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openmw/components/esm3/savedgame.hpp

44 lines
1014 B
C++

#ifndef OPENMW_ESM_SAVEDGAME_H
#define OPENMW_ESM_SAVEDGAME_H
#include <vector>
#include <string>
#include "components/esm/defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct SavedGame
{
constexpr static RecNameInts sRecordId = REC_SAVE;
static int sCurrentFormat;
std::vector<std::string> mContentFiles;
std::string mPlayerName;
int mPlayerLevel;
// ID of class
std::string mPlayerClassId;
// Name of the class. When using a custom class, the ID is not really meaningful prior
// to loading the savegame, so the name is stored separately.
std::string mPlayerClassName;
std::string mPlayerCell;
EpochTimeStamp mInGameTime;
double mTimePlayed;
std::string mDescription;
std::vector<char> mScreenshot; // raw jpg-encoded data
void load (ESMReader &esm);
void save (ESMWriter &esm) const;
};
}
#endif