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openmw/components/files/windowspath.cpp

119 lines
2.8 KiB
C++

#include "windowspath.hpp"
#if defined(_WIN32) || defined(__WINDOWS__)
#include <cstring>
#define FAR
#define NEAR
#include <shlobj.h>
#include <shlwapi.h>
#include <winreg.h>
#undef NEAR
#undef FAR
#include <boost/locale.hpp>
namespace bconv = boost::locale::conv;
#include <components/debug/debuglog.hpp>
/**
* \namespace Files
*/
namespace Files
{
WindowsPath::WindowsPath(const std::string& application_name)
: mName(application_name)
{
std::error_code ec;
current_path(getLocalPath(), ec);
if (ec.value() != 0)
Log(Debug::Warning) << "Error " << ec.value() << " when changing current directory";
}
std::filesystem::path WindowsPath::getUserConfigPath() const
{
std::filesystem::path userPath = std::filesystem::current_path();
WCHAR path[MAX_PATH + 1] = {};
if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, nullptr, 0, path)))
{
userPath = std::filesystem::path(path);
}
return userPath / "My Games" / mName;
}
std::filesystem::path WindowsPath::getUserDataPath() const
{
// Have some chaos, windows people!
return getUserConfigPath();
}
std::filesystem::path WindowsPath::getGlobalConfigPath() const
{
std::filesystem::path globalPath = std::filesystem::current_path();
WCHAR path[MAX_PATH + 1] = {};
if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, nullptr, 0, path)))
{
globalPath = std::filesystem::path(path);
}
return globalPath / mName;
}
std::filesystem::path WindowsPath::getLocalPath() const
{
std::filesystem::path localPath = std::filesystem::current_path();
WCHAR path[MAX_PATH + 1] = {};
if (GetModuleFileNameW(nullptr, path, MAX_PATH + 1) > 0)
{
localPath = std::filesystem::path(path).parent_path();
}
// lookup exe path
return localPath;
}
std::filesystem::path WindowsPath::getGlobalDataPath() const
{
return getGlobalConfigPath();
}
std::filesystem::path WindowsPath::getCachePath() const
{
return getUserConfigPath() / "cache";
}
std::filesystem::path WindowsPath::getInstallPath() const
{
std::filesystem::path installPath{};
if (HKEY hKey; RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Bethesda Softworks\\Morrowind", 0, KEY_READ | KEY_WOW64_32KEY, &hKey) == ERROR_SUCCESS)
{
//Key existed, let's try to read the install dir
std::array<wchar_t, 512> buf{};
DWORD len = buf.size() * sizeof(wchar_t);
if (RegQueryValueExW(hKey, L"Installed Path", nullptr, nullptr, reinterpret_cast<LPBYTE>(buf.data()), &len) == ERROR_SUCCESS)
{
installPath = std::filesystem::path (buf.data());
}
RegCloseKey(hKey);
}
return installPath;
}
} /* namespace Files */
#endif /* defined(_WIN32) || defined(__WINDOWS__) */