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119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
#include "windowspath.hpp"
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#if defined(_WIN32) || defined(__WINDOWS__)
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#include <cstring>
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#define FAR
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#define NEAR
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <winreg.h>
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#undef NEAR
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#undef FAR
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#include <boost/locale.hpp>
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namespace bconv = boost::locale::conv;
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#include <components/debug/debuglog.hpp>
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/**
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* \namespace Files
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*/
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namespace Files
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{
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WindowsPath::WindowsPath(const std::string& application_name)
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: mName(application_name)
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{
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std::error_code ec;
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current_path(getLocalPath(), ec);
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if (ec.value() != 0)
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Log(Debug::Warning) << "Error " << ec.value() << " when changing current directory";
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}
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std::filesystem::path WindowsPath::getUserConfigPath() const
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{
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std::filesystem::path userPath = std::filesystem::current_path();
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WCHAR path[MAX_PATH + 1] = {};
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if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PERSONAL | CSIDL_FLAG_CREATE, nullptr, 0, path)))
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{
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userPath = std::filesystem::path(path);
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}
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return userPath / "My Games" / mName;
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}
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std::filesystem::path WindowsPath::getUserDataPath() const
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{
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// Have some chaos, windows people!
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return getUserConfigPath();
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}
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std::filesystem::path WindowsPath::getGlobalConfigPath() const
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{
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std::filesystem::path globalPath = std::filesystem::current_path();
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WCHAR path[MAX_PATH + 1] = {};
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if(SUCCEEDED(SHGetFolderPathW(nullptr, CSIDL_PROGRAM_FILES | CSIDL_FLAG_CREATE, nullptr, 0, path)))
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{
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globalPath = std::filesystem::path(path);
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}
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return globalPath / mName;
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}
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std::filesystem::path WindowsPath::getLocalPath() const
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{
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std::filesystem::path localPath = std::filesystem::current_path();
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WCHAR path[MAX_PATH + 1] = {};
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if (GetModuleFileNameW(nullptr, path, MAX_PATH + 1) > 0)
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{
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localPath = std::filesystem::path(path).parent_path();
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}
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// lookup exe path
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return localPath;
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}
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std::filesystem::path WindowsPath::getGlobalDataPath() const
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{
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return getGlobalConfigPath();
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}
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std::filesystem::path WindowsPath::getCachePath() const
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{
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return getUserConfigPath() / "cache";
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}
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std::filesystem::path WindowsPath::getInstallPath() const
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{
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std::filesystem::path installPath{};
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if (HKEY hKey; RegOpenKeyExW(HKEY_LOCAL_MACHINE, L"SOFTWARE\\Bethesda Softworks\\Morrowind", 0, KEY_READ | KEY_WOW64_32KEY, &hKey) == ERROR_SUCCESS)
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{
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//Key existed, let's try to read the install dir
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std::array<wchar_t, 512> buf{};
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DWORD len = buf.size() * sizeof(wchar_t);
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if (RegQueryValueExW(hKey, L"Installed Path", nullptr, nullptr, reinterpret_cast<LPBYTE>(buf.data()), &len) == ERROR_SUCCESS)
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{
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installPath = std::filesystem::path (buf.data());
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}
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RegCloseKey(hKey);
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}
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return installPath;
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}
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} /* namespace Files */
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#endif /* defined(_WIN32) || defined(__WINDOWS__) */
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