;
|
|
for (int i=0; i<8; ++i)
|
|
mAttributes[i].load (esm, intFallback);
|
|
|
|
for (int i=0; i<3; ++i)
|
|
mDynamic[i].load (esm);
|
|
|
|
mGoldPool = 0;
|
|
esm.getHNOT (mGoldPool, "GOLD");
|
|
|
|
mTradeTime.mDay = 0;
|
|
mTradeTime.mHour = 0;
|
|
esm.getHNOT (mTradeTime, "TIME");
|
|
|
|
int flags = 0;
|
|
mDead = false;
|
|
mDeathAnimationFinished = false;
|
|
mDied = false;
|
|
mMurdered = false;
|
|
mTalkedTo = false;
|
|
mAlarmed = false;
|
|
mAttacked = false;
|
|
mKnockdown = false;
|
|
mKnockdownOneFrame = false;
|
|
mKnockdownOverOneFrame = false;
|
|
mHitRecovery = false;
|
|
mBlock = false;
|
|
mRecalcDynamicStats = false;
|
|
if (esm.getFormat() < 8)
|
|
{
|
|
esm.getHNOT (mDead, "DEAD");
|
|
esm.getHNOT (mDeathAnimationFinished, "DFNT");
|
|
if (esm.getFormat() < 3 && mDead)
|
|
mDeathAnimationFinished = true;
|
|
esm.getHNOT (mDied, "DIED");
|
|
esm.getHNOT (mMurdered, "MURD");
|
|
if (esm.isNextSub("FRHT"))
|
|
esm.skipHSub(); // Friendly hits, no longer used
|
|
esm.getHNOT (mTalkedTo, "TALK");
|
|
esm.getHNOT (mAlarmed, "ALRM");
|
|
esm.getHNOT (mAttacked, "ATKD");
|
|
if (esm.isNextSub("HOST"))
|
|
esm.skipHSub(); // Hostile, no longer used
|
|
if (esm.isNextSub("ATCK"))
|
|
esm.skipHSub(); // attackingOrSpell, no longer used
|
|
esm.getHNOT (mKnockdown, "KNCK");
|
|
esm.getHNOT (mKnockdownOneFrame, "KNC1");
|
|
esm.getHNOT (mKnockdownOverOneFrame, "KNCO");
|
|
esm.getHNOT (mHitRecovery, "HITR");
|
|
esm.getHNOT (mBlock, "BLCK");
|
|
}
|
|
else
|
|
{
|
|
esm.getHNOT(flags, "AFLG");
|
|
mDead = flags & Dead;
|
|
mDeathAnimationFinished = flags & DeathAnimationFinished;
|
|
mDied = flags & Died;
|
|
mMurdered = flags & Murdered;
|
|
mTalkedTo = flags & TalkedTo;
|
|
mAlarmed = flags & Alarmed;
|
|
mAttacked = flags & Attacked;
|
|
mKnockdown = flags & Knockdown;
|
|
mKnockdownOneFrame = flags & KnockdownOneFrame;
|
|
mKnockdownOverOneFrame = flags & KnockdownOverOneFrame;
|
|
mHitRecovery = flags & HitRecovery;
|
|
mBlock = flags & Block;
|
|
mRecalcDynamicStats = flags & RecalcDynamicStats;
|
|
}
|
|
|
|
mMovementFlags = 0;
|
|
esm.getHNOT (mMovementFlags, "MOVE");
|
|
|
|
if (esm.isNextSub("ASTR"))
|
|
esm.skipHSub(); // attackStrength, no longer used
|
|
|
|
mFallHeight = 0;
|
|
esm.getHNOT (mFallHeight, "FALL");
|
|
|
|
mLastHitObject = esm.getHNOString ("LHIT");
|
|
|
|
mLastHitAttemptObject = esm.getHNOString ("LHAT");
|
|
|
|
if (esm.getFormat() < 8)
|
|
esm.getHNOT (mRecalcDynamicStats, "CALC");
|
|
|
|
mDrawState = 0;
|
|
esm.getHNOT (mDrawState, "DRAW");
|
|
|
|
mLevel = 1;
|
|
esm.getHNOT (mLevel, "LEVL");
|
|
|
|
mActorId = -1;
|
|
esm.getHNOT (mActorId, "ACID");
|
|
|
|
mDeathAnimation = -1;
|
|
esm.getHNOT (mDeathAnimation, "DANM");
|
|
|
|
mTimeOfDeath.mDay = 0;
|
|
mTimeOfDeath.mHour = 0;
|
|
esm.getHNOT (mTimeOfDeath, "DTIM");
|
|
|
|
mSpells.load(esm);
|
|
mActiveSpells.load(esm);
|
|
mAiSequence.load(esm);
|
|
mMagicEffects.load(esm);
|
|
|
|
if (esm.getFormat() < 17)
|
|
{
|
|
while (esm.isNextSub("SUMM"))
|
|
{
|
|
int magicEffect;
|
|
esm.getHT(magicEffect);
|
|
std::string source = esm.getHNOString("SOUR");
|
|
int effectIndex = -1;
|
|
esm.getHNOT (effectIndex, "EIND");
|
|
int actorId;
|
|
esm.getHNT (actorId, "ACID");
|
|
mSummonedCreatureMap[SummonKey(magicEffect, source, effectIndex)] = actorId;
|
|
mSummonedCreatures.emplace(magicEffect, actorId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (esm.isNextSub("SUMM"))
|
|
{
|
|
int magicEffect;
|
|
esm.getHT(magicEffect);
|
|
int actorId;
|
|
esm.getHNT (actorId, "ACID");
|
|
mSummonedCreatures.emplace(magicEffect, actorId);
|
|
}
|
|
}
|
|
|
|
while (esm.isNextSub("GRAV"))
|
|
{
|
|
int actorId;
|
|
esm.getHT(actorId);
|
|
mSummonGraveyard.push_back(actorId);
|
|
}
|
|
|
|
mHasAiSettings = false;
|
|
esm.getHNOT(mHasAiSettings, "AISE");
|
|
|
|
if (mHasAiSettings)
|
|
{
|
|
for (int i=0; i<4; ++i)
|
|
mAiSettings[i].load(esm);
|
|
}
|
|
|
|
while (esm.isNextSub("CORP"))
|
|
{
|
|
std::string id = esm.getHString();
|
|
|
|
CorprusStats stats;
|
|
esm.getHNT(stats.mWorsenings, "WORS");
|
|
esm.getHNT(stats.mNextWorsening, "TIME");
|
|
|
|
mCorprusSpells[id] = stats;
|
|
}
|
|
if(esm.getFormat() <= 18)
|
|
mMissingACDT = mGoldPool == std::numeric_limits<int>::min();
|
|
else
|
|
{
|
|
mMissingACDT = false;
|
|
esm.getHNOT(mMissingACDT, "NOAC");
|
|
}
|
|
}
|
|
|
|
void CreatureStats::save (ESMWriter &esm) const
|
|
{
|
|
for (int i=0; i<8; ++i)
|
|
mAttributes[i].save (esm);
|
|
|
|
for (int i=0; i<3; ++i)
|
|
mDynamic[i].save (esm);
|
|
|
|
if (mGoldPool)
|
|
esm.writeHNT("GOLD", mGoldPool);
|
|
|
|
if (mTradeTime.mDay != 0 || mTradeTime.mHour != 0)
|
|
esm.writeHNT ("TIME", mTradeTime);
|
|
|
|
int flags = 0;
|
|
if (mDead) flags |= Dead;
|
|
if (mDeathAnimationFinished) flags |= DeathAnimationFinished;
|
|
if (mDied) flags |= Died;
|
|
if (mMurdered) flags |= Murdered;
|
|
if (mTalkedTo) flags |= TalkedTo;
|
|
if (mAlarmed) flags |= Alarmed;
|
|
if (mAttacked) flags |= Attacked;
|
|
if (mKnockdown) flags |= Knockdown;
|
|
if (mKnockdownOneFrame) flags |= KnockdownOneFrame;
|
|
if (mKnockdownOverOneFrame) flags |= KnockdownOverOneFrame;
|
|
if (mHitRecovery) flags |= HitRecovery;
|
|
if (mBlock) flags |= Block;
|
|
if (mRecalcDynamicStats) flags |= RecalcDynamicStats;
|
|
|
|
if (flags)
|
|
esm.writeHNT ("AFLG", flags);
|
|
|
|
if (mMovementFlags)
|
|
esm.writeHNT ("MOVE", mMovementFlags);
|
|
|
|
if (mFallHeight)
|
|
esm.writeHNT ("FALL", mFallHeight);
|
|
|
|
if (!mLastHitObject.empty())
|
|
esm.writeHNString ("LHIT", mLastHitObject);
|
|
|
|
if (!mLastHitAttemptObject.empty())
|
|
esm.writeHNString ("LHAT", mLastHitAttemptObject);
|
|
|
|
if (mDrawState)
|
|
esm.writeHNT ("DRAW", mDrawState);
|
|
|
|
if (mLevel != 1)
|
|
esm.writeHNT ("LEVL", mLevel);
|
|
|
|
if (mActorId != -1)
|
|
esm.writeHNT ("ACID", mActorId);
|
|
|
|
if (mDeathAnimation != -1)
|
|
esm.writeHNT ("DANM", mDeathAnimation);
|
|
|
|
if (mTimeOfDeath.mHour != 0 || mTimeOfDeath.mDay != 0)
|
|
esm.writeHNT ("DTIM", mTimeOfDeath);
|
|
|
|
mSpells.save(esm);
|
|
mActiveSpells.save(esm);
|
|
mAiSequence.save(esm);
|
|
mMagicEffects.save(esm);
|
|
|
|
for (const auto& [effectId, actorId] : mSummonedCreatures)
|
|
{
|
|
esm.writeHNT ("SUMM", effectId);
|
|
esm.writeHNT ("ACID", actorId);
|
|
}
|
|
|
|
for (int key : mSummonGraveyard)
|
|
{
|
|
esm.writeHNT ("GRAV", key);
|
|
}
|
|
|
|
esm.writeHNT("AISE", mHasAiSettings);
|
|
if (mHasAiSettings)
|
|
{
|
|
for (int i=0; i<4; ++i)
|
|
mAiSettings[i].save(esm);
|
|
}
|
|
if (mMissingACDT)
|
|
esm.writeHNT("NOAC", mMissingACDT);
|
|
}
|
|
|
|
void CreatureStats::blank()
|
|
{
|
|
mTradeTime.mHour = 0;
|
|
mTradeTime.mDay = 0;
|
|
mGoldPool = 0;
|
|
mActorId = -1;
|
|
mHasAiSettings = false;
|
|
mDead = false;
|
|
mDeathAnimationFinished = false;
|
|
mDied = false;
|
|
mMurdered = false;
|
|
mTalkedTo = false;
|
|
mAlarmed = false;
|
|
mAttacked = false;
|
|
mKnockdown = false;
|
|
mKnockdownOneFrame = false;
|
|
mKnockdownOverOneFrame = false;
|
|
mHitRecovery = false;
|
|
mBlock = false;
|
|
mMovementFlags = 0;
|
|
mFallHeight = 0.f;
|
|
mRecalcDynamicStats = false;
|
|
mDrawState = 0;
|
|
mDeathAnimation = -1;
|
|
mLevel = 1;
|
|
mCorprusSpells.clear();
|
|
mMissingACDT = false;
|
|
}
|
|
|
|
}
|