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81 lines
1.9 KiB
C++
81 lines
1.9 KiB
C++
#ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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#define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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#include <cassert>
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#include <string>
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#include <set>
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#include <map>
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#include <osg/Matrixf>
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#include <osg/BoundingBox>
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <BulletCollision/CollisionShapes/btCompoundShape.h>
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#include <components/debug/debuglog.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/resource/bulletshape.hpp>
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class btTriangleMesh;
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class btCompoundShape;
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class btCollisionShape;
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namespace Nif
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{
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struct Node;
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struct Transformation;
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struct NiTriShape;
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struct NiTriStrips;
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struct NiGeometry;
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struct Parent;
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}
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namespace NifBullet
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{
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/**
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*Load bulletShape from NIF files.
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*/
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class BulletNifLoader
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{
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public:
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void warn(const std::string &msg)
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{
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Log(Debug::Warning) << "NIFLoader: Warn: " << msg;
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}
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[[noreturn]] void fail(const std::string &msg)
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{
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Log(Debug::Error) << "NIFLoader: Fail: "<< msg;
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abort();
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}
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osg::ref_ptr<Resource::BulletShape> load(const Nif::File& file);
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private:
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bool findBoundingBox(const Nif::Node& node, const std::string& filename);
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void handleNode(const std::string& fileName, const Nif::Node& node, const Nif::Parent* parent, int flags,
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bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid,
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Resource::VisualCollisionType& visualCollisionType);
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bool hasRootCollisionNode(const Nif::Node& rootNode) const;
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bool collisionShapeIsEmpty(const Nif::Node& rootNode) const;
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void handleNiTriShape(const Nif::NiGeometry& nifNode, const Nif::Parent* parent, const osg::Matrixf& transform,
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bool isAnimated, bool avoid);
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std::unique_ptr<btCompoundShape, Resource::DeleteCollisionShape> mCompoundShape;
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std::unique_ptr<btTriangleMesh> mStaticMesh;
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std::unique_ptr<btTriangleMesh> mAvoidStaticMesh;
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osg::ref_ptr<Resource::BulletShape> mShape;
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};
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}
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#endif
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