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58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#include "savedgame.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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int SavedGame::sCurrentFormat = 21;
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void SavedGame::load (ESMReader &esm)
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{
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mPlayerName = esm.getHNString("PLNA");
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esm.getHNOT (mPlayerLevel, "PLLE");
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mPlayerClassId = esm.getHNOString("PLCL");
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mPlayerClassName = esm.getHNOString("PLCN");
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mPlayerCell = esm.getHNString("PLCE");
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esm.getHNTSized<16>(mInGameTime, "TSTM");
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esm.getHNT (mTimePlayed, "TIME");
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mDescription = esm.getHNString ("DESC");
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while (esm.isNextSub ("DEPE"))
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mContentFiles.push_back (esm.getHString());
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esm.getSubNameIs("SCRN");
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esm.getSubHeader();
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mScreenshot.resize(esm.getSubSize());
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esm.getExact(mScreenshot.data(), mScreenshot.size());
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}
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void SavedGame::save (ESMWriter &esm) const
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{
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esm.writeHNString ("PLNA", mPlayerName);
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esm.writeHNT ("PLLE", mPlayerLevel);
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if (!mPlayerClassId.empty())
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esm.writeHNString ("PLCL", mPlayerClassId);
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else
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esm.writeHNString ("PLCN", mPlayerClassName);
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esm.writeHNString ("PLCE", mPlayerCell);
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esm.writeHNT ("TSTM", mInGameTime, 16);
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esm.writeHNT ("TIME", mTimePlayed);
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esm.writeHNString ("DESC", mDescription);
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for (std::vector<std::string>::const_iterator iter (mContentFiles.begin());
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iter!=mContentFiles.end(); ++iter)
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esm.writeHNString ("DEPE", *iter);
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esm.startSubRecord("SCRN");
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esm.write(mScreenshot.data(), mScreenshot.size());
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esm.endRecord("SCRN");
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}
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}
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