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openmw/components/esm3/savedgame.cpp

58 lines
1.5 KiB
C++

#include "savedgame.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
int SavedGame::sCurrentFormat = 21;
void SavedGame::load (ESMReader &esm)
{
mPlayerName = esm.getHNString("PLNA");
esm.getHNOT (mPlayerLevel, "PLLE");
mPlayerClassId = esm.getHNOString("PLCL");
mPlayerClassName = esm.getHNOString("PLCN");
mPlayerCell = esm.getHNString("PLCE");
esm.getHNTSized<16>(mInGameTime, "TSTM");
esm.getHNT (mTimePlayed, "TIME");
mDescription = esm.getHNString ("DESC");
while (esm.isNextSub ("DEPE"))
mContentFiles.push_back (esm.getHString());
esm.getSubNameIs("SCRN");
esm.getSubHeader();
mScreenshot.resize(esm.getSubSize());
esm.getExact(mScreenshot.data(), mScreenshot.size());
}
void SavedGame::save (ESMWriter &esm) const
{
esm.writeHNString ("PLNA", mPlayerName);
esm.writeHNT ("PLLE", mPlayerLevel);
if (!mPlayerClassId.empty())
esm.writeHNString ("PLCL", mPlayerClassId);
else
esm.writeHNString ("PLCN", mPlayerClassName);
esm.writeHNString ("PLCE", mPlayerCell);
esm.writeHNT ("TSTM", mInGameTime, 16);
esm.writeHNT ("TIME", mTimePlayed);
esm.writeHNString ("DESC", mDescription);
for (std::vector<std::string>::const_iterator iter (mContentFiles.begin());
iter!=mContentFiles.end(); ++iter)
esm.writeHNString ("DEPE", *iter);
esm.startSubRecord("SCRN");
esm.write(mScreenshot.data(), mScreenshot.size());
esm.endRecord("SCRN");
}
}