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openmw/components/lua/utilpackage.hpp

30 lines
786 B
C++

#ifndef COMPONENTS_LUA_UTILPACKAGE_H
#define COMPONENTS_LUA_UTILPACKAGE_H
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Matrix>
#include <sol/sol.hpp>
namespace LuaUtil
{
using Vec2 = osg::Vec2f;
using Vec3 = osg::Vec3f;
using Vec4 = osg::Vec4f;
// For performance reasons "Transform" is implemented as 2 types with the same interface.
// Transform supports only composition, inversion, and applying to a 3d vector.
struct TransformM { osg::Matrixf mM; };
struct TransformQ { osg::Quat mQ; };
inline TransformM asTransform(const osg::Matrixf& m) { return {m}; }
inline TransformQ asTransform(const osg::Quat& q) { return {q}; }
sol::table initUtilPackage(sol::state&);
}
#endif // COMPONENTS_LUA_UTILPACKAGE_H