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openmw/components/myguiplatform/myguirendermanager.hpp

127 lines
3.4 KiB
C++

#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUIRENDERMANAGER_H
#include <MyGUI_RenderManager.h>
#include <osg/ref_ptr>
namespace Resource
{
class ImageManager;
}
namespace Shader
{
class ShaderManager;
}
namespace osgViewer
{
class Viewer;
}
namespace osg
{
class Group;
class Camera;
class RenderInfo;
class StateSet;
}
namespace osgMyGUI
{
class Drawable;
class OSGTexture;
class RenderManager : public MyGUI::RenderManager, public MyGUI::IRenderTarget
{
osg::ref_ptr<osgViewer::Viewer> mViewer;
osg::ref_ptr<osg::Group> mSceneRoot;
osg::ref_ptr<Drawable> mDrawable;
Resource::ImageManager* mImageManager;
MyGUI::IntSize mViewSize;
bool mUpdate;
MyGUI::VertexColourType mVertexFormat;
MyGUI::RenderTargetInfo mInfo;
std::map<std::string, OSGTexture> mTextures;
bool mIsInitialise;
osg::ref_ptr<osg::Camera> mGuiRoot;
float mInvScalingFactor;
osg::StateSet* mInjectState;
public:
RenderManager(osgViewer::Viewer *viewer, osg::Group *sceneroot, Resource::ImageManager* imageManager, float scalingFactor);
virtual ~RenderManager();
void initialise();
void shutdown();
void enableShaders(Shader::ShaderManager& shaderManager);
void setScalingFactor(float factor);
static RenderManager& getInstance() { return *getInstancePtr(); }
static RenderManager* getInstancePtr()
{ return static_cast<RenderManager*>(MyGUI::RenderManager::getInstancePtr()); }
/** @see RenderManager::getViewSize */
const MyGUI::IntSize& getViewSize() const override { return mViewSize; }
/** @see RenderManager::getVertexFormat */
MyGUI::VertexColourType getVertexFormat() const override
{ return mVertexFormat; }
/** @see RenderManager::isFormatSupported */
bool isFormatSupported(MyGUI::PixelFormat format, MyGUI::TextureUsage usage) override;
/** @see RenderManager::createVertexBuffer */
MyGUI::IVertexBuffer* createVertexBuffer() override;
/** @see RenderManager::destroyVertexBuffer */
void destroyVertexBuffer(MyGUI::IVertexBuffer *buffer) override;
/** @see RenderManager::createTexture */
MyGUI::ITexture* createTexture(const std::string &name) override;
/** @see RenderManager::destroyTexture */
void destroyTexture(MyGUI::ITexture* _texture) override;
/** @see RenderManager::getTexture */
MyGUI::ITexture* getTexture(const std::string &name) override;
// Called by the update traversal
void update();
// Called by the cull traversal
/** @see IRenderTarget::begin */
void begin() override;
/** @see IRenderTarget::end */
void end() override;
/** @see IRenderTarget::doRender */
void doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *texture, size_t count) override;
/** specify a StateSet to inject for rendering. The StateSet will be used by future doRender calls until you reset it to nullptr again. */
void setInjectState(osg::StateSet* stateSet);
/** @see IRenderTarget::getInfo */
const MyGUI::RenderTargetInfo& getInfo() const override { return mInfo; }
bool checkTexture(MyGUI::ITexture* _texture);
void setViewSize(int width, int height) override;
void registerShader(const std::string& _shaderName, const std::string& _vertexProgramFile, const std::string& _fragmentProgramFile) override;
/*internal:*/
void collectDrawCalls();
};
}
#endif