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91 lines
3.1 KiB
C++
91 lines
3.1 KiB
C++
#ifndef COMPONENTS_LUA_STORAGE_H
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#define COMPONENTS_LUA_STORAGE_H
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#include <map>
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#include <sol/sol.hpp>
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#include "scriptscontainer.hpp"
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#include "serialization.hpp"
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namespace LuaUtil
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{
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class LuaStorage
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{
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public:
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static void initLuaBindings(lua_State*);
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explicit LuaStorage(lua_State* lua) : mLua(lua) {}
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void clearTemporaryAndRemoveCallbacks();
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void load(const std::filesystem::path &path);
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void save(const std::filesystem::path &path) const;
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sol::object getSection(std::string_view sectionName, bool readOnly);
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sol::object getMutableSection(std::string_view sectionName) { return getSection(sectionName, false); }
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sol::object getReadOnlySection(std::string_view sectionName) { return getSection(sectionName, true); }
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sol::table getAllSections(bool readOnly = false);
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void setSingleValue(std::string_view section, std::string_view key, const sol::object& value)
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{ getSection(section)->set(key, value); }
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void setSectionValues(std::string_view section, const sol::optional<sol::table>& values)
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{ getSection(section)->setAll(values); }
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class Listener
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{
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public:
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virtual void valueChanged(std::string_view section, std::string_view key, const sol::object& value) const = 0;
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virtual void sectionReplaced(std::string_view section, const sol::optional<sol::table>& values) const = 0;
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};
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void setListener(const Listener* listener) { mListener = listener; }
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private:
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class Value
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{
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public:
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Value() {}
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Value(const sol::object& value) : mSerializedValue(serialize(value)) {}
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sol::object getCopy(lua_State* L) const;
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sol::object getReadOnly(lua_State* L) const;
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private:
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std::string mSerializedValue;
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mutable sol::object mReadOnlyValue = sol::nil;
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};
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struct Section
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{
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explicit Section(LuaStorage* storage, std::string name) : mStorage(storage), mSectionName(std::move(name)) {}
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const Value& get(std::string_view key) const;
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void set(std::string_view key, const sol::object& value);
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void setAll(const sol::optional<sol::table>& values);
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sol::table asTable();
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void runCallbacks(sol::optional<std::string_view> changedKey);
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void throwIfCallbackRecursionIsTooDeep();
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LuaStorage* mStorage;
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std::string mSectionName;
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std::map<std::string, Value, std::less<>> mValues;
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std::vector<Callback> mCallbacks;
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bool mPermanent = true;
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static Value sEmpty;
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};
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struct SectionView
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{
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std::shared_ptr<Section> mSection;
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bool mReadOnly;
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};
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const std::shared_ptr<Section>& getSection(std::string_view sectionName);
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lua_State* mLua;
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std::map<std::string_view, std::shared_ptr<Section>> mData;
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const Listener* mListener = nullptr;
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std::set<const Section*> mRunningCallbacks;
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};
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}
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#endif // COMPONENTS_LUA_STORAGE_H
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