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openmw/components/esm3/loadltex.hpp

40 lines
1.0 KiB
C++

#ifndef OPENMW_ESM_LTEX_H
#define OPENMW_ESM_LTEX_H
#include <string>
#include "components/esm/defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Texture used for texturing landscape.
* They are indexed by 'num', but still use 'id' to override base records.
* Original editor even does not allow to create new records with existing ID's.
* TODO: currently OpenMW-CS does not allow to override LTEX records at all.
*/
struct LandTexture
{
constexpr static RecNameInts sRecordId = REC_LTEX;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "LandTexture"; }
// mId is merely a user friendly name for the texture in the editor.
std::string mId, mTexture;
int mIndex;
void load(ESMReader &esm, bool &isDeleted);
void save(ESMWriter &esm, bool isDeleted = false) const;
/// Sets the record to the default state. Does not touch the index. Does touch mID.
void blank();
};
}
#endif