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openmw/components/esm3/loadfact.hpp

78 lines
1.8 KiB
C++

#ifndef OPENMW_ESM_FACT_H
#define OPENMW_ESM_FACT_H
#include <string>
#include <map>
#include "components/esm/defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Faction definitions
*/
// Requirements for each rank
struct RankData
{
int mAttribute1, mAttribute2; // Attribute level
// Skill level (faction skills given in
// skillID below.) You need one skill at
// level 'mPrimarySkill' and two skills at level
// 'mFavouredSkill' to advance to this rank.
int mPrimarySkill, mFavouredSkill;
int mFactReaction; // Reaction from faction members
};
struct Faction
{
constexpr static RecNameInts sRecordId = REC_FACT;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Faction"; }
unsigned int mRecordFlags;
std::string mId, mName;
struct FADTstruct
{
// Which attributes we like
int mAttribute[2];
RankData mRankData[10];
int mSkills[7]; // IDs of skills this faction require
// Each element will either contain an Skill index, or -1.
int mIsHidden; // 1 - hidden from player
int& getSkill (int index, bool ignored = false);
///< Throws an exception for invalid values of \a index.
int getSkill (int index, bool ignored = false) const;
///< Throws an exception for invalid values of \a index.
}; // 240 bytes
FADTstruct mData;
// <Faction ID, Reaction>
std::map<std::string, int> mReactions;
// Name of faction ranks (may be empty for NPC factions)
std::string mRanks[10];
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID/index).
};
}
#endif