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openmw/components/nif/data.cpp

482 lines
14 KiB
C++

#include "data.hpp"
#include "nifkey.hpp"
#include "node.hpp"
namespace Nif
{
void NiSkinInstance::read(NIFStream *nif)
{
data.read(nif);
if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,101))
partitions.read(nif);
root.read(nif);
bones.read(nif);
}
void NiSkinInstance::post(NIFFile *nif)
{
data.post(nif);
partitions.post(nif);
root.post(nif);
bones.post(nif);
if(data.empty() || root.empty())
nif->fail("NiSkinInstance missing root or data");
size_t bnum = bones.length();
if(bnum != data->bones.size())
nif->fail("Mismatch in NiSkinData bone count");
for(size_t i=0; i<bnum; i++)
{
if(bones[i].empty())
nif->fail("Oops: Missing bone! Don't know how to handle this.");
bones[i]->setBone();
}
}
void BSDismemberSkinInstance::read(NIFStream *nif)
{
NiSkinInstance::read(nif);
unsigned int numPartitions = nif->getUInt();
nif->skip(4 * numPartitions); // Body part information
}
void NiGeometryData::read(NIFStream *nif)
{
if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,114))
nif->getInt(); // Group ID. (Almost?) always 0.
int verts = nif->getUShort();
if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
nif->skip(2); // Keep flags and compress flags
if (nif->getBoolean())
nif->getVector3s(vertices, verts);
unsigned int dataFlags = 0;
if (nif->getVersion() >= NIFStream::generateVersion(10,0,1,0))
dataFlags = nif->getUShort();
if (nif->getVersion() == NIFFile::NIFVersion::VER_BGS && nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO3)
nif->getUInt(); // Material CRC
if (nif->getBoolean())
{
nif->getVector3s(normals, verts);
if (dataFlags & 0x1000)
{
nif->getVector3s(tangents, verts);
nif->getVector3s(bitangents, verts);
}
}
center = nif->getVector3();
radius = nif->getFloat();
if (nif->getBoolean())
nif->getVector4s(colors, verts);
unsigned int numUVs = dataFlags;
if (nif->getVersion() <= NIFStream::generateVersion(4,2,2,0))
numUVs = nif->getUShort();
// In Morrowind this field only corresponds to the number of UV sets.
// In later games only the first 6 bits are used as a count and the rest are flags.
if (nif->getVersion() > NIFFile::NIFVersion::VER_MW)
{
numUVs &= 0x3f;
if (nif->getVersion() == NIFFile::NIFVersion::VER_BGS && nif->getBethVersion() > 0)
numUVs &= 0x1;
}
bool hasUVs = true;
if (nif->getVersion() <= NIFFile::NIFVersion::VER_MW)
hasUVs = nif->getBoolean();
if (hasUVs)
{
uvlist.resize(numUVs);
for (unsigned int i = 0; i < numUVs; i++)
{
nif->getVector2s(uvlist[i], verts);
// flip the texture coordinates to convert them to the OpenGL convention of bottom-left image origin
for (unsigned int uv=0; uv<uvlist[i].size(); ++uv)
{
uvlist[i][uv] = osg::Vec2f(uvlist[i][uv].x(), 1.f - uvlist[i][uv].y());
}
}
}
if (nif->getVersion() >= NIFStream::generateVersion(10,0,1,0))
nif->getUShort(); // Consistency flags
if (nif->getVersion() >= NIFStream::generateVersion(20,0,0,4))
nif->skip(4); // Additional data
}
void NiTriShapeData::read(NIFStream *nif)
{
NiGeometryData::read(nif);
/*int tris =*/ nif->getUShort();
// We have three times as many vertices as triangles, so this
// is always equal to tris*3.
int cnt = nif->getInt();
bool hasTriangles = true;
if (nif->getVersion() > NIFFile::NIFVersion::VER_OB_OLD)
hasTriangles = nif->getBoolean();
if (hasTriangles)
nif->getUShorts(triangles, cnt);
// Read the match list, which lists the vertices that are equal to
// vertices. We don't actually need need this for anything, so
// just skip it.
unsigned short verts = nif->getUShort();
for (unsigned short i=0; i < verts; i++)
{
// Number of vertices matching vertex 'i'
int num = nif->getUShort();
nif->skip(num * sizeof(short));
}
}
void NiTriStripsData::read(NIFStream *nif)
{
NiGeometryData::read(nif);
// Every strip with n points defines n-2 triangles, so this should be unnecessary.
/*int tris =*/ nif->getUShort();
// Number of triangle strips
int numStrips = nif->getUShort();
std::vector<unsigned short> lengths;
nif->getUShorts(lengths, numStrips);
// "Has Strips" flag. Exceptionally useful.
bool hasStrips = true;
if (nif->getVersion() > NIFFile::NIFVersion::VER_OB_OLD)
hasStrips = nif->getBoolean();
if (!hasStrips || !numStrips)
return;
strips.resize(numStrips);
for (int i = 0; i < numStrips; i++)
nif->getUShorts(strips[i], lengths[i]);
}
void NiLinesData::read(NIFStream *nif)
{
NiGeometryData::read(nif);
size_t num = vertices.size();
std::vector<char> flags;
nif->getChars(flags, num);
// Can't construct a line from a single vertex.
if (num < 2)
return;
// Convert connectivity flags into usable geometry. The last element needs special handling.
for (size_t i = 0; i < num-1; ++i)
{
if (flags[i] & 1)
{
lines.emplace_back(i);
lines.emplace_back(i+1);
}
}
// If there are just two vertices, they can be connected twice. Probably isn't critical.
if (flags[num-1] & 1)
{
lines.emplace_back(num-1);
lines.emplace_back(0);
}
}
void NiParticlesData::read(NIFStream *nif)
{
NiGeometryData::read(nif);
// Should always match the number of vertices
if (nif->getVersion() <= NIFFile::NIFVersion::VER_MW)
numParticles = nif->getUShort();
if (nif->getVersion() <= NIFStream::generateVersion(10,0,1,0))
std::fill(particleRadii.begin(), particleRadii.end(), nif->getFloat());
else if (nif->getBoolean())
nif->getFloats(particleRadii, vertices.size());
activeCount = nif->getUShort();
// Particle sizes
if (nif->getBoolean())
nif->getFloats(sizes, vertices.size());
if (nif->getVersion() >= NIFStream::generateVersion(10,0,1,0) && nif->getBoolean())
nif->getQuaternions(rotations, vertices.size());
if (nif->getVersion() >= NIFStream::generateVersion(20,0,0,4))
{
if (nif->getBoolean())
nif->getFloats(rotationAngles, vertices.size());
if (nif->getBoolean())
nif->getVector3s(rotationAxes, vertices.size());
}
}
void NiRotatingParticlesData::read(NIFStream *nif)
{
NiParticlesData::read(nif);
if (nif->getVersion() <= NIFStream::generateVersion(4,2,2,0) && nif->getBoolean())
nif->getQuaternions(rotations, vertices.size());
}
void NiPosData::read(NIFStream *nif)
{
mKeyList = std::make_shared<Vector3KeyMap>();
mKeyList->read(nif);
}
void NiUVData::read(NIFStream *nif)
{
for(int i = 0;i < 4;i++)
{
mKeyList[i] = std::make_shared<FloatKeyMap>();
mKeyList[i]->read(nif);
}
}
void NiFloatData::read(NIFStream *nif)
{
mKeyList = std::make_shared<FloatKeyMap>();
mKeyList->read(nif);
}
void NiPixelData::read(NIFStream *nif)
{
fmt = (Format)nif->getUInt();
if (nif->getVersion() < NIFStream::generateVersion(10,4,0,2))
{
for (unsigned int i = 0; i < 4; ++i)
colorMask[i] = nif->getUInt();
bpp = nif->getUInt();
nif->skip(8); // "Old Fast Compare". Whatever that means.
if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
pixelTiling = nif->getUInt();
}
else // TODO: see if anything from here needs to be implemented
{
bpp = nif->getChar();
nif->skip(4); // Renderer hint
nif->skip(4); // Extra data
nif->skip(4); // Flags
pixelTiling = nif->getUInt();
if (nif->getVersion() >= NIFStream::generateVersion(20,3,0,4))
sRGB = nif->getBoolean();
nif->skip(4*10); // Channel data
}
palette.read(nif);
numberOfMipmaps = nif->getUInt();
// Bytes per pixel, should be bpp / 8
/* int bytes = */ nif->getUInt();
for(unsigned int i=0; i<numberOfMipmaps; i++)
{
// Image size and offset in the following data field
Mipmap m;
m.width = nif->getUInt();
m.height = nif->getUInt();
m.dataOffset = nif->getUInt();
mipmaps.push_back(m);
}
// Read the data
unsigned int numPixels = nif->getUInt();
bool hasFaces = nif->getVersion() >= NIFStream::generateVersion(10,4,0,2);
unsigned int numFaces = hasFaces ? nif->getUInt() : 1;
if (numPixels && numFaces)
nif->getUChars(data, numPixels * numFaces);
}
void NiPixelData::post(NIFFile *nif)
{
palette.post(nif);
}
void NiColorData::read(NIFStream *nif)
{
mKeyMap = std::make_shared<Vector4KeyMap>();
mKeyMap->read(nif);
}
void NiVisData::read(NIFStream *nif)
{
int count = nif->getInt();
mVis.resize(count);
for(size_t i = 0;i < mVis.size();i++)
{
mVis[i].time = nif->getFloat();
mVis[i].isSet = (nif->getChar() != 0);
}
}
void NiSkinData::read(NIFStream *nif)
{
trafo.rotation = nif->getMatrix3();
trafo.pos = nif->getVector3();
trafo.scale = nif->getFloat();
int boneNum = nif->getInt();
if (nif->getVersion() >= NIFFile::NIFVersion::VER_MW && nif->getVersion() <= NIFStream::generateVersion(10,1,0,0))
partitions.read(nif);
// Has vertex weights flag
if (nif->getVersion() > NIFStream::generateVersion(4,2,1,0) && !nif->getBoolean())
return;
bones.resize(boneNum);
for (BoneInfo &bi : bones)
{
bi.trafo.rotation = nif->getMatrix3();
bi.trafo.pos = nif->getVector3();
bi.trafo.scale = nif->getFloat();
bi.boundSphereCenter = nif->getVector3();
bi.boundSphereRadius = nif->getFloat();
// Number of vertex weights
bi.weights.resize(nif->getUShort());
for(size_t j = 0;j < bi.weights.size();j++)
{
bi.weights[j].vertex = nif->getUShort();
bi.weights[j].weight = nif->getFloat();
}
}
}
void NiSkinData::post(NIFFile *nif)
{
partitions.post(nif);
}
void NiSkinPartition::read(NIFStream *nif)
{
unsigned int num = nif->getUInt();
data.resize(num);
for (auto& partition : data)
partition.read(nif);
}
void NiSkinPartition::Partition::read(NIFStream *nif)
{
size_t numVertices = nif->getUShort();
size_t numTriangles = nif->getUShort();
size_t numBones = nif->getUShort();
size_t numStrips = nif->getUShort();
size_t bonesPerVertex = nif->getUShort();
if (numBones)
nif->getUShorts(bones, numBones);
bool hasVertexMap = true;
if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
hasVertexMap = nif->getBoolean();
if (hasVertexMap && numVertices)
nif->getUShorts(vertexMap, numVertices);
bool hasVertexWeights = true;
if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
hasVertexWeights = nif->getBoolean();
if (hasVertexWeights && numVertices && bonesPerVertex)
nif->getFloats(weights, numVertices * bonesPerVertex);
std::vector<unsigned short> stripLengths;
if (numStrips)
nif->getUShorts(stripLengths, numStrips);
bool hasFaces = true;
if (nif->getVersion() >= NIFStream::generateVersion(10,1,0,0))
hasFaces = nif->getBoolean();
if (hasFaces)
{
if (numStrips)
{
strips.resize(numStrips);
for (size_t i = 0; i < numStrips; i++)
nif->getUShorts(strips[i], stripLengths[i]);
}
else if (numTriangles)
nif->getUShorts(triangles, numTriangles * 3);
}
bool hasBoneIndices = nif->getChar() != 0;
if (hasBoneIndices && numVertices && bonesPerVertex)
nif->getChars(boneIndices, numVertices * bonesPerVertex);
if (nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO3)
{
nif->getChar(); // LOD level
nif->getBoolean(); // Global VB
}
}
void NiMorphData::read(NIFStream *nif)
{
int morphCount = nif->getInt();
int vertCount = nif->getInt();
nif->getChar(); // Relative targets, always 1
mMorphs.resize(morphCount);
for(int i = 0;i < morphCount;i++)
{
mMorphs[i].mKeyFrames = std::make_shared<FloatKeyMap>();
mMorphs[i].mKeyFrames->read(nif, /*morph*/true);
nif->getVector3s(mMorphs[i].mVertices, vertCount);
}
}
void NiKeyframeData::read(NIFStream *nif)
{
mRotations = std::make_shared<QuaternionKeyMap>();
mRotations->read(nif);
if(mRotations->mInterpolationType == InterpolationType_XYZ)
{
if (nif->getVersion() <= NIFStream::generateVersion(10,1,0,0))
mAxisOrder = static_cast<AxisOrder>(nif->getInt());
mXRotations = std::make_shared<FloatKeyMap>();
mYRotations = std::make_shared<FloatKeyMap>();
mZRotations = std::make_shared<FloatKeyMap>();
mXRotations->read(nif);
mYRotations->read(nif);
mZRotations->read(nif);
}
mTranslations = std::make_shared<Vector3KeyMap>();
mTranslations->read(nif);
mScales = std::make_shared<FloatKeyMap>();
mScales->read(nif);
}
void NiPalette::read(NIFStream *nif)
{
unsigned int alphaMask = !nif->getChar() ? 0xFF000000 : 0;
// Fill the entire palette with black even if there isn't enough entries.
colors.resize(256);
unsigned int numEntries = nif->getUInt();
for (unsigned int i = 0; i < numEntries; i++)
colors[i] = nif->getUInt() | alphaMask;
}
void NiStringPalette::read(NIFStream *nif)
{
palette = nif->getString();
if (nif->getUInt() != palette.size())
nif->file->warn("Failed size check in NiStringPalette");
}
void NiBoolData::read(NIFStream *nif)
{
mKeyList = std::make_shared<ByteKeyMap>();
mKeyList->read(nif);
}
} // Namespace