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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#ifndef OPENMW_ESM_LTEX_H
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#define OPENMW_ESM_LTEX_H
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#include <string>
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#include "components/esm/defs.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Texture used for texturing landscape.
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* They are indexed by 'num', but still use 'id' to override base records.
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* Original editor even does not allow to create new records with existing ID's.
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* TODO: currently OpenMW-CS does not allow to override LTEX records at all.
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*/
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struct LandTexture
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{
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constexpr static RecNameInts sRecordId = REC_LTEX;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string_view getRecordType() { return "LandTexture"; }
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// mId is merely a user friendly name for the texture in the editor.
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std::string mId, mTexture;
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int mIndex;
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void load(ESMReader &esm, bool &isDeleted);
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void save(ESMWriter &esm, bool isDeleted = false) const;
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/// Sets the record to the default state. Does not touch the index. Does touch mID.
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void blank();
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};
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}
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#endif
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