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openmw/components/esm3/loadnpc.cpp

238 lines
7.2 KiB
C++

#include "loadnpc.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void NPC::load(ESMReader &esm, bool &isDeleted)
{
isDeleted = false;
mRecordFlags = esm.getRecordFlags();
mSpells.mList.clear();
mInventory.mList.clear();
mTransport.mList.clear();
mAiPackage.mList.clear();
mAiData.blank();
mAiData.mHello = mAiData.mFight = mAiData.mFlee = 30;
bool hasName = false;
bool hasNpdt = false;
bool hasFlags = false;
while (esm.hasMoreSubs())
{
esm.getSubName();
switch (esm.retSubName().toInt())
{
case SREC_NAME:
mId = esm.getHString();
hasName = true;
break;
case fourCC("MODL"):
mModel = esm.getHString();
break;
case fourCC("FNAM"):
mName = esm.getHString();
break;
case fourCC("RNAM"):
mRace = esm.getHString();
break;
case fourCC("CNAM"):
mClass = esm.getHString();
break;
case fourCC("ANAM"):
mFaction = esm.getHString();
break;
case fourCC("BNAM"):
mHead = esm.getHString();
break;
case fourCC("KNAM"):
mHair = esm.getHString();
break;
case fourCC("SCRI"):
mScript = esm.getHString();
break;
case fourCC("NPDT"):
hasNpdt = true;
esm.getSubHeader();
if (esm.getSubSize() == 52)
{
mNpdtType = NPC_DEFAULT;
esm.getExact(&mNpdt, 52);
}
else if (esm.getSubSize() == 12)
{
//Reading into temporary NPDTstruct12 object
NPDTstruct12 npdt12;
mNpdtType = NPC_WITH_AUTOCALCULATED_STATS;
esm.getExact(&npdt12, 12);
//Clearing the mNdpt struct to initialize all values
blankNpdt();
//Swiching to an internal representation
mNpdt.mLevel = npdt12.mLevel;
mNpdt.mDisposition = npdt12.mDisposition;
mNpdt.mReputation = npdt12.mReputation;
mNpdt.mRank = npdt12.mRank;
mNpdt.mGold = npdt12.mGold;
}
else
esm.fail("NPC_NPDT must be 12 or 52 bytes long");
break;
case fourCC("FLAG"):
hasFlags = true;
int flags;
esm.getHT(flags);
mFlags = flags & 0xFF;
mBloodType = ((flags >> 8) & 0xFF) >> 2;
break;
case fourCC("NPCS"):
mSpells.add(esm);
break;
case fourCC("NPCO"):
mInventory.add(esm);
break;
case fourCC("AIDT"):
esm.getHExact(&mAiData, sizeof(mAiData));
break;
case fourCC("DODT"):
case fourCC("DNAM"):
mTransport.add(esm);
break;
case AI_Wander:
case AI_Activate:
case AI_Escort:
case AI_Follow:
case AI_Travel:
case AI_CNDT:
mAiPackage.add(esm);
break;
case SREC_DELE:
esm.skipHSub();
isDeleted = true;
break;
default:
esm.fail("Unknown subrecord");
break;
}
}
if (!hasName)
esm.fail("Missing NAME subrecord");
if (!hasNpdt && !isDeleted)
esm.fail("Missing NPDT subrecord");
if (!hasFlags && !isDeleted)
esm.fail("Missing FLAG subrecord");
}
void NPC::save(ESMWriter &esm, bool isDeleted) const
{
esm.writeHNCString("NAME", mId);
if (isDeleted)
{
esm.writeHNString("DELE", "", 3);
return;
}
esm.writeHNOCString("MODL", mModel);
esm.writeHNOCString("FNAM", mName);
esm.writeHNCString("RNAM", mRace);
esm.writeHNCString("CNAM", mClass);
esm.writeHNCString("ANAM", mFaction);
esm.writeHNCString("BNAM", mHead);
esm.writeHNCString("KNAM", mHair);
esm.writeHNOCString("SCRI", mScript);
if (mNpdtType == NPC_DEFAULT)
{
esm.writeHNT("NPDT", mNpdt, 52);
}
else if (mNpdtType == NPC_WITH_AUTOCALCULATED_STATS)
{
NPDTstruct12 npdt12;
npdt12.mLevel = mNpdt.mLevel;
npdt12.mDisposition = mNpdt.mDisposition;
npdt12.mReputation = mNpdt.mReputation;
npdt12.mRank = mNpdt.mRank;
npdt12.mUnknown1 = 0;
npdt12.mUnknown2 = 0;
npdt12.mUnknown3 = 0;
npdt12.mGold = mNpdt.mGold;
esm.writeHNT("NPDT", npdt12, 12);
}
esm.writeHNT("FLAG", ((mBloodType << 10) + mFlags));
mInventory.save(esm);
mSpells.save(esm);
esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
mTransport.save(esm);
mAiPackage.save(esm);
}
bool NPC::isMale() const {
return (mFlags & Female) == 0;
}
void NPC::setIsMale(bool value) {
mFlags |= Female;
if (value) {
mFlags ^= Female;
}
}
void NPC::blank()
{
mRecordFlags = 0;
mNpdtType = NPC_DEFAULT;
blankNpdt();
mBloodType = 0;
mFlags = 0;
mInventory.mList.clear();
mSpells.mList.clear();
mAiData.blank();
mAiData.mHello = mAiData.mFight = mAiData.mFlee = 30;
mTransport.mList.clear();
mAiPackage.mList.clear();
mName.clear();
mModel.clear();
mRace.clear();
mClass.clear();
mFaction.clear();
mScript.clear();
mHair.clear();
mHead.clear();
}
void NPC::blankNpdt()
{
mNpdt.mLevel = 0;
mNpdt.mStrength = mNpdt.mIntelligence = mNpdt.mWillpower = mNpdt.mAgility =
mNpdt.mSpeed = mNpdt.mEndurance = mNpdt.mPersonality = mNpdt.mLuck = 0;
for (int i=0; i< Skill::Length; ++i) mNpdt.mSkills[i] = 0;
mNpdt.mReputation = 0;
mNpdt.mHealth = mNpdt.mMana = mNpdt.mFatigue = 0;
mNpdt.mDisposition = 0;
mNpdt.mUnknown1 = 0;
mNpdt.mRank = 0;
mNpdt.mUnknown2 = 0;
mNpdt.mGold = 0;
}
int NPC::getFactionRank() const
{
if (mFaction.empty())
return -1;
else
return mNpdt.mRank;
}
const std::vector<Transport::Dest>& NPC::getTransport() const
{
return mTransport.mList;
}
}